Difference between revisions of "Nexus Wiki rules"
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==Overview== | ==Overview== | ||
− | + | This tutorial shows how to convert a finished OMOD back into an archive which preserves all OMOD settings. This may sound strange at first but it is primarily for use by modders to upload mods that do not require OBMM but have already been prepared for conversion to OMOD which allows the player to QUICKLY create an OMOD with all the particularities of the install already handled. | |
− | + | ==Required Tools== | |
+ | * [http://www.tesdb.com/files/file.php?id=2097 Oblivion Mod Manager] | ||
− | == | + | ==Assumptions== |
− | + | My assumptions about your scenario (adjust as necessary): | |
− | + | * You have Oblivion Mod Manager (OBMM) installed. | |
+ | * You have Microsoft .NET Framework 2.0 installed (a requirement of OBMM). | ||
+ | * You have OMOD files in the OMOD folder and want to convert them into archive files. | ||
− | + | ==Conversion to OMOD-Ready== | |
+ | # Start Oblivion Mod Manager | ||
+ | # Find your OMOD file in the right-hand side window and right-click on it. Then choose '''Convert to archive''' and pick the folder, filename, and filetype you prefer and click '''Save''' | ||
+ | # If asked, answer '''Yes''' to create omod conversion information | ||
+ | # Conversion successful - Click '''OK''' | ||
+ | # The archive is now complete. If you open the archive, it will contain an '''omod conversion data''' folder which holds OMOD-related configuration files such as '''script.txt, info.txt, config''' and '''screenshot'''. | ||
− | + | ==References== | |
+ | Source: [http://lhammonds.game-host.org/obmm/tutorial_convert_to_archive.asp LHammonds Web Site] | ||
− | + | [[Category:Tutorials]] | |
− | + | [[Category:Oblivion]] | |
− | [ | + | [[Category:Tools]] |
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Revision as of 01:42, 3 January 2011
Overview
This tutorial shows how to convert a finished OMOD back into an archive which preserves all OMOD settings. This may sound strange at first but it is primarily for use by modders to upload mods that do not require OBMM but have already been prepared for conversion to OMOD which allows the player to QUICKLY create an OMOD with all the particularities of the install already handled.
Required Tools
Assumptions
My assumptions about your scenario (adjust as necessary):
- You have Oblivion Mod Manager (OBMM) installed.
- You have Microsoft .NET Framework 2.0 installed (a requirement of OBMM).
- You have OMOD files in the OMOD folder and want to convert them into archive files.
Conversion to OMOD-Ready
- Start Oblivion Mod Manager
- Find your OMOD file in the right-hand side window and right-click on it. Then choose Convert to archive and pick the folder, filename, and filetype you prefer and click Save
- If asked, answer Yes to create omod conversion information
- Conversion successful - Click OK
- The archive is now complete. If you open the archive, it will contain an omod conversion data folder which holds OMOD-related configuration files such as script.txt, info.txt, config and screenshot.
References
Source: LHammonds Web Site