Difference between revisions of "Tool Setup: Witcher 3 Script Merger"

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Revision as of 11:24, 2 March 2020

What is the Witcher 3 Script Merger and why do I need it?

The Witcher 3 Script Merger is a tool for Witcher 3 modding that can be used to combine the changes made by different mods to game scripts. If you are using more than one mod that is altering the same game script, only the changes made by the first loaded mod will be applied, making the other mod redundant. With the help of the script merger though, this issue is quickly and easily resolved and it is, therefore, highly recommended to download and use the Witcher 3 Script Merger. 

Where can I get it?

You can download the Witcher 3 Script Merger on Nexus Mods directly. Please download and install it manually (i.e. not with Vortex) to a destination of your choice.

Set up with Vortex

Some games already have a tool shortcut for xEdit on the dashboard, in the case of games that don't we can use the 'Add tools' option in the Starter dashlet.

Tools1.JPG

In the new tool dialogue, add the following fields

Field Information
Name Call it whatever you like, usually xEdit or the game specific name will do.
Target Click the little folder icon and select the path to the xEdit installation.
Command line This is where we specify which game to open. Add one of the following for the game you are managing.
  • -TES3 for Morrowind
  • -TES4 for Oblivion
  • -TES5 for Skyrim (2011)
  • -F03 for Fallout 3
  • -FNV for Fallout New Vegas
  • -FO4 for Fallout 4
  • -SSE for Skyrim Special Edition
  • -TES5VR for Skyrim VR
  • -FO4VR for Fallout 4 VR
  • -FO76 for Fallout 76

It should look something like this when complete.

RTENOTITLE

Run your newly added tool from the play button next to its name on the Starter dashlet.

Advanced Options

An advanced option for users who want to create patches and keep them in Vortex. You can manually create a mod in Vortex by opening your mod staging folder and adding an additional folder (Note: this won't appear in Vortex until the app is restarted).

Then in the "Command Line" section of the tool, add "-o:<path to your new folder>". This will mean any new plugins you make in xEdit will output to this folder, so Vortex can manage them.

Vortex Tool Setup