User contributions
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)
- 17:23, 15 January 2011 (diff | hist) . . (+221) . . UV Mapping: An Explanation
- 17:21, 15 January 2011 (diff | hist) . . (+43) . . N File:Cube Representative UV Unwrapping.png (Representation of the UV mapping of a cube.) (current)
- 17:17, 15 January 2011 (diff | hist) . . (+114) . . UV Mapping: An Explanation
- 17:16, 15 January 2011 (diff | hist) . . (+2,169) . . N UV Mapping: An Explanation (Created page with "==Overview== This article is an explanation of the UV mapping process. It only covers the effect of the process, not the methods required. For an explanation on how to actually U...")
- 01:12, 15 January 2011 (diff | hist) . . (+159) . . Screenshots: A basic guideline (→Screenshots of buildings)
- 01:09, 15 January 2011 (diff | hist) . . (0) . . m Screenshots: A basic guideline (→Screenshots of buildings)
- 01:09, 15 January 2011 (diff | hist) . . (+292) . . Screenshots: A basic guideline (→Screenshots of buildings)
- 21:52, 5 January 2011 (diff | hist) . . (+777) . . What are all these texture files?
- 21:37, 5 January 2011 (diff | hist) . . (+16) . . m DirectX Scancodes And How To Use Them (→What can they be used for?) (current)
- 17:55, 5 January 2011 (diff | hist) . . (+3,593) . . N Recovering Files from damaged drives (Created page with "==Introduction== Nearly everyone has been caught off-guard due to hardware failure at some point. But fear not! It is possible to recover some files from a broken hard drive or ...")
- 17:49, 5 January 2011 (diff | hist) . . (-3,215) . . Backup your data files (current)
- 17:45, 5 January 2011 (diff | hist) . . (+3,216) . . Backup your data files
- 16:47, 5 January 2011 (diff | hist) . . (+32) . . DDS texture tools
- 16:45, 5 January 2011 (diff | hist) . . (+2,097) . . DDS texture tools
- 03:05, 4 January 2011 (diff | hist) . . (+21) . . m GECK errors (→Irritants)
- 03:04, 4 January 2011 (diff | hist) . . (+257) . . m GECK errors (→Irritants)
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)