Difference between revisions of "Creating basic Mods"

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(Created page with " Basic Modding GFWallpaper.JPG   1. locate game installation location and navigate to [...game path...]\packs Here you can see the * .spk and...")
 
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Basic Modding
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== Basic Modding ==
  
[[File:GFWallpaper.JPG|GFWallpaper.JPG]]
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[[File:GFWallpaper.jpg|File:GFWallpaper.jpg]]
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GreedFall is fairly easy to mod when it comes to basic mods altering things like weapon stats, requirements, carry weight etc. All you need to do is extract the file you want to edit from a "pack" file that's shipped with the game and then make the edits you want with a text editor of your choice.
  
 
 
 
 
  
1. locate game installation location and navigate to [...game path...]\packs Here you can see the * .spk and * .stc files. * .stc contain checksums and are not interesting to us. * .spk - these are archives in the ZIP format. Those their contents can be extracted with WinRAR, 7z or any other software. 2. Now you need to extract the necessary files and place in the folder "[...game path...]\datalocal" with the preservation of the structure. In my example, I unpacked the file "game_components\game_components_ld\game_components_ld_autogen\game_components_ld_autogen_traders_inventory.sli" from the archive "data.spk". The path to the file in the game looks like this: [...game path...]\datalocal\game_components\game_components_ld\game_components_ld_autogen\game_components_ld_autogen_traders_inventory.sli. 3. Do not save or modify .*spk files, or game crushes.
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1. Locate your game installation and navigate to the "packs" folder containing *.spk and *.stc files. While the *.stc files contain checksums, the *.spk files are the "packs" that we need to extract.
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2. Open the *.spk file you want to extract with a tool such as 7-Zip or WinRAR and extract its contents into the folder "[...game path...]'''\datalocal'''" - make sure to create that folder if it does not exist already (it needs to be manually created at some point, though Vortex will create it for you when you install your first mod).
  
You can edit *.sli, .sbt with any text editor.
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3. You can now edit any *.sli and *.sbt files with a text editor of your choice.
  
*.pgz is gzip format archive.  
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Note: Your '''datalocal folder''' is your override folder / your mods folder. Any unpacked (edited) files therein will take priority over the packed files when it comes to how the game loads them. Never make edits to the pack files (*.spk) themselves or the game will crash.
  
 
[[Category:Pages with broken file links]] [[Category:Greedfall]] [[Category:Mod Creation]]
 
[[Category:Pages with broken file links]] [[Category:Greedfall]] [[Category:Mod Creation]]

Revision as of 10:16, 18 September 2019

Basic Modding

File:GFWallpaper.jpg

GreedFall is fairly easy to mod when it comes to basic mods altering things like weapon stats, requirements, carry weight etc. All you need to do is extract the file you want to edit from a "pack" file that's shipped with the game and then make the edits you want with a text editor of your choice.

 

1. Locate your game installation and navigate to the "packs" folder containing *.spk and *.stc files. While the *.stc files contain checksums, the *.spk files are the "packs" that we need to extract.

2. Open the *.spk file you want to extract with a tool such as 7-Zip or WinRAR and extract its contents into the folder "[...game path...]\datalocal" - make sure to create that folder if it does not exist already (it needs to be manually created at some point, though Vortex will create it for you when you install your first mod).

3. You can now edit any *.sli and *.sbt files with a text editor of your choice.

Note: Your datalocal folder is your override folder / your mods folder. Any unpacked (edited) files therein will take priority over the packed files when it comes to how the game loads them. Never make edits to the pack files (*.spk) themselves or the game will crash.