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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 18:28, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 139 of page Main Page patrolled
- 17:28, 2 January 2011 Dark0ne (talk | contribs) protected Category:Oblivion [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:28, 2 January 2011 Dark0ne (talk | contribs) protected Category:New Vegas [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:28, 2 January 2011 Dark0ne (talk | contribs) protected Category:Morrowind [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:27, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 135 of page Category:Morrowind patrolled
- 17:25, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 134 of page Reflective metal patrolled
- 17:15, 2 January 2011 Dark0ne (talk | contribs) protected Category:Toolset [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:15, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 132 of page Category:Toolset patrolled
- 17:15, 2 January 2011 Dark0ne (talk | contribs) protected Category:Dragon Age - Installing mods [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:15, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 130 of page Category:Dragon Age - Installing mods patrolled
- 17:14, 2 January 2011 Dark0ne (talk | contribs) protected Category:GECK [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:14, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 128 of page Category:GECK patrolled
- 17:14, 2 January 2011 Dark0ne (talk | contribs) protected Category:Fallout - Installing mods [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:14, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 126 of page Category:Fallout - Installing mods patrolled
- 17:14, 2 January 2011 Dark0ne (talk | contribs) protected Category:Fallout - Installing mods [create=sysop] (indefinite) (hist)
- 17:14, 2 January 2011 Dark0ne (talk | contribs) protected Category:TES4 Construction Set [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:13, 2 January 2011 Dark0ne (talk | contribs) protected Category:TES3 Construction Set [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:13, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 123 of page Category:TES3 Construction Set patrolled
- 17:13, 2 January 2011 Dark0ne (talk | contribs) protected Category:Elder Scrolls - Installing mods [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:13, 2 January 2011 Dark0ne (talk | contribs) protected Category:Audio [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:13, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 120 of page Category:Audio patrolled
- 17:13, 2 January 2011 Dark0ne (talk | contribs) protected Category:Modelling [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:13, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 118 of page Category:Modelling patrolled
- 17:12, 2 January 2011 Dark0ne (talk | contribs) protected Category:Texturing [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:12, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 116 of page Category:Texturing patrolled
- 17:12, 2 January 2011 Dark0ne (talk | contribs) protected Category:Graphics [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:12, 2 January 2011 Dark0ne (talk | contribs) protected Category:How we operate [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:11, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 113 of page Category:How we operate patrolled
- 17:11, 2 January 2011 Dark0ne (talk | contribs) protected Category:Rules and regulations [edit=sysop] (indefinite) [move=sysop] (indefinite) (hist)
- 17:11, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 111 of page Category:Rules and regulations patrolled
- 17:10, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 110 of page MediaWiki:Sidebar patrolled
- 17:09, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 109 of page MediaWiki:Sidebar patrolled
- 17:09, 2 January 2011 Dark0ne (talk | contribs) automatically marked revision 108 of page MediaWiki:Sidebar patrolled
- 17:08, 2 January 2011 Dark0ne (talk | contribs) protected Nexus Mods Wiki:General disclaimer [create=sysop] (indefinite) (hist)
- 16:27, 25 December 2010 Dark0ne (talk | contribs) deleted page Reflective Metal (content was: "{{Tools|req0=NifSkope}} ==Overview== This tutorial will demonstrate how to create a shiny and reflective effect for your weapons and armor. It's a matt..." (and the only contributor was "LHammonds"))
- 16:27, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 107 of page Reflective metal patrolled
- 16:26, 25 December 2010 Dark0ne (talk | contribs) deleted page How to Create an OMOD (content was: "==Overview== This tutorial will show you how to take your mod and package it into OMOD format. Other tutorials will cover topics outside the scope of this basic template for creating OMODs. ==Required Tools== * [http://www.tesnexus.com/...")
- 16:26, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 106 of page How to create an OMOD patrolled
- 16:26, 25 December 2010 Dark0ne (talk | contribs) deleted page How to Add Objects for Sale (content was: "==Overview== This tutorial will demonstrate how to add objects so that vendors will sell them from their inventory. NOTE: Vendors only sell specific types of items that they were designed to sell. See the list at the bottom for a breakd...")
- 16:26, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 105 of page How to add objects for sale patrolled
- 16:25, 25 December 2010 Dark0ne (talk | contribs) deleted page How To Prep Mod Files Using TES4Files (content was: "==Overview== This tutorial will demonstrate how to prepare your mod for archiving and eventual upload to a mod site. TES4Files which examines the selected .esp file and pulls all associated NIFs, textures found in the NIFs, sounds, etc....")
- 16:25, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 104 of page How to prep mod files using TES4Files patrolled
- 16:25, 25 December 2010 Dark0ne (talk | contribs) deleted page How To Fix Hard-Coded Texture Paths in NIF Files (content was: "==Overview== This tutorial will demonstrate how to correct hard-coded texture paths in .NIF files using NIFSkope. ==Required Tools== * [https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope] ==Backgro...")
- 16:24, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 103 of page How to fix hard-coded texture paths in NIF files patrolled
- 16:24, 25 December 2010 Dark0ne (talk | contribs) deleted page How To Extract BSA Files Using BSA Commander (content was: "==Overview== This tutorial will explain how to use BSA Commander to help you get started modding the models, textures and audio for Oblivion. ==BSA Commander== # Download BSA Commander here: http://www.tesnexus.com/downloads/file.php?id...")
- 16:24, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 102 of page How to extract BSA files using BSA Commander patrolled
- 16:23, 25 December 2010 Dark0ne (talk | contribs) deleted page How To Convert an OMOD to an OMOD-Ready Archive (content was: "==Overview== This tutorial shows how to convert a finished OMOD back into an archive which preserves all OMOD settings. This may sound strange at first but it is primarily for use by modders to upload mods that do not require OBMM but ha...")
- 16:23, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 101 of page How to convert an OMOD to an OMOD-ready archive patrolled
- 16:20, 25 December 2010 Dark0ne (talk | contribs) deleted page How To Back-Rev Your Plugin (content was: "==Overview== With the release of the Construction Set 1.2, all .esp plugin files now require at least Oblivion 1.1.511 or higher. This is due to the internal version number of the plugin now being set to 1.0. The original version of the ...")
- 16:20, 25 December 2010 Dark0ne (talk | contribs) automatically marked revision 100 of page How to back-rev your plugin patrolled