Talk:Installing Mods Using NMM

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Revision as of 12:23, 22 July 2012 by Freso (talk | contribs) (What happens if a mod overwrites a file?: new section)
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Considering the chaos that has ensued with Nebula's Skyrim HD 1.5 pack conversion from loose file style to the .bsa/.esp packaging, I've been creating a few new pages dealing with 7zip and SKSE. The next step is to teach users how to deal with files not offered with the Download with Manager option as is required for Nebula's 1.7Gb update. Sooooo, I'm going to take a crack at addding that section here to the existing page. Don't need to reinvent the wheel do we? --Meatwad2021 10:06, 25 February 2012 (GMT)

What happens if a mod overwrites a file?

I've several times had to take a decision about whether to have one mod overwrite another mod's file(s). With Morrowind just installed, [[1]] now asks me to overwrite a file that seems to be a "core" game file. This has stumped me a bit, and is thus prompting me to finally ask what I've been curious about for so long: How does the NMM treat overwritten files? Do they store them somewhere to re-instate them when the mod is disabled/removed? Or are they gone "for good"? --Freso 12:23, 22 July 2012 (BST)