Getting started creating mods using GECK
Revision as of 00:32, 10 February 2019 by Dubiousintent (talk | contribs) (→Refs Custom NPCs: update)
Contents
- 1 Overview
- 2 Programs and Tools
- 3 Details
- 3.1 Common Problems with GECK
- 3.1.1 Issue - Where to obtain the GECK
- 3.1.2 Issue - GeckCustom INI file
- 3.1.3 Issue - GECKPrefs INI file
- 3.1.4 Issue - How to get GECK to load with NVSE
- 3.1.5 Issue - GECK Power-Up or NVSE cannot find GECK
- 3.1.6 Issue - GECK automatically loads unwanted DLC Masters
- 3.1.7 Issue - Where to start in creating mods
- 3.1.8 Issue - Where are the Warnings and EditorWarnings text files
- 3.1.9 Issue - GECK crashes upon editing a weapon
- 3.1.10 Issue - GECK crashes upon loading an exterior cell
- 3.1.11 Issue - GECK crashes upon starting
- 3.1.12 Issue - GECK crashes upon switching to a different tool
- 3.1.13 Issue - GECK does not automatically select FalloutNV or some DLC ESM file
- 3.1.14 Issue - GECK does not show Landscape
- 3.1.15 Issue - GECK hates me in general or how to get started working with it
- 3.1.16 Issue - GECK will not tell me what is wrong with my script
- 3.1.17 Issue - GECK is missing text in some fields
- 3.1.18 Issue - GECK Render Window shows a large gray square in new world space
- 3.1.19 Issue - How do I configure the GECK to do something
- 3.2 GECK and the Active File
- 3.3 GECK Form-ID Base-ID Ref-ID and Editor-ID
- 3.4 Custom items
- 3.4.1 TIP Biped and Equipped Objects
- 3.4.2 TIP Flickering on added item Radius Setting
- 3.4.3 TIP Floating objects
- 3.4.4 TIP Head Parts Rotated
- 3.4.5 TIP Item Substitution
- 3.4.6 TIP Mashing Meshes
- 3.4.7 TIP Movable or Static custom objects in cell
- 3.4.8 TIP Plugins can not override injected records
- 3.4.9 TIP Repairability
- 3.5 Custom Creatures
- 3.6 Spawning modded items
- 3.7 Worldspaces
- 3.8 Copying interior or exterior cells between plugins
- 3.1 Common Problems with GECK
- 4 Additional Material
- 5 Tutorials
- 5.1 Bethsoft Basic Tutorials
- 5.2 Animation
- 5.3 Armor and Clothes
- 5.4 Blender Mesh Editor
- 5.5 Collision
- 5.6 Conversions
- 5.7 Creature Creation
- 5.8 Custom NPCs
- 5.8.1 TIP Actor height in GECK
- 5.8.2 TIP AI Packages and Distance
- 5.8.3 TIP Avoid CTD previewing NPCs
- 5.8.4 TIP Changing only one race
- 5.8.5 TIP Companion Wheel
- 5.8.6 TIP Custom Race and Faces
- 5.8.7 TIP Custom Race and Skin Textures
- 5.8.8 TIP Hostility between NPCs
- 5.8.9 TIP Interrupt combat for dialog
- 5.8.10 TIP Making NPCs move aka AI Packages
- 5.8.11 TIP Merchant Inventory
- 5.8.12 TIP Only Combat Teammates give XP to Player
- 5.8.13 TIP Perks for Companions
- 5.8.14 TIP Switching Custom Facial Features
- 5.8.15 TIP Trick with making NPCs
- 5.8.16 TIP Using AI Packages
- 5.9 Dialogue and Lipsynch
- 5.9.1 TIP Adding Generic Dialog
- 5.9.2 TIP Conversation or Quest system
- 5.9.3 Tip Cutting Lip files to match dialog
- 5.9.4 TIP Get the current speaker reference
- 5.9.5 TIP How to generate lip files
- 5.9.6 TIP No sound driver available error message
- 5.9.7 TIP Obsidian Conversation Editor aka OCE
- 5.9.8 Tip Random NPC Comments
- 5.9.9 TIP Say Once use
- 5.9.10 TIP Standard Dialog
- 5.9.11 TIP Text display timing
- 5.10 FaceGen Heads Faces Hairs and Helmets
- 5.11 Havok Physics
- 5.12 Heightmaps
- 5.13 Interior Creation