Difference between revisions of "Creating an armour for Fallout 4. Part 4"

From Nexus Mods Wiki
Jump to: navigation, search
m (Overview: spelling)
m (Overview: spelling)
Line 2: Line 2:
 
This is the fourth part of the tutorial on how to create an armour for Fallout 4.
 
This is the fourth part of the tutorial on how to create an armour for Fallout 4.
  
Here I will explain some existing alternatives to the process explained in the main tutorial ([[Creating_an_armour_for_Fallout_4._Part_1|Creating an armour for Fallout 4. Part 1]], [[Creating_an_armour_for_Fallout_4._Part_2|Creating an armour for Fallout 4. Part 2]] and [[Creating_an_armour_for_Fallout_4._Part_3|Creating an armour for Fallout 4. Part 3]])
+
Here I am going to explain some existing alternatives to the process explained in the main tutorial ([[Creating_an_armour_for_Fallout_4._Part_1|Creating an armour for Fallout 4. Part 1]], [[Creating_an_armour_for_Fallout_4._Part_2|Creating an armour for Fallout 4. Part 2]] and [[Creating_an_armour_for_Fallout_4._Part_3|Creating an armour for Fallout 4. Part 3]])
  
 
== Alternatives ==
 
== Alternatives ==

Revision as of 09:15, 5 June 2016

Overview

This is the fourth part of the tutorial on how to create an armour for Fallout 4.

Here I am going to explain some existing alternatives to the process explained in the main tutorial (Creating an armour for Fallout 4. Part 1, Creating an armour for Fallout 4. Part 2 and Creating an armour for Fallout 4. Part 3)

Alternatives

The main process explained previously consisted in the following steps:

Import process:

  • Fallout 4 nif file -> 3ds Max -> Fallout 3 nif file -> Blender

Work in Blender:

  • Create meshes
  • Create UV maps
  • Add weights to the meshes

Export process:

  • Blender -> Fallout 3 nif file -> 3ds max -> Fallout 4 nif file -> NifSkope -> Fallout 4 nif file (fixed)

Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.