Difference between revisions of "Creating an armour for Fallout 4. Part 4"

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The main process explained previously consisted in the following steps:
 
The main process explained previously consisted in the following steps:
  
'''Import process:'''
+
; Import process:
* ''Fallout 4 nif file'' -> 3ds Max -> ''Fallout 3 nif file'' -> Blender
+
: ''Fallout 4 nif file'' -> 3ds Max -> ''Fallout 3 nif file'' -> Blender
  
'''Work in Blender:'''
+
; Work in Blender:
* Create meshes
+
: Create meshes
* Create UV maps
+
: Create UV maps
* Add weights to the meshes
+
: Add weights to the meshes
  
'''Export process:'''
+
; Export process:
* Blender -> ''Fallout 3 nif file'' -> 3ds max -> ''Fallout 4 nif file'' -> NifSkope -> ''Fallout 4 nif file'' (fixed)  
+
: Blender -> ''Fallout 3 nif file'' -> 3ds max -> ''Fallout 4 nif file'' -> NifSkope -> ''Fallout 4 nif file'' (fixed)  
  
 
Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.
 
Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.
 +
 +
{|class="wikitable" style="text-align: center; width: 80%; margin: auto;"
 +
!
 +
!Alternative 1
 +
!Alternative 2
 +
!Alternative 3
 +
|-
 +
|
 +
|3ds max
 +
|Outfit Studio
 +
|Bethesda Nif Export Plugin
 +
|-
 +
|Pros
 +
|Better weighting of the meshes<br />
 +
|Allows high quality of meshes (full precision)
 +
|Creates all required data
 +
|-
 +
|Cons
 +
|
 +
|
 +
|
 +
|}
  
 
[[Category:Fallout 4]]
 
[[Category:Fallout 4]]

Revision as of 09:35, 5 June 2016

Overview

This is the fourth part of the tutorial on how to create an armour for Fallout 4.

Here I am going to explain some existing alternatives to the process explained in the main tutorial (Creating an armour for Fallout 4. Part 1, Creating an armour for Fallout 4. Part 2 and Creating an armour for Fallout 4. Part 3)

Alternatives

The main process explained previously consisted in the following steps:

Import process
Fallout 4 nif file -> 3ds Max -> Fallout 3 nif file -> Blender
Work in Blender
Create meshes
Create UV maps
Add weights to the meshes
Export process
Blender -> Fallout 3 nif file -> 3ds max -> Fallout 4 nif file -> NifSkope -> Fallout 4 nif file (fixed)

Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.

Alternative 1 Alternative 2 Alternative 3
3ds max Outfit Studio Bethesda Nif Export Plugin
Pros Better weighting of the meshes
Allows high quality of meshes (full precision) Creates all required data
Cons