Difference between revisions of "How to install Fallout 76 BA2 archive mods"

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Create the following file: <Documents Folder>\My Games\Fallout 76\Fallout76Custom.ini
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Create the following file: <Documents Folder>\My Games\Fallout 76\Fallout76Custom.in
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This can be done by either creating a text file and renaming the extension to .ini (requires File Name Extensions to be enabled), or by copying another .ini file, renaming it, and delting the contents.
  
 
Copy and paste the following two lines into Fallout76Custom.ini:
 
Copy and paste the following two lines into Fallout76Custom.ini:
 
<pre>[Archive]
 
<pre>[Archive]
SResourceArchiveList2 = SeventySix - Animations.ba2, SeventySix - EnlightenInteriors.ba2, SeventySix - GeneratedTextures.ba2, SeventySix - EnlightenExteriors01.ba2, SeventySix - EnlightenExteriors02.ba2, BetterInventory.ba2</pre>
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SResourceArchiveList2 = </pre>
  
The first five entries are part of the base game - do not remove them! Entries are separated by a comma.
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Entries are separated by a comma. Whenever you want to add a mod's archive to your load list, simply append the archive name, including the .ba2 extension, to the end of this list. To stop loading the archive, remove it from the list<span style="font-size:medium">''.''</span><br/> &nbsp;
  
Whenever you want to add an archive to your load list, simply append the archive name to the end of this list. To stop loading the archive, remove it from the list.
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----
  
[[Category:Modding Guides]]
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<br/> The descriptions of some mods are out of date and will tell you to copy these lines to the Fallout76Custom.ini.
[[Category:Fallout 76]]
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<pre>[Archive]
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SResourceArchiveList2 = SeventySix - Animations.ba2, SeventySix - EnlightenInteriors.ba2, SeventySix - GeneratedTextures.ba2, SeventySix - EnlightenExteriors01.ba2, SeventySix - EnlightenExteriors02.ba2</pre>
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<span style="font-size:medium">''This is no longer necessary after game updates, and it's best to not include them.''</span><br/> &nbsp;
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----
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<br/> <span style="font-size:small">Other mods use a different archive list, such as</span><br/> &nbsp; <pre>[Archive]
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sResourceIndexFileList =  SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2</pre>
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Again, listing the SeventySix archives is an out of date method. In this case, simply add "sResourceIndexFileList =" to a new line under "sResourceArchiveList2 = " like so
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<pre>[Archive]
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sResourceArchiveList2 =
 +
sResourceIndexFileList =
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</pre>
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Then append the mod's archive to the list the mod uses.
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 +
[[Category:Modding Guides]] [[Category:Fallout 76]]

Revision as of 01:08, 5 September 2020

Create the following file: <Documents Folder>\My Games\Fallout 76\Fallout76Custom.in This can be done by either creating a text file and renaming the extension to .ini (requires File Name Extensions to be enabled), or by copying another .ini file, renaming it, and delting the contents.

Copy and paste the following two lines into Fallout76Custom.ini:

[Archive]
SResourceArchiveList2 = 

Entries are separated by a comma. Whenever you want to add a mod's archive to your load list, simply append the archive name, including the .ba2 extension, to the end of this list. To stop loading the archive, remove it from the list.
 



The descriptions of some mods are out of date and will tell you to copy these lines to the Fallout76Custom.ini.

[Archive]
SResourceArchiveList2 = SeventySix - Animations.ba2, SeventySix - EnlightenInteriors.ba2, SeventySix - GeneratedTextures.ba2, SeventySix - EnlightenExteriors01.ba2, SeventySix - EnlightenExteriors02.ba2

This is no longer necessary after game updates, and it's best to not include them.
 



Other mods use a different archive list, such as
 
[Archive]
sResourceIndexFileList =  SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2

Again, listing the SeventySix archives is an out of date method. In this case, simply add "sResourceIndexFileList =" to a new line under "sResourceArchiveList2 = " like so

[Archive]
sResourceArchiveList2 = 
sResourceIndexFileList = 

Then append the mod's archive to the list the mod uses.