Difference between revisions of "Organizing projects"

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Revision as of 05:46, 4 January 2011

Overview

I wanted to share how I organize my projects and manage my teams in case anyone here might use something from it.

Organization

There are 5 basic "people views" I organize for:

  1. Project Leader
  2. Mod developers (plugins, models, textures, audio, etc.)
  3. Mod support staff (screenshots, movie trailers, advertising, etc.)
  4. Mod testers (alpha and beta testers)
  5. General public[/list]

With this in mind, this is how I arranged large projects:

- Project Name
--- Downloads (mod assets compiled into the beginnings of the mod and considered the "base" set of files and versioned)
------- Version 1.1 - Patch
------- Version 1.0 - Release
------- Version 0.9 - BETA
------- Version 0.1 - ALPHA
--- Documentation
------- Team Structure
------- Credit Details
------- Readme
--- Works-In-Progress (mod ideas / sketches / assets before being included into the base mod)
------- Questline
------- Architecture
------- Weapons
------- Armor
--- Media
---- ToDo Lists
---- BETA Testing Feedback
---- Public Access
------- [WIPz] Thread
------- [RELz] Thread
------- Media (Screenshots / Video)

Permissions are typically set as follows:

  1. Project Leader = Full Access and responsible for maintaining Public Access and Downloads area.
  2. Mod developers = Full Access to all but BETA Testing Feedback, Public Access
  3. Mod support = Full Access to all but WIP, ToDo Lists, BETA Testing Feedback, Public Access.
  4. Mod Testers = Read-Only Access to Downloads, Documentation, Full Access to BETA Testing Feedback.
  5. General Public = Read-only Access to Public Access area only (no login required to view)[/list]

This is the basic structure and sub-forums shrink or expand based on content of the mod and people working on the project. If it is a one-man-show, you obviously don't need all this complication but it certain helps if you have many individual projects so you can keep everything organized...it can also help if these one-man projects grow and help is offered to finish the project.

And as one final note, if you arrange and package your mods (even the small ones) in such a way (on an Internet-based forum), it adds an additional level of backup protection in case your PC gets fried and you never thought to backup your projects.

Reference

LHammonds Oblivion Mods Site