Surface Type

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Surface type defines physical interaction of an asset with the rest of physical world.'Y

You can setup surface type in a Material Settings of a material in Material Editor.

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It affects:

  • sound triggered during hit reaction
  • partical effect spawned during hit reaction
  • decal placed on the asset during hit reaction
  • pierceability of the asset (when shot at)
  • transparency (whether NPCs will see through the object, e.g. through bushes or glass) 
  • walkability (whether navmesh is generated on the asset)
  • whether horse ignores that collision
  • whether only horse collides
  • whether only player collises
  • whether it's a special stair collision
  • ...

But don't worry, their naming helpes and generally you'll be using only couple of simple ones like rock, thatch, wood and so on.