Difference between revisions of "Blender import and export armor for Oblivion"

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Revision as of 15:59, 11 January 2011

Overview

This small tutorial will show you how to import a Bethesda armor model into Blender and set it up properly so it can be exported to a working NIF file ready for use in-game.

Look at each image in sequence to understand the process of importing, configuring and exporting an armor model that ships with Oblivion.

All required files can be found at TESNexus.

Prerequisites

This tutorial assumes the following:

Software used in the creation of this tutorial:

  • Blender 2.46
  • Blender NIF Scripts 2.3.3
  • Python 2.5.2
  • PyFFI 0.10.9

General steps of the tutorial

  1. Import Oblivion steel cuirass
  2. Delete imported skeleton
  3. Save and close Blender
  4. Open model, import new skeleton
  5. Attach skeleton (armature) to each piece of the cuirass
  6. Save and export NIF

Related pages

References

Tutorial images

Step #1: Software used
Step #2: Import NIF
Step #3: Select file
Step #4: Import settings
Step #5: Change view
Step #6: Select all
Step #7: Delete skeleton
Step #8: Ready to Save
Step #9: File, Save As
Step #10: Filename
Step #11: Close Blender
Step #12: Select all
Step #13: Import NIF
Step #14: Skeleton NIF
Step #15: Import settings
Step #16: Select none
Step #17: Select skeleton
Step #18: Modify skeleton
Step #19: Add armature
Step #20: Set Scene Root
Step #21: Add armature
Step #22: Set Scene Root
Step #23: Add armature
Step #24: Set Scene Root
Step #25: Add armature
Step #26: Set Scene Root
Step #27: Add armature
Step #28: Set Scene Root
Step #29: Add armature
Step #30: Set Scene Root
Step #31: Save model
Step #32: Export NIF
Step #33: Filename
Step #34: Export settings
Step #35: Nifskope view