Dialog System Documentation
All dialogs are created in Skald?Documentation and stored in several DB tables.
Dialogs do not only hold the dialog texts and dialog structure, but also provide crucial means for scripting. They are, in fact, one of the 3 main places for content scripting along with (Quest) Flow Graph and MBT trees.
Skald provides a human readable look at dialogs which slightly obscures the actual data structure. Skald provides the chapter-subchapter systems for purely organizational purposes. All dialogs are equal, and could theoretically be moved to another subchapter(=quest) without affecting the game in any way.