Radish Trial 1 Installation Step By Step Guide
Downloading and installing all the tools, as well as its requirements, can create a mess, if you just throw everything in one or two folders.
Therefor I would strongly recommend drawing up a well structured folder-hierarchie.
Tip: Place your root-folder for modding as close to the base (C:/, H:/, G:/, etc..) of your disk as possible and avoid any special characters.
Both can cause serious errors, when trying to run the tools correctly.
In the following paragraphs I will use the following basic structure (You need to change the paths to your folder structure accordingly):
|Game Installation||H:\Witcher 3\_game||shared for all your mod-projects|
|External Tools||H:\Witcher 3\_modTools||shared for all your mod-projects|
|Download||H:\Witcher 3\downloads||just for convenience|
Please note that a lot of (sub-)folders may be added to this structure later on in this guide. This is just the basic structure!
About the Game
Tip: Always use a completely fresh game-installation for modding! For this guide We are going to install it completely from ground up.
Install the game into your chosen directory.
Tip: If you want to play the game normally while modding at the same time, I would recommend to have to separate game-installations.
To create a new game-installation (in GOG) just rename the current on (e.g. put a _ in front of the name) and restart GOG completely.
Now GOG should offer you to install the game to your desired directory. After the installation, just configurate the path back to the original installation folder.
My installation window:
Tip: Always use an English game installation! Radish Modding Tools do not support other languages natively. This will lead to funny quest names and descriptions :-)
GOG will install your game to [Game Installation]\The Witcher 3 Wild Hunt GOTY. That unnecessary folder is not to my taste, so I am going to move the game-files directly to my [Game Installation] Folder instead. You don't have to follow this step, but please keep in mind for the future paths, should you not follow.
My _game folder looks like this right now:
Now that we have a clean install of The Witcher 3 Wild Hunt we can proceed to a step called uncooking the game.
This uncooking decodes the game files and makes them editable/usable for our own mods. There are 2 ways of uncooking the games files, a short one and a longer one.
Tip: Do both! For some people one way work, for some the other one. Some people even had to do both.
Save yourself some pain and troubleshooting and go both ways in the first place.
For some (mostly bigger) mods it can be necessary to uncook some additional files (e.g. shadow meshes).
It will be covered in this guide, but is fully optional for basic quests.
Too uncook the games files You'll need several tools, including wcc_lite, radish tools and Quick_BMS.
The Witcher 3 Modkit (wcc_lite)
First tool We are going to have a closer look at is the official witcher modkit.
You can find it here: https://www.nexusmods.com/witcher3/mods/3173?tab=files&file_id=21542
After downloading unzip the setup.exe into any folder of choice and execute it.
It will automatically install into C:\Program Files (x86)\Witcher 3 Mod Tools. That is not necessarily the path, where We want it.
To have all Our tools together, move the folder Witcher 3 Mod Tools into Your [External Tools] (see table above for my absolute path) folder.
My _modTools\Witcher 3 Mod Tools folder:
Now that we have the Modkit installed, we are going to patch it. This step is not necessary, but highly recommended to enhance performance!
The Patch can be found here: https://forums.cdprojektred.com/index.php?threads/patched-wcc_lite-for-faster-startup.6883680/
Download the file and overwrite the wcc_lite.exe, which is located in [External Tools]\Witcher 3 Mod Tools\bin\x64\wcc_lite.exe.
Now Your wcc_lite is succesfully patched!
Next step is to download the wcc_lite UI for easier use, because wcc_lite is basically just a command line programm.
The UI can be found here: https://www.nexusmods.com/witcher3/mods/3332?tab=files&file_id=22973
Download it and paste it in your [External Tools]\Witcher 3 Mod Tools folder.
After starting it up the first time, You will be asked to locate Your wcc_lite.
Just follow the above mentioned path and select it.
Now Your wcc_lite should be fully functional and usable!
The second way of uncooking your game requires Quick_BMS together with a preset from the Radish Tools Nexus page.
Quick_BMS can be downloaded here: https://aluigi.altervista.org/quickbms.htm
Create a new Folder into your [External Tools] path. I will for instance call it Quick BMS.
Extract all the files from the downloaded zip into this newly created folder.
Next step is to download the Radish Quick_BMS Uncook Script.
It can be found here: https://www.nexusmods.com/witcher3/mods/3620?tab=files&file_id=25205
Extract all the files to your Quick_BMS folder, as well.
Too set up Quick_BMS, open the copied .bat file called radish.uncook and adjust the two paths according to your installation/preference.
The first path SET W3_DIR=d:\The Witcher 3 Wild Hunt becomes SET W3_DIR=H:\Witcher 3\_game.
The second path the uncooked files will be copied to. Because this is just a temporary path, you can choose it, how you want.
In my case (I want to keep the uncooked data) I'm going to create a new folder path:
|Uncooked Game Files||H:\Witcher 3\_uncooked|
This folder will contain all uncooked game files from all sources.
Tip: All the uncooked game data can take up to > 100 GB of disk space, so if you're low on available space, you don't need to keep your uncooked game data permanentely.
The second path SET OUTPUT_DIR=d:\tmp\qbms.all thus becomes SET OUTPUT_DIR=H:\Witcher 3\_uncooked\Quick BMS.
Now your Quick_BMS should also be good to go!