Difference between revisions of "Template:GECK: Common Problems"

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(Added 'Issue: GECKPrefs.INI file')
(Issue: How to get GECK to load with NVSE?: update)
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==== Issue: How to get GECK to load with NVSE? ====
 
==== Issue: How to get GECK to load with NVSE? ====
 
* Cause: "New Vegas Script Extender" is an addon library of functions developed after GECK was "finished", so it doesn't know about the extensions.  Without including NVSE, use of commands from that or the older FOSE (which is incorporated) extension will produce script errors of "unrecognized command" preventing compiling and saving them.<br>
 
* Cause: "New Vegas Script Extender" is an addon library of functions developed after GECK was "finished", so it doesn't know about the extensions.  Without including NVSE, use of commands from that or the older FOSE (which is incorporated) extension will produce script errors of "unrecognized command" preventing compiling and saving them.<br>
: While the [http://www.nexusmods.com/newvegas/mods/41642 GECK 1.4 PowerUp for Fallout New Vegas] addon comes in both "standalone" and NVSE plugin versions, that does not mean that NVSE is automatically loaded as part of the GECK itself, so it doesn't otherwise recognize those extensions.  The recommended method is to use the NVSE Plugin version of '''PowerUp''' when also loading NVSE.  Then it will automatically be included when your shortcut points to the "nvse_loader.exe".
+
: The [http://www.nexusmods.com/newvegas/mods/64888/? GECK Extender] NVSE Plugin with the Optional "Patcher" to make '''GECK''' 4GB aware and auto load NVSE is recommended.  <span style="margin:0px 10px 10px 0px;border:1px solid #00C600;color: red; background-color:#fff5f5;padding:3px;
:* Solution: Note you must launch GECK as an  "Administrator" account, no matter if you are also loading NVSE or the "GECK Power-Up StandAlone".
+
word-wrap: break-word;      /* Internet Explorer 5.5+ */
 +
">(Do not use together with '''GECK Powerup''' (nor the '''Forked''' version), which it replaces.)</span>
 +
: While the [http://www.nexusmods.com/newvegas/mods/41642 GECK 1.4 PowerUp for Fallout New Vegas] addon comes in both "standalone" and NVSE plugin versions, that does not mean that NVSE is automatically loaded as part of the GECK itself, so it doesn't otherwise recognize those extensions.  The suggested method is to use the NVSE Plugin version of '''PowerUp''' when also loading NVSE.  Then it will automatically be included when your shortcut points to the "nvse_loader.exe". <span style="margin:0px 10px 10px 0px;border:1px solid #00C600;color: red; background-color:#fff5f5;padding:3px;
 +
word-wrap: break-word;      /* Internet Explorer 5.5+ */
 +
">(Replaced by '''GECK Extender'''.  Do not use both together.)</span>
 +
: <span style="margin:0px 10px 10px 0px;border:1px solid #00C600;color: red; background-color:#fff5f5;padding:3px;
 +
word-wrap: break-word;      /* Internet Explorer 5.5+ */
 +
">Note you must launch '''GECK''' as an  "Administrator" account: no matter if you are also loading "Extender", "NVSE", or the "GECK Power-Up StandAlone"; or only '''GECK'''.</span>
 +
:* Solution (for '''Powerup''' only):
 
::* [http://www.computerhope.com/issues/ch000739.htm Create a Windows shortcut] to the GECK.  Name it something to reflect this is for the GECK + (PU or/with NVSE) (e.g. "GECKPU+NVSE").
 
::* [http://www.computerhope.com/issues/ch000739.htm Create a Windows shortcut] to the GECK.  Name it something to reflect this is for the GECK + (PU or/with NVSE) (e.g. "GECKPU+NVSE").
 
::* < Right-click > on the shortcut and select "Properties | Shortcut".
 
::* < Right-click > on the shortcut and select "Properties | Shortcut".

Revision as of 02:52, 29 October 2018


Overview

This template is so it may be included in several articles:

Programs and Tools

  • Script compiler warnings will now be displayed. Scripts will no longer silently fail to compile.
  • Many other warnings were restored: in cell loader, in NavMesh checker, and so on, more than in 1000 places. [back for testing in 0.1.7.1 beta 1]
  • Adds a special Marker hack which makes RoomMarkers and PortalMarkers visible and transparent in the render window [since 0.1.3].
Unfortunately, cannot make them completely invisible as they should be, but it's better than having to move them all away just to see the cell.
  • You can now save scripts without compiling them (useful if you want to save your script and finish it later).
  • The spell checker can now be enabled and disabled at runtime.
  • Fixed the bug which caused the GECK to crash when user double-clicks on empty space in Form List Editor.
  • The "Edit" menu item in Form List editor will now work.
  • All MessageBox'es will now be in English, regardless of your system's language. This also means that "Cancel" will be replaced by "Yes to all" where intended by GECK developers. [since 0.1.2]
  • ESM are now active and editable directly.
  • ESP used as masters will remain in the masters list.
  • ONAM records in ESM will be preserved. No guarantee new required ONAM will be added. When in doubts, use FNVEdit to update the ONAM records.
  • Enables level 2 LOD generation for large worldspaces
  • Fixes bUseMultibounds = 0 crashes in cells with multibounds
  • Extends GDI handle limit: This cleans up opened windows better when closing them so you can edit for long periods without fear that you won't be able to save your plugin because the GECK can't open any new dialog windows.
  • Help links point to new community maintained wiki: GECKWiki.
  • FNV 4GB Patcher by Roy Batty - LuthienAnarion. Sets LAA flag specifically to work with Steam version of FNV and GECK.
  • CCF Explorer by NTCore. Setting of LAA flag in EXE and DLL files, and more.
  • NTCore 4GB Patch by NTCore. General setting of LAA flag in executables only
  • CIPSCIS Script Validator by CIPCIS. Basic script synatx only. does not recognize Script Extenders.

Detail

Issue: Where to obtain the G.E.C.K.?

  • Cause: The Construction Kit is a separate download and not automatically installed by Steam. (It is with the GOG DRM-free version.)
  • Solution-1a: You can download the "GECK. - New Vegas Edition" through Steam. It's under the "Library | Tools" tab in the Steam launcher.
  • Solution-1b: Download from the following links:
  • Official GECK Wiki by Bethesda Softworks.
  • GECKWiki Community maintained (more up to date) version of GECK Wiki.
  • FNV 4GB Patcher by Roy Batty - LuthienAnarion. Sets LAA flag specifically to work with Steam versions of FNV and GECK.
  • Recommended: The community developed optional NVSE plugins supplement the GECK, and are considered essential due to the error fixes and additional diagnostic messages (especially for scripts that won't compile) it displays. They require you to launch GECK with NVSE in order to function.
  • Script compiler warnings will now be displayed. Scripts will no longer silently fail to compile.
  • Many other warnings were restored: in cell loader, in NavMesh checker, and so on, more than in 1000 places. [back for testing in 0.1.7.1 beta 1]
  • Adds a special Marker hack which makes RoomMarkers and PortalMarkers visible and transparent in the render window [since 0.1.3].
Unfortunately, cannot make them completely invisible as they should be, but it's better than having to move them all away just to see the cell.
  • You can now save scripts without compiling them (useful if you want to save your script and finish it later).
  • The spell checker can now be enabled and disabled at runtime.
  • Fixed the bug which caused the GECK to crash when user double-clicks on empty space in Form List Editor.
  • The "Edit" menu item in Form List editor will now work.
  • All MessageBox'es will now be in English, regardless of your system's language. This also means that "Cancel" will be replaced by "Yes to all" where intended by GECK developers. [since 0.1.2]
  • ESM are now active and editable directly.
  • ESP used as masters will remain in the masters list.
  • ONAM records in ESM will be preserved. No guarantee new required ONAM will be added. When in doubts, use FNVEdit to update the ONAM records.
  • Enables level 2 LOD generation for large worldspaces
  • Fixes bUseMultibounds = 0 crashes in cells with multibounds
  • Extends GDI handle limit: This cleans up opened windows better when closing them so you can edit for long periods without fear that you won't be able to save your plugin because the GECK can't open any new dialog windows.
  • Help links point to new community maintained wiki: GECKWiki.

Issue: GeckCustom.INI file

The "GeckCustom.ini" may not get created in the "C:\Users\<YourAccountName>\Documents\My Games\FalloutNV" folder until you save your first modified file; not merely close GECK as some have reported. NOTE that as you have to run GECK as an "Administrator", the "C:\Users\..." folder with the INI file will be for the "Administrator" account. This can cause confusion as to where to look.

See also the wiki GECK: Tips and Tricks article.

TIP: "GECKCustom.ini" may be missing

TIP: Disable Audio in GECK