Difference between revisions of "Sound modding in KCD"

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(Created page with "==Getting started== <p> To help comunity with creating mods that modify ingame sounds you will need FMOD projects and original sounds. As sound files are present in game data sou...")
 
m (Cleaning up the English a bit to make it easier to read)
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==Getting started==
 
==Getting started==
<p>
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To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds.
To help comunity with creating mods that modify ingame sounds you will need FMOD projects and original sounds. As sound files are present in game data sound.pak within *.bank files the FMOD project are not included in game data. You can download it directly from Warhorse Studios pages.
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</p>
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As the sound files are present in the "sound.pak" file within *.bank files the FMOD projects are not included in game data. You can download it directly from Warhorse Studios pages.
 +
 
 
*[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic)
 
*[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic)
  

Revision as of 12:48, 2 March 2018

Getting started

To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds.

As the sound files are present in the "sound.pak" file within *.bank files the FMOD projects are not included in game data. You can download it directly from Warhorse Studios pages.

  • FMOD project download (note: please download it only if you really need it in order not to generate big traffic)


Project description

Here will be description of project files.