Standardized dimensions

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This page explains what dimensions are standardized in Warhorse enviro art assets.

General

There are multiple reasons why we have to keep some dimensions standardized. Some of them are as follows:

  • Animations are counting on some dimensions of things they are "interacting" with. (Ladders, chairs...)
  • Character collisions are of static size and need to fit through certain assets. (Doors, rooms...)
  • We are reusing pre-made assets of fixed sizes and we need to be sure they always fit where they are supposed to. 

Buildings

Floor heights

225 250 300 350 400

It is measured from the surface of one floor to the surface of a floor above it. It is important to keep these heights so that we are able to reuse pre-made stairs assets.

Wall thickness

10 25 60 100 150 200

It is measured from one side of the wall to the other. It is important to keep these thicknesses so that we are able to reuse pre-made door and window frames.

25 cm - halftimbered and timbered walls (basically derived from the thickness of the wooden beam)

60 cm - typical stony city house walls

Elements

Windows

Depth

10 25 60 100 150 200

Distance between one side of the element template to the other.

Staircase

Heights

225 250 300 350 400

Step height and depth

20

Ladders

Distance between ladder rungs

20 cm

Chairs

Height of seat

45 cm