Difference between revisions of "Blender video on adding textures"
Revision as of 20:53, 6 January 2011
Blender tutorial showing how to add textures to a model and then configure it properly for export to NIF format.
Experience Level: Beginner
- Model preparation
- Create Material
- Add Textures
- Assign Texture to UV Map
- Export to NIF
- Adjust materials and DDS Path
Download the Hi-Res version in WMV format at TESNexus
Lo-Res version on YouTube:
Welcome to another Blender video tutorial by LHammonds.
Today, we are going to learn how to attach a texture to a model which will export properly to NIF format.
First, let's clear the scene and add a new model that has no texture.
Now split the viewing screen and select the UV Image Editor window type.
Let's edit and scale the model (or just zoom in) so we can see it.
Now let's unwrap the model to the UV Layout window. Note that this method is just a quick fix for the tutorial and will yield a very poor end-result.
Let's add a new material and give it a name.
Click the TEXTFACE button and set the colors to white, black, white.
On the texture tab, add a new texture and name it whatever you like...this name will not export.
Make sure MAP INPUT is set to UV and NOT Orco.
Click the Texture button and set the texture type to IMAGE.
Click the LOAD button, find your texture image.
With the UV selected, pick the newly loaded image which will apply it to the UV window.
Change the model draw type to TEXTURED to see the texture applied to the model.
You are now ready to export to NIF format.
Click the Oblivion button to reset all prior choices if necessary and set your options that best fit your model.
Once exported, open the newly created NIF file in NifSkope.
Make sure your view is in tree mode. Expand the list until you see the material settings and adjust the colors to the standard white, white, black, black or as desired.
Modify the path to the texture to match your settings such as adding "Textures\Armor\MyMod\"
Save the NIF to a new filename and you are done with this tutorial.