Difference between revisions of "Sound modding in KCD"

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m (Cleaning up the English a bit to make it easier to read)
m (Getting started)
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==Getting started==
 
==Getting started==
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''To learn about modding of music, please refer to [[Sequence Music Engine in KCD]]''
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To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds.
 
To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds.
  
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*[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic)
 
*[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic)
 
  
 
==Project description==
 
==Project description==

Revision as of 15:55, 2 March 2018

Getting started

To learn about modding of music, please refer to Sequence Music Engine in KCD

To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds.

As the sound files are present in the "sound.pak" file within *.bank files the FMOD projects are not included in game data. You can download it directly from Warhorse Studios pages.

  • FMOD project download (note: please download it only if you really need it in order not to generate big traffic)

Project description

Here will be description of project files.