Difference between revisions of "Addressable Assets"

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From update 8.4 onwards, Blade and Sorcery has used a new system for packing and reading game assets. This new system, "Addressable Assets" makes it easy to export your assets in a way in which they can be easily referenced. More information about addressable assets can be found on the [https://docs.unity3d.com/Packages/com.unity.addressables@1.1/manual/AddressableAssetsOverview.html official package documentation].
As of update 8.4, Blade and Sorcery has moved to a new system for packing and reading game assets. This new system, "Addressable Assets" makes it easy to export your assets in a way in which they can be easily referenced. More information about addressable assets can be found on the [https://docs.unity3d.com/Packages/com.unity.addressables@1.1/manual/AddressableAssetsOverview.html official package documentation].
 
  
 
=== How it works ===
 
=== How it works ===
  
 
Almost any asset can be made addressable,
 
Almost any asset can be made addressable,

Latest revision as of 15:56, 17 September 2021

From update 8.4 onwards, Blade and Sorcery has used a new system for packing and reading game assets. This new system, "Addressable Assets" makes it easy to export your assets in a way in which they can be easily referenced. More information about addressable assets can be found on the official package documentation.

How it works

Almost any asset can be made addressable,