Difference between revisions of "Introduction to W3 Modding for radish tools beginners."
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Latest revision as of 17:22, 7 June 2022
In this article, you'll find some starter knowledge for context and usage of the raddish modding tools, with special regard to modding The Witcher 3: Wild Hunt in general. If you are new to modding (W3) in general, then you might find some valuable information and advice here, of which some it is at times assumed that you know it if you try yourself on an advanced modding suite like radish.
THIS ARTICLE IS IN THE WORKS :)
Overview
- contents
REDengine & Official Tools
wcc_lite.exe
wcc_lite, official tutorial, GUI by rfuzzo, unbundle/unpack, uncook, import/export, link to further intros
Major REDengine Concepts
most important file formats & related concepts: CR2W, RTTI, Component System, .w2ent
Community Tools
Overview, high-level comparison, link to wiki-deep dive
Sarcen's Mod Editor and WolvenKit
link to Sarcens, wkit repo, cp77 shift, current state, nikich Version, use cases: modify/dump encoded files
Lexar mode browses files from your current mods
asset browser from the vanilla game files
Radish Modding Tools
create/dump encoded files
frontend (project template, in-game mods), backend (encoders, editors)
The Radish Pipeline
use mods in game to create in front of the enviroment
log the definitions and run scriptwatcher
integrate the desired portions into your definitions
The Project Template
why creating links?
what do the directories mean
Further Tips & Links
Tutorials and Ressources
links to other intros, CDPR Forum, MarvelMaster, Discord Servers
Problem Solving
- mind the wcc log!
- search the faq, servers for infos, study uploaded files, the hubtest, wiggo's sample quest, nikich's ntr repo, wiki and radish docs, radish codeberg
- be patient & ask for help :)
Overwhelmed?
Step. by. step. That's why there are trials, in which you can focus on one aspect at a time.