Difference between revisions of "GECK: Tips and Tricks"
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− | [[File:GECK Logo.jpg|400px | + | [[File:GECK Logo.jpg|400px|right|The GECK startup logo]] |
− | [[File:Work in Progress Header.png| | + | [[File:Work in Progress Header.png|200px|left|Work in Progress]] |
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==Overview== | ==Overview== | ||
This is a starting list of any helpful tips on using the Fallout SDK, the GECK. Please add anything that you think the community will find useful, be it a special procedure to a particular arrangement of windows within the GECK. | This is a starting list of any helpful tips on using the Fallout SDK, the GECK. Please add anything that you think the community will find useful, be it a special procedure to a particular arrangement of windows within the GECK. | ||
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− | == '' | + | == ''Manipulating Bodies'' == |
When Havok Sim is activated, in the Render Window hold Ctrl+Alt and click and hold a dead person's body to drag the body around the screen. The effect is similar to that of grabbing a body ingame, so clicking on a different area of the body moves that bit around. The body still obeys the joint constraints seen ingame and limbs still collide with one another. | When Havok Sim is activated, in the Render Window hold Ctrl+Alt and click and hold a dead person's body to drag the body around the screen. The effect is similar to that of grabbing a body ingame, so clicking on a different area of the body moves that bit around. The body still obeys the joint constraints seen ingame and limbs still collide with one another. | ||
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== ''The Object Pallette'' == | == ''The Object Pallette'' == | ||
Using the object palette can give a level a unique and individual feel. Try to make as many different palettes as you can for each situation. For some starter palettes try [http://www.fallout3nexus.com/downloads/file.php?id=4369 25 Useful Geck Object Palletes ] or [http://www.newvegasnexus.com/downloads/file.php?id=35971 Chucks Object Editing Pallets Modders resource] | Using the object palette can give a level a unique and individual feel. Try to make as many different palettes as you can for each situation. For some starter palettes try [http://www.fallout3nexus.com/downloads/file.php?id=4369 25 Useful Geck Object Palletes ] or [http://www.newvegasnexus.com/downloads/file.php?id=35971 Chucks Object Editing Pallets Modders resource] | ||
---- | ---- | ||
− | + | == ''Keeping Track of Records'' == | |
− | + | To keep track of any new items you have made for your mod just add them to a form list! That way you can reopen the form list whenever you want and look at all of your new shiny records. Alternatively, click on the form ID header to arrange items by creation date. Handy for finding your most useful addition. | |
+ | ---- | ||
+ | == ''Force Actor Clothing Reevaluation'' == | ||
+ | This script causes actors to re-evaluate what items they should equip based on what is left in their inventory. Use this after adding armor to an actor from a leveled list to make the actor equip it. | ||
+ | actor.AddItem ArmorLeather 1 ;Add a known armor to the actor | ||
+ | actor.EquipItem ArmorLeather ;Equip the armor we added | ||
+ | actor.RemoveItem ArmorLeather 1 ;Remove the armor we added | ||
+ | ---- | ||
== ''Dual Monitors'' == | == ''Dual Monitors'' == | ||
Working with two monitors makes the geck much easier to use. By putting the Render Window on one monitor, and leaving the Object and Cell View windows in another, you can clearly see what you are doing and the layout of your project. [[Media:Dual Monitor Arrangement.jpg|Example]] | Working with two monitors makes the geck much easier to use. By putting the Render Window on one monitor, and leaving the Object and Cell View windows in another, you can clearly see what you are doing and the layout of your project. [[Media:Dual Monitor Arrangement.jpg|Example]] |
Revision as of 16:58, 20 January 2011
Contents
Overview
This is a starting list of any helpful tips on using the Fallout SDK, the GECK. Please add anything that you think the community will find useful, be it a special procedure to a particular arrangement of windows within the GECK.
Manipulating Bodies
When Havok Sim is activated, in the Render Window hold Ctrl+Alt and click and hold a dead person's body to drag the body around the screen. The effect is similar to that of grabbing a body ingame, so clicking on a different area of the body moves that bit around. The body still obeys the joint constraints seen ingame and limbs still collide with one another.
The Object Pallette
Using the object palette can give a level a unique and individual feel. Try to make as many different palettes as you can for each situation. For some starter palettes try 25 Useful Geck Object Palletes or Chucks Object Editing Pallets Modders resource
Keeping Track of Records
To keep track of any new items you have made for your mod just add them to a form list! That way you can reopen the form list whenever you want and look at all of your new shiny records. Alternatively, click on the form ID header to arrange items by creation date. Handy for finding your most useful addition.
Force Actor Clothing Reevaluation
This script causes actors to re-evaluate what items they should equip based on what is left in their inventory. Use this after adding armor to an actor from a leveled list to make the actor equip it.
actor.AddItem ArmorLeather 1 ;Add a known armor to the actor actor.EquipItem ArmorLeather ;Equip the armor we added actor.RemoveItem ArmorLeather 1 ;Remove the armor we added
Dual Monitors
Working with two monitors makes the geck much easier to use. By putting the Render Window on one monitor, and leaving the Object and Cell View windows in another, you can clearly see what you are doing and the layout of your project. Example