WH XGEN NPC Editor Documentation
Revision as of 13:52, 14 February 2020 by WarhorseStudios (talk | contribs)
Customizing Node Toolbar
You can customize the toolbar by placing file to ../user_editor/sandbox/xgennpceditor/MBTNodesToolbar.xml
Recommended settings:
<?xml version="1.0" encoding="us-ascii"?>
<MBTNodesToolbar size="30">
<Node node="AtomicDecorator" shortcut="a" />
<Node node="Sequence" shortcut="s" />
<Node node="Parallel" shortcut="p" />
<Node node="Expression" shortcut="e" />
<Node node="IfCondition" shortcut="i" />
<Node node="IfElseCondition" shortcut="o" />
<Node node="GraphSearch" shortcut="g" />
<Node node="LinkTagFilter" shortcut="t" />
<Node node="EntityClassFilter"/>
<Node node="CategoryFilter" shortcut="c" />
<Node node="Nodalyzer" shortcut="n" />
<Node node="Move" shortcut="m" />
<Node node="ExactMove" shortcut="," />
<Node node="Wait" shortcut="w" />
<Node node="ReadMessage" shortcut="r" />
<Node node="InstantSendMessageToNPC"/>
<Node node="Loop" shortcut="l" />
<Node node="While" shortcut="h" />
<Node node="For" shortcut="f" />
<Node node="ForEach" shortcut="d" />
<Node node="ExecuteLua" shortcut="x" />
<Node node="LuaGate" shortcut="z" />
<Node node="VarOperation" shortcut="v" />
<Node node="NumericalOperation" shortcut="n" />
<Node node="Synchronize" shortcut="j" />
<Node node="Success" shortcut="[" />
<Node node="Fail" shortcut="]" />
<!-- Action -->
<Group name="Action" shortcut="i" icon="ForceUpdate">
<Group name="Bow" shortcut="b" icon="BowAim">
<Node node="BowAim" shortcut="a" />
<Node node="BowLoad" shortcut="l" />
<Node node="BowShoot" shortcut="s" />
<Node node="StopAim" shortcut="t" />
</Group>
<Node node="AttachObject" shortcut="a" />
<Node node="CircularSpatialQuery" shortcut="c" />
<Node node="DetachObject" shortcut="d" />
<Node node="ForceUpdate" shortcut="f" />
<Node node="GetAnimationHelperData" shortcut="t" />
<Node node="GetHelper" shortcut="h" />
<Node node="GetHelperData" shortcut="d" />
<Node node="GetHelperUserData" shortcut="u" />
<Node node="GetSpatialInfo" shortcut="i" />
<Node node="HandCheck" shortcut="k" />
<Node node="Look" shortcut="l" />
<Node node="DoPickUp" shortcut="u" />
<Node node="DoPlace" shortcut="p" />
<Node node="PickUpBehavior" shortcut="u" />
<Node node="PlaceBehavior" shortcut="p" />
<Node node="SetSpatialInfo" shortcut="n" />
<Node node="TurnBody" shortcut="t" />
<Node node="StopMinigame" shortcut="m" />
</Group>
<!-- Animations -->
<Group name="Animations" shortcut="a" icon="PlayAnimation">
<Node node="PlayAnimation" shortcut="f" />
<Node node="StopAnimation" shortcut="f" />
<Node node="AnimationEventCatch" shortcut="c" />
<Node node="AnimationEndWait" shortcut="c" />
<Node node="AnimationEndGate" shortcut="c" />
<Node node="AnimationTagWrapper" shortcut="w" />
<Node node="BehaviorTagCatch" shortcut="b" />
<Node node="DisableMoveTransitions" shortcut="d" />
<Node node="TryCatch" shortcut="t" />
</Group>
<!-- Combat -->
<Group name="Combat" shortcut="o" icon="EnableCombatGrid">
<Group name="Actions" shortcut="a" icon="WeaponAttack">
<Node node="DoRiposteAttack" shortcut="r" />
<Node node="WeaponAttack" shortcut="a" />
<Node node="WeaponBlock" shortcut="b" />
</Group>
<Group name="Management" shortcut="m" icon="SweetSpot">
<Group name="Reactors" shortcut="r" icon="MissingIcon">
<Node node="OnPerfectBlock" shortcut="b" />
<Node node="OnRiposte" shortcut="r" />
<Node node="OpponentStateChange" shortcut="s" />
<Node node="OpponentZoneChange" shortcut="z" />
</Group>
<Node node="CombatReady" shortcut="c" />
<Node node="DisableCombatGrid" shortcut="d" />
<Node node="EnableCombatGrid" shortcut="e" />
<Node node="SetOpponent" shortcut="o" />
<Node node="SetSweetSpot" shortcut="s" />
<Node node="SetZone" shortcut="z" />
<Node node="SweetSpot" shortcut="w" />
<Node node="TargetPlayer" shortcut="t" />
</Group>
<Group name="Movement" shortcut="v" icon="Move">
<Node node="CombatMove" shortcut="c" />
<Node node="SweetSpotFollower" shortcut="s" />
</Group>
</Group>
<!-- Composite -->
<Group name="Composite" shortcut="c" icon="RollBackSequence">
<Node node="ContinuousSwitch" shortcut="c" />
<Node node="Parallel" shortcut="p" />
<Node node="RollBackSequence" shortcut="b" />
<Node node="RollBacker" shortcut="r" />
<Node node="Selector" shortcut="e" />
<Node node="Sequence" shortcut="s" />
<Node node="Switch" shortcut="w" />
<Node node="TimedSwitch" shortcut="t" />
</Group>
<!-- Debug -->
<Group name="Debug" shortcut="g" icon="LogToConsole">
<Node node="AssertCondition" shortcut="a" />
<Node node="Counter" shortcut="c" />
<Node node="Fail" shortcut="f" />
<Node node="Invertor" shortcut="i" />
<Node node="LogToConsole" shortcut="l" />
<Node node="ReachTargetCheck" shortcut="r" />
<Node node="Success" shortcut="s" />
<Node node="TestGuard" shortcut="t" />
</Group>
<!-- Decorator -->
<Group name="Decorator" shortcut="d" icon="RandomGate">
<Node node="FuseBox" shortcut="f" />
<Node node="IfCondition" shortcut="i" />
<Node node="IfElseCondition" shortcut="e" />
<Node node="LockOrientation" shortcut="o" />
<Node node="Loop" shortcut="l" />
<Node node="LoopUntil" shortcut="u" />
<Node node="RandomGate" shortcut="r" />
<Node node="HasHelpers" shortcut="m" />
<Node node="VariableExistsGate" shortcut="m" />
<Node node="Semaphore" shortcut="m" />
<Node node="SuppressFailure" shortcut="s" />
<Node node="Synchronize" shortcut="c" />
<Node node="TimedLoop" shortcut="t" />
<Node node="While" shortcut="w" />
</Group>
<!-- Dialogs -->
<Group name="Dialogs" shortcut="u" icon="DoDialog">
<Node node="DoDialog" shortcut="d" />
</Group>
<!-- Items -->
<Group name="Item" shortcut="i" icon="CreateItem">
<Node node="InstantPutItemInHand" shortcut="d" />
<Node node="InstantPutItemInInventory" shortcut="d" />
<Node node="InstantDrawWeapon" shortcut="d" />
<Node node="InstantHolsterWeapon" shortcut="d" />
<Node node="CreateItem" shortcut="d" />
<Node node="RemoveItem" shortcut="d" />
<Node node="EquipItem" shortcut="d" />
<Node node="UnEquipItem" shortcut="d" />
<Node node="MoveItem" shortcut="d" />
<Node node="PutItemInHand" shortcut="d" />
<Node node="PutItemInInventory" shortcut="d" />
<Node node="DrawWeapon" shortcut="d" />
<Node node="HolsterWeapon" shortcut="d" />
<Node node="GetItemType" shortcut="d" />
<Node node="GetItemProperty" shortcut="d" />
</Group>
<!-- LinkNetwork -->
<Group name="LinkNetwork" shortcut="n" icon="GraphSearch">
<Group name="Aggregators" shortcut="a" icon="IntersectionOp">
<Node node="IntersectionOp" shortcut="i" />
<Node node="UnionOp" shortcut="u" />
<Node node="NegationOp" shortcut="n" />
</Group>
<Group name="Data" shortcut="d" icon="Datalyzer">
<Node node="Datalyzer" shortcut="d" />
<Node node="Nodalyzer" shortcut="n" />
</Group>
<Group name="Sorting" shortcut="d" icon="RangeSorter">
<Node node="RangeSorter" shortcut="d" />
</Group>
<Group name="Filters" shortcut="f">
<Node node="CategoryFilter" shortcut="c" />
<Node node="EntityClassFilter" shortcut="l" />
<Node node="EntityPropertiesFilter" shortcut="l" />
<Node node="ExistPath" shortcut="e" />
<Node node="HasBehaviorFilter" shortcut="b" />
<Node node="IsHiddenFilter" shortcut="b" />
<Node node="IsShownFilter" shortcut="b" />
<Node node="InAreaFilter" shortcut="a" />
<Node node="ItemClassFilter" shortcut="i" />
<Node node="ItemParamFilter" shortcut="i" />
<Node node="LinkTagFilter" shortcut="t" />
<Node node="RangeFilter" shortcut="r" />
<Node node="SlotClassFilter" shortcut="r" />
<Node node="WUIDFilter" shortcut="w" />
</Group>
<Group name="Ops" shortcut="o" icon="AddLink">
<Node node="AddLink" shortcut="a" />
<Node node="RemoveLink" shortcut="r" />
</Group>
<Node node="GraphSearch" shortcut="l" />
</Group>
<!-- Logic
<Group name="Logic" shortcut="x" icon="Conjunction">
<Node node="Conjunction" shortcut="c" />
<Node node="Disjunction" shortcut="d" />
<Node node="ExtendedConjunction" shortcut="s" />
<Node node="ExtendedDisjunction" shortcut="x" />
<Node node="ExtendedNegation" shortcut="m" />
<Node node="Negation" shortcut="n" />
<Node node="PlainIfCondition" shortcut="i" />
<Node node="PlainTimer" shortcut="t" />
</Group>
-->
<!-- Lua -->
<Group name="Lua" shortcut="l" icon="ExecuteLua">
<Node node="AssertLua" shortcut="a" />
<Node node="ExecuteLua" shortcut="e" />
<Node node="LuaGate" shortcut="g" />
<Node node="LuaWrapper" shortcut="w" />
</Group>
<!-- Message -->
<Group name="Message" shortcut="m" icon="SendMessageToNPC">
<Node node="ClearInbox" shortcut="c" />
<Node node="InstantMultiSendMessageToNPC" shortcut="t" />
<Node node="InstantReadMessage" shortcut="e" />
<Node node="InstantSendMessageToLockParticipants" shortcut="l" />
<Node node="InstantSendMessageToNPC" shortcut="n" />
<Node node="MultiSendMessageToNPC" shortcut="m" />
<Node node="ReadMessage" shortcut="r" />
<Node node="SendMessageToNPC" shortcut="s" />
</Group>
<!-- Move -->
<Group name="Move" shortcut="w" icon="Move">
<Node node="ExactMove" shortcut="e" />
<Node node="Move" shortcut="m" />
<Node node="DisableMoveTransitions" shortcut="m" />
<Node node="ShapePosition" shortcut="p" />
<Node node="StopMovement" shortcut="s" />
<Node node="GetRandomPos" shortcut="s" />
</Group>
<!-- Perception -->
<Group name="Perception" shortcut="p" icon="SpawnPerceptibleVolume">
<Node node="AddPerceivableState" shortcut="a" />
<Node node="HasPerceivableState" shortcut="h" />
<Node node="SetPerceivability" shortcut="s" />
<Node node="AddRecognitionThreshold" shortcut="t" />
<Node node="IgnorePerception" shortcut="g" />
<Node node="CancelPerceptionIgnore" shortcut="c" />
<Node node="SpawnPerceptibleVolume" shortcut="e" />
<Node node="SpawnExpiringPerceptibleVolume" shortcut="m" />
<Node node="DeSpawnPerceptibleVolume" shortcut="h" />
<Node node="PerceptionSearch" shortcut="a" />
<Node node="DismissSearchCandidate" shortcut="d" />
<Node node="GetCurrentPerceptionFocus" shortcut="f" />
<Node node="NotSeenByPlayer" shortcut="n" />
<Node node="AddAreaLabel" shortcut="d" />
<Node node="RemoveAreaLabel" shortcut="r" />
<Node node="IsInsideAreaWithLabel" shortcut="l" />
</Group>
<!-- Informations -->
<Group name="Informations" shortcut="f">
<Node node="CreateInformation" shortcut="c" />
<Node node="DestroyInformationFromHolder" shortcut="d" />
<Node node="InformationEmittingStart" shortcut="e" />
<Node node="InformationEmittingEnd" shortcut="r" />
<Node node="StopAllEmitting" shortcut="p" />
<Node node="TransferInformation" shortcut="t" />
<Node node="GetInformationUserInfo" shortcut="u" />
<Node node="LockDynamicInformationValues" shortcut="l" />
<Node node="SetDynamicInformationValue" shortcut="s" />
<Node node="GetDynamicInformationValue" shortcut="g" />
<Node node="ClearDynamicInformationValue" shortcut="a" />
<Node node="GetEmittingInformations" shortcut="m" />
<Node node="GetKnownInformations" shortcut="n" />
<Node node="IgnoreEmittedInformations" shortcut="i" />
<Node node="StopIgnoringEmittedInformations" shortcut="o" />
</Group>
<!-- Quest -->
<Group name="Quest" shortcut="q" icon="GetQuest">
<Node node="SetQuest" shortcut="s" />
<Node node="GetQuest" shortcut="g" />
<Node node="SetQuestObjective" shortcut="g" />
<Node node="QuestCondition" shortcut="g" />
<Node node="QuestObjectiveCondition" shortcut="g" />
<Node node="QuestObjectiveGate" shortcut="g" />
</Group>
<!-- RPG -->
<Group name="RPG" shortcut="r" icon="RPG">
<Node node="GetAngryness" shortcut="g" />
<Node node="SetAngryness" shortcut="s" />
<Node node="AddAngryness" shortcut="a" />
</Group>
<!-- SmartArea -->
<Group name="SmartArea" shortcut="r" icon="SetBehaviorState">
<Node node="GetAreaInhabitants" shortcut="i" />
<Node node="GetBehaviorHolders" shortcut="h" />
<Node node="InstantSendMessageByBehavior" shortcut="b" />
<Node node="InstantSendMessageToInhabitants" shortcut="h" />
<Node node="SendMessageByBehavior" shortcut="b" />
<Node node="SendMessageToInhabitants" shortcut="t" />
<Node node="SetBehaviorMaxInstances" shortcut="n" />
<Node node="SetBehaviorState" shortcut="s" />
<Node node="SetSituationMaxInstances" shortcut="x" />
<Node node="SetSituationState" shortcut="e" />
</Group>
<!-- SmartObject -->
<Group name="SmartObject" shortcut="b" icon="SmartObjSetBehaviorState">
<Node node="SmartObjInstantSendByBehavior" shortcut="i" />
<Node node="SmartObjSendByBehavior" shortcut="b" />
<Node node="SmartObjSetBehaviorMaxInstances" shortcut="n" />
<Node node="SmartObjSetBehaviorState" shortcut="s" />
</Group>
<!-- StateMachine -->
<Group name="StateMachine" shortcut="s" icon="StateMachineTransition">
<Node node="StateMachine" shortcut="m" />
<Node node="StateMachineSignal" shortcut="g" />
<Node node="StateMachineState" shortcut="s" />
<Node node="StateMachineTransition" shortcut="t" />
</Group>
<!-- Time -->
<Group name="Time" shortcut="t" icon="Wait">
<Node node="Timeout" shortcut="t" />
<Node node="TimerBox" shortcut="b" />
<Node node="Wait" shortcut="w" />
</Group>
<!-- TreeTag -->
<Group name="TreeTag" shortcut="e" icon="UseSmartArea">
<Node node="IncludeTree" shortcut="i" />
<Node node="SmartAreaBehaviorTag" shortcut="a" />
<Node node="SmartObjectBehaviorTag" shortcut="o" />
<Node node="UseSmartArea" shortcut="u" />
</Group>
<!-- Variables -->
<Group name="Variables" shortcut="v" icon="Expression">
<Node node="Expression" shortcut="e" />
<Node node="For" shortcut="f" />
<Node node="ForEach" shortcut="c" />
<Node node="NumericalOperation" shortcut="n" />
<Node node="SetVariable" shortcut="s" />
<Node node="VarOperation" shortcut="o" />
</Group>
<!-- Subbrains -->
<Group name="Subbrains" shortcut="z" icon="Subbrains">
<Node node="ActivateSubbrain" shortcut="s" />
</Group>
<!-- Daycycle -->
<Group name="Daycycle" shortcut="p" icon="GetCurrentActivity">
<Node node="GetCurrentActivity" shortcut="c" />
<Node node="AddPatch" shortcut="a" />
<Node node="RemovePatch" shortcut="r" />
<Node node="SkipToNextActivity" shortcut="s" />
</Group>
</MBTNodesToolbar>
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