Modding The Witcher 3 with Vortex
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt.
Genre: Action RPG
This guide is designed to help you set up Vortex to install and manage mods for The Witcher 3: Wild Hunt.
- 1 Requirements
- 2 Getting Set Up
- 3 Managing your W3 Load Order
- 4 Troubleshooting
Before we get started, this guide assumes that you have installed The Witcher 3 and Vortex at their default locations. You will also need to be logged in to your Nexus Mods account in Vortex. Other than that, if you are planning to use more than 3-5 mods, it is recommended to set up the Witcher 3 Script Merger. (see: Tool_Setup:_Witcher_3_Script_Merger).
Getting Set Up
To begin, open up Vortex and navigate to the games section. If you don’t already see Witcher 3 under the “Managed” tab, check the “Discovered” section. Use the “Manage” button on the game tile to add it to your managed games.
xImage Witcher 3 unmanaged
If you can’t see Witcher 3, you can scan for it or define it manually.
Managing your W3 Load Order
|This content applies to Vortex 1.2.0 and above.|
As of Vortex version 1.2.0, you can manage your Witcher 3 load order directly in Vortex via the "Load Order" tab.
Adding manually installed mods
If you have previously installed mods manually by unpacking them into the Witcher 3 mods folder, Vortex (nor any other mod manager) does not know about them and they will not be loaded by the game.
However, there are two simple ways to add manually installed mods so they show up in the load order tab within Vortex:
Adding mods to the mod.settings file
For our example, we will take a look at what your Vortex/mods setup would look like if you had two mods. One installed with Vortex, and one installed manually (by dropping the contents of an archive into the Witcher 3 mods folder).
The above is what the contents of your mods folder would be. However, since only one of these mods is installed with Vortex, only that one would show up in the mod list in Vortex:
Likewise, only this one mod would show up in the "Load Order" tab:
The mod we had installed manually "modManuallyAddedExample" needs to be added to the "mod.settings" file which is a file that can be found in C:\Users\YourUsername\Documents\The Witcher 3:
Open that file and insert the exact name of the mod you want to add as it appears in the Witcher 3 mods folder in square brackets. In our example it would look like this:
You DO NOT have to add or worry about "Enabled, Priority, or VK" - Vortex will apply those parameters automatically the next time you deploy.
Reinstalling mods via Vortex
For Vortex version 1.1.15 or lower
IMPORTANT NOTICE: Managing your load order is only supported in Vortex 1.2.0 and above.
My mod does not work/is not recognised by the game. Why is that?
Monster Hunter: World is a game that is still actively supported by the developers (Capcom). While this is good because new content is added on an almost monthly basis, this also means that the essential tool "Stracker's Loader" needs to be tweaked each time the game is updated. Please ensure that your version of Stracker's Loader is up to date and allow for some time for the author of the loader to make necessary changes after each game update.
I'm getting a security prompt each time I install a mod, can I stop that?
Depending on your settings, Vortex may select "Symlink Deployment (Run as Administrator)" as the default deployment methos. This is perfectly fine to use but will require you to accept a security prompt from Windows each time you deploy or change your mods.
To avoid this, you may want to go to Settings > Mods and change the deployment method to "Hardlink deployment", then click "Apply". This will require one final security prompt to save the change.
See also: Deployment Methods