XComGame.UPK .Catalog - XCOM:EU 2012

From Nexus Mods Wiki
Jump to: navigation, search

Overview

The XComGame.UPK file is a container that has 50,732 individual files packed in it, primarily related to the tactical game. Fortunately these are grouped into 3107 'packages' or classes, which is a much more manageable number. This is a catalog of those 'packages'. It's provided here as an aid to locating classes, functions, and other packages of interest to mod creators. Feel free to add any notes about each class or package as you discover them.

See the article XComGame.upk for a list of mods making alterations to this file.

Programs and Tools

See the article Modding Tools - XCOM:EU 2012.

Packages

  • AnimNotify_ApplyPsiEffectsToTarget.Class
  • AnimNotify_BlendIK.Class
  • AnimNotify_BreakWindow.Class
  • AnimNotify_FireGrapple.Class
  • AnimNotify_FireWeapon.Class
  • AnimNotify_FireWeaponCustom.Class
  • AnimNotify_KickDoor.Class
  • AnimNotify_MITV.Class
  • AnimNotify_PlayEffectCue.Class
  • AnimNotify_PlayWeaponAnim.Class
  • AnimNotify_UnitSpeak.Class
  • BrickPile.Package
  • CH_BaseChar_ANIMTREE.Package
  • Checkpoint.Class
  • Checkpoint_StrategyTransport.Class
  • Checkpoint_TacticalGame.Class
  • CHH_CaucMale.Package
  • CHH_FoggedMaleCivs.Package
  • CHH_SoldierMale_ANIMSET.Package
  • DamageDealingAction.Class
  • DamageFrame.Class
  • DamageTypeHitEffectContainer.Class
  • DecalCue.Class
  • Default__AnimNotify_ApplyPsiEffectsToTarget.AnimNotify_ApplyPsiEffectsToTarget
  • Default__AnimNotify_BlendIK.AnimNotify_BlendIK
  • Default__AnimNotify_BreakWindow.AnimNotify_BreakWindow
  • Default__AnimNotify_FireGrapple.AnimNotify_FireGrapple
  • Default__AnimNotify_FireWeapon.AnimNotify_FireWeapon
  • Default__AnimNotify_FireWeaponCustom.AnimNotify_FireWeaponCustom
  • Default__AnimNotify_KickDoor.AnimNotify_KickDoor
  • Default__AnimNotify_MITV.AnimNotify_MITV
  • Default__AnimNotify_PlayEffectCue.AnimNotify_PlayEffectCue
  • Default__AnimNotify_PlayWeaponAnim.AnimNotify_PlayWeaponAnim
  • Default__AnimNotify_UnitSpeak.AnimNotify_UnitSpeak
  • Default__Checkpoint.Checkpoint
  • Default__Checkpoint_StrategyTransport.Checkpoint_StrategyTransport
  • Default__Checkpoint_TacticalGame.Checkpoint_TacticalGame
  • Default__DamageDealingAction.DamageDealingAction
  • Default__DamageFrame.DamageFrame
  • Default__DamageTypeHitEffectContainer.DamageTypeHitEffectContainer
  • Default__DecalCue.DecalCue
  • Default__DelayedOverwatch.DelayedOverwatch
  • Default__Destructible.Destructible
  • Default__DirectionalLightMovable.DirectionalLightMovable
  • Default__EffectCue.EffectCue
  • Default__GenericHitEffect.GenericHitEffect
  • Default__Helpers.Helpers
  • Default__IMouseInteractionInterface.IMouseInteractionInterface
  • Default__IScreenMgrInterface.IScreenMgrInterface
  • Default__IXComBuildingVisInterface.IXComBuildingVisInterface
  • Default__ParticleModuleLocationCamera.ParticleModuleLocationCamera
  • Default__ParticleModuleLocationPrimitiveBox.ParticleModuleLocationPrimitiveBox
  • Default__ParticleModuleParameterDynamicModulator.ParticleModuleParameterDynamicModulator
  • Default__ParticleModuleSizeByDistance.ParticleModuleSizeByDistance
  • Default__ParticleModuleTypeDataCamera.ParticleModuleTypeDataCamera
  • Default__ParticleModuleTypeDataLight.ParticleModuleTypeDataLight
  • Default__ParticleModuleVelocityMag.ParticleModuleVelocityMag
  • Default__PointInSpace.PointInSpace
  • Default__PUIOvermind.PUIOvermind
  • Default__ScriptSceneView.ScriptSceneView
  • Default__SeqAct_AbortCurrentAction.SeqAct_AbortCurrentAction
  • Default__SeqAct_ActivateInputGateSystem.SeqAct_ActivateInputGateSystem
  • Default__SeqAct_ActivateNarrative.SeqAct_ActivateNarrative
  • Default__SeqAct_AddVisibilityMapViewer.SeqAct_AddVisibilityMapViewer
  • Default__SeqAct_AlienContent_Clear.SeqAct_AlienContent_Clear
  • Default__SeqAct_AlienContent_Request.SeqAct_AlienContent_Request
  • Default__SeqAct_AllowAlienDamage.SeqAct_AllowAlienDamage
  • Default__SeqAct_AllowFiring.SeqAct_AllowFiring
  • Default__SeqAct_CantBeHurt.SeqAct_CantBeHurt
  • Default__SeqAct_CantLose.SeqAct_CantLose
  • Default__SeqAct_ChangeBehavior.SeqAct_ChangeBehavior
  • Default__SeqAct_ChangeSightRadius.SeqAct_ChangeSightRadius
  • Default__SeqAct_CleanUpLevel.SeqAct_CleanUpLevel
  • Default__SeqAct_CombatMusic.SeqAct_CombatMusic
  • Default__SeqAct_CustomUnitFlag.SeqAct_CustomUnitFlag
  • Default__SeqAct_DelayVictory.SeqAct_DelayVictory
  • Default__SeqAct_DestroyGameplayVolume.SeqAct_DestroyGameplayVolume
  • Default__SeqAct_DisableButtons.SeqAct_DisableButtons
  • Default__SeqAct_DisableDirectedExperience.SeqAct_DisableDirectedExperience
  • Default__SeqAct_DisableInteractiveActor.SeqAct_DisableInteractiveActor
  • Default__SeqAct_DisplayUIArrowPointingTo2DLoc.SeqAct_DisplayUIArrowPointingTo2DLoc
  • Default__SeqAct_DisplayUIArrowPointingToActor.SeqAct_DisplayUIArrowPointingToActor
  • Default__SeqAct_DisplayUIHelp.SeqAct_DisplayUIHelp
  • Default__SeqAct_DisplayUIMessageBox.SeqAct_DisplayUIMessageBox
  • Default__SeqAct_DisplayUIMessageBoxNamed.SeqAct_DisplayUIMessageBoxNamed
  • Default__SeqAct_DisplayUIMessageBoxTimed.SeqAct_DisplayUIMessageBoxTimed
  • Default__SeqAct_DisplayUISpecialMissionObjective.SeqAct_DisplayUISpecialMissionObjective
  • Default__SeqAct_DisplayUISpecialMissionObjectivesController.SeqAct_DisplayUISpecialMissionObjectivesController
  • Default__SeqAct_DisplayUISpecialMissionTimer.SeqAct_DisplayUISpecialMissionTimer
  • Default__SeqAct_DisplayUIWorldMessageBoxTimed.SeqAct_DisplayUIWorldMessageBoxTimed
  • Default__SeqAct_DTEFromSave.SeqAct_DTEFromSave
  • Default__SeqAct_EnableButtons.SeqAct_EnableButtons
  • Default__SeqAct_EnableRushGlamCam.SeqAct_EnableRushGlamCam
  • Default__SeqAct_EndDialogue.SeqAct_EndDialogue
  • Default__SeqAct_EndSubSequence.SeqAct_EndSubSequence
  • Default__SeqAct_EnemyEndTurn.SeqAct_EnemyEndTurn
  • Default__SeqAct_FireUnrealCommand.SeqAct_FireUnrealCommand
  • Default__SeqAct_ForceLOD.SeqAct_ForceLOD
  • Default__SeqAct_GetActiveUnit.SeqAct_GetActiveUnit
  • Default__SeqAct_GetDTESeqNum.SeqAct_GetDTESeqNum
  • Default__SeqAct_GetEnemyToTarget.SeqAct_GetEnemyToTarget
  • Default__SeqAct_GetLocation.SeqAct_GetLocation
  • Default__SeqAct_GetSquadMember.SeqAct_GetSquadMember
  • Default__SeqAct_GetSquadMemberCount.SeqAct_GetSquadMemberCount
  • Default__SeqAct_GetTargetMesh.SeqAct_GetTargetMesh
  • Default__SeqAct_GetTargetUnit.SeqAct_GetTargetUnit
  • Default__SeqAct_GetValidCameras.SeqAct_GetValidCameras
  • Default__SeqAct_GetVeteran.SeqAct_GetVeteran
  • Default__SeqAct_GetWeaponUsed.SeqAct_GetWeaponUsed
  • Default__SeqAct_GiveItems.SeqAct_GiveItems
  • Default__SeqAct_HasInteractionPoints.SeqAct_HasInteractionPoints
  • Default__SeqAct_HideUIWorldMessageBoxTimed.SeqAct_HideUIWorldMessageBoxTimed
  • Default__SeqAct_HunkerDown.SeqAct_HunkerDown
  • Default__SeqAct_IsSelectedUnit.SeqAct_IsSelectedUnit
  • Default__SeqAct_IsTutorial.SeqAct_IsTutorial
  • Default__SeqAct_IsUnitOutside.SeqAct_IsUnitOutside
  • Default__SeqAct_JumpToDTESequenceIndex.SeqAct_JumpToDTESequenceIndex
  • Default__SeqAct_KillUnit.SeqAct_KillUnit
  • Default__SeqAct_LockUnitSelection.SeqAct_LockUnitSelection
  • Default__SeqAct_LoseBattle.SeqAct_LoseBattle
  • Default__SeqAct_MathOperations.SeqAct_MathOperations
  • Default__SeqAct_MoveToLocation.SeqAct_MoveToLocation
  • Default__SeqAct_OverWatch.SeqAct_OverWatch
  • Default__SeqAct_PlayNextDialogueLine.SeqAct_PlayNextDialogueLine
  • Default__SeqAct_PlayRoomSequence.SeqAct_PlayRoomSequence
  • Default__SeqAct_PreloadNarrative.SeqAct_PreloadNarrative
  • Default__SeqAct_Ragdoll.SeqAct_Ragdoll
  • Default__SeqAct_RebuildWorldData.SeqAct_RebuildWorldData
  • Default__SeqAct_RemoveActor.SeqAct_RemoveActor
  • Default__SeqAct_RemoveVisibilityMapViewer.SeqAct_RemoveVisibilityMapViewer
  • Default__SeqAct_RequestMoveTo.SeqAct_RequestMoveTo
  • Default__SeqAct_RespawnAlienPod.SeqAct_RespawnAlienPod
  • Default__SeqAct_RespawnAlienPod_LastKilled.SeqAct_RespawnAlienPod_LastKilled
  • Default__SeqAct_RestoreRocketLauncher.SeqAct_RestoreRocketLauncher
  • Default__SeqAct_RestrictMovementCursor.SeqAct_RestrictMovementCursor
  • Default__SeqAct_RestrictMovementCursorToCover.SeqAct_RestrictMovementCursorToCover
  • Default__SeqAct_SaveLoadData.SeqAct_SaveLoadData
  • Default__SeqAct_ScreenFadeToGame.SeqAct_ScreenFadeToGame
  • Default__SeqAct_SetActiveDirectedExperience.SeqAct_SetActiveDirectedExperience
  • Default__SeqAct_SetCyberdiscState.SeqAct_SetCyberdiscState
  • Default__SeqAct_SetDirectedBehavior.SeqAct_SetDirectedBehavior
  • Default__SeqAct_SetDTESequenceIndex.SeqAct_SetDTESequenceIndex
  • Default__SeqAct_SetEnemyPosition.SeqAct_SetEnemyPosition
  • Default__SeqAct_SetGameSpeed.SeqAct_SetGameSpeed
  • Default__SeqAct_SetInputGate.SeqAct_SetInputGate
  • Default__SeqAct_SetInWater.SeqAct_SetInWater
  • Default__SeqAct_SetRadius.SeqAct_SetRadius
  • Default__SeqAct_SetTutorial.SeqAct_SetTutorial
  • Default__SeqAct_SetUnitFlagScale.SeqAct_SetUnitFlagScale
  • Default__SeqAct_SetUnitSelection.SeqAct_SetUnitSelection
  • Default__SeqAct_SetUnitTarget.SeqAct_SetUnitTarget
  • Default__SeqAct_ShootAtLocation.SeqAct_ShootAtLocation
  • Default__SeqAct_ShowWaypoint.SeqAct_ShowWaypoint
  • Default__SeqAct_SkipAI.SeqAct_SkipAI
  • Default__SeqAct_SoldierChatter.SeqAct_SoldierChatter
  • Default__SeqAct_SpawnAlien.SeqAct_SpawnAlien
  • Default__SeqAct_SpawnCivilian.SeqAct_SpawnCivilian
  • Default__SeqAct_SpawnGameplayVolume.SeqAct_SpawnGameplayVolume
  • Default__SeqAct_SpawnUnit.SeqAct_SpawnUnit
  • Default__SeqAct_SpecialMissionHandler_GotoState.SeqAct_SpecialMissionHandler_GotoState
  • Default__SeqAct_SpecialMissionHandler_Initialize.SeqAct_SpecialMissionHandler_Initialize
  • Default__SeqAct_SpecialMissionHandler_SetObjectiveText.SeqAct_SpecialMissionHandler_SetObjectiveText
  • Default__SeqAct_StopCameraLookAt.SeqAct_StopCameraLookAt
  • Default__SeqAct_SwapTeams.SeqAct_SwapTeams
  • Default__SeqAct_TacticalMouseControls.SeqAct_TacticalMouseControls
  • Default__SeqAct_TeleportTo.SeqAct_TeleportTo
  • Default__SeqAct_TeleportWithAim.SeqAct_TeleportWithAim
  • Default__SeqAct_ToggleAmbience.SeqAct_ToggleAmbience
  • Default__SeqAct_ToggleBuildingReveal.SeqAct_ToggleBuildingReveal
  • Default__SeqAct_ToggleCameraWaitFlag.SeqAct_ToggleCameraWaitFlag
  • Default__SeqAct_ToggleHUDElements.SeqAct_ToggleHUDElements
  • Default__SeqAct_ToggleLevelBorder.SeqAct_ToggleLevelBorder
  • Default__SeqAct_ToggleUIVisibility.SeqAct_ToggleUIVisibility
  • Default__SeqAct_ToggleUnitFlags.SeqAct_ToggleUnitFlags
  • Default__SeqAct_TutorialCoverLogic.SeqAct_TutorialCoverLogic
  • Default__SeqAct_UnitLightingChannels.SeqAct_UnitLightingChannels
  • Default__SeqAct_UnitSpeak.SeqAct_UnitSpeak
  • Default__SeqAct_UnlockUnitSelection.SeqAct_UnlockUnitSelection
  • Default__SeqAct_UnrestrictMovementCursor.SeqAct_UnrestrictMovementCursor
  • Default__SeqAct_ViewActiveUnit.SeqAct_ViewActiveUnit
  • Default__SeqAct_WaitForBattleRunning.SeqAct_WaitForBattleRunning
  • Default__SeqAct_WaitForCamera.SeqAct_WaitForCamera
  • Default__SeqAct_WaitForChangeCameraAngle.SeqAct_WaitForChangeCameraAngle
  • Default__SeqAct_WaitForLevelVisible.SeqAct_WaitForLevelVisible
  • Default__SeqAct_WaitForMouseControls.SeqAct_WaitForMouseControls
  • Default__SeqAct_WinBattleIfHuman.SeqAct_WinBattleIfHuman
  • Default__SeqAct_WoundUnit.SeqAct_WoundUnit
  • Default__SeqAct_XComCameraLookAt.SeqAct_XComCameraLookAt
  • Default__SeqAct_XComIgnoreMoralEvents.SeqAct_XComIgnoreMoralEvents
  • Default__SeqAct_XComPawnToUnit.SeqAct_XComPawnToUnit
  • Default__SeqAct_XComSetUnitName.SeqAct_XComSetUnitName
  • Default__SeqAct_XComSetupUnitForMatinee.SeqAct_XComSetupUnitForMatinee
  • Default__SeqAct_XComWaitCondition.SeqAct_XComWaitCondition
  • Default__SeqAct_XGUnitToPawn.SeqAct_XGUnitToPawn
  • Default__SeqAct_YawCamera.SeqAct_YawCamera
  • Default__SeqAct_ZoomCamera.SeqAct_ZoomCamera
  • Default__SeqAct_ZoomToObject.SeqAct_ZoomToObject
  • Default__SeqCond_HasFiredRocketLauncher.SeqCond_HasFiredRocketLauncher
  • Default__SeqCond_IsAliveAndWell.SeqCond_IsAliveAndWell
  • Default__SeqCond_IsCameraActive.SeqCond_IsCameraActive
  • Default__SeqCond_IsHuman.SeqCond_IsHuman
  • Default__SeqCond_IsInCinematicMode.SeqCond_IsInCinematicMode
  • Default__SeqCond_SquadIsAllShivs.SeqCond_SquadIsAllShivs
  • Default__SeqCond_SwitchString.SeqCond_SwitchString
  • Default__SeqEvent_AlienSquadTerminated.SeqEvent_AlienSquadTerminated
  • Default__SeqEvent_BeginSubSequence.SeqEvent_BeginSubSequence
  • Default__SeqEvent_DestructibleStatusChanged.SeqEvent_DestructibleStatusChanged
  • Default__SeqEvent_DynamicAlienSpawned.SeqEvent_DynamicAlienSpawned
  • Default__SeqEvent_HQUnits.SeqEvent_HQUnits
  • Default__SeqEvent_MissionControl.SeqEvent_MissionControl
  • Default__SeqEvent_OnActivatedGrenade.SeqEvent_OnActivatedGrenade
  • Default__SeqEvent_OnActivatedRocketLauncher.SeqEvent_OnActivatedRocketLauncher
  • Default__SeqEvent_OnActivatePod.SeqEvent_OnActivatePod
  • Default__SeqEvent_OnAlienBeginTurn.SeqEvent_OnAlienBeginTurn
  • Default__SeqEvent_OnAlienEndingTurn.SeqEvent_OnAlienEndingTurn
  • Default__SeqEvent_OnAlienPodKilled.SeqEvent_OnAlienPodKilled
  • Default__SeqEvent_OnArtilleryStrike.SeqEvent_OnArtilleryStrike
  • Default__SeqEvent_OnCamCageTest.SeqEvent_OnCamCageTest
  • Default__SeqEvent_OnChangeWeapon.SeqEvent_OnChangeWeapon
  • Default__SeqEvent_OnCivilianBeginTurn.SeqEvent_OnCivilianBeginTurn
  • Default__SeqEvent_OnCivilianEndingTurn.SeqEvent_OnCivilianEndingTurn
  • Default__SeqEvent_OnCriticalWounding.SeqEvent_OnCriticalWounding
  • Default__SeqEvent_OnCursorChangedIndoors.SeqEvent_OnCursorChangedIndoors
  • Default__SeqEvent_OnDemoEnding.SeqEvent_OnDemoEnding
  • Default__SeqEvent_OnDTELoaded.SeqEvent_OnDTELoaded
  • Default__SeqEvent_OnFireUponUnit.SeqEvent_OnFireUponUnit
  • Default__SeqEvent_OnInvalidMovement.SeqEvent_OnInvalidMovement
  • Default__SeqEvent_OnKismetDataSerialized.SeqEvent_OnKismetDataSerialized
  • Default__SeqEvent_OnMatineeCameraTriggered.SeqEvent_OnMatineeCameraTriggered
  • Default__SeqEvent_OnMissionVictory.SeqEvent_OnMissionVictory
  • Default__SeqEvent_OnMoveUnit.SeqEvent_OnMoveUnit
  • Default__SeqEvent_OnOverwatch.SeqEvent_OnOverwatch
  • Default__SeqEvent_OnPathConnection.SeqEvent_OnPathConnection
  • Default__SeqEvent_OnPlayerBeginTurn.SeqEvent_OnPlayerBeginTurn
  • Default__SeqEvent_OnPlayerDamaged.SeqEvent_OnPlayerDamaged
  • Default__SeqEvent_OnPlayerEndingTurn.SeqEvent_OnPlayerEndingTurn
  • Default__SeqEvent_OnPlayerKilledBy.SeqEvent_OnPlayerKilledBy
  • Default__SeqEvent_OnPlayerTriedToFire.SeqEvent_OnPlayerTriedToFire
  • Default__SeqEvent_OnPlayerUsedAllActions.SeqEvent_OnPlayerUsedAllActions
  • Default__SeqEvent_OnReceiveUnrealCommand.SeqEvent_OnReceiveUnrealCommand
  • Default__SeqEvent_OnRevealPod.SeqEvent_OnRevealPod
  • Default__SeqEvent_OnStrategyRoomEntered.SeqEvent_OnStrategyRoomEntered
  • Default__SeqEvent_OnStrategyRoomExited.SeqEvent_OnStrategyRoomExited
  • Default__SeqEvent_OnTacticalIntro.SeqEvent_OnTacticalIntro
  • Default__SeqEvent_OnUFOSpotted.SeqEvent_OnUFOSpotted
  • Default__SeqEvent_OnUnitChanged.SeqEvent_OnUnitChanged
  • Default__SeqEvent_OnUnitChangedIndoors.SeqEvent_OnUnitChangedIndoors
  • Default__SeqEvent_OnUnitKilled.SeqEvent_OnUnitKilled
  • Default__SeqEvent_OnUnitOffScreen.SeqEvent_OnUnitOffScreen
  • Default__SeqEvent_OnUnitSpawned.SeqEvent_OnUnitSpawned
  • Default__SeqEvent_OnUsedAmmo.SeqEvent_OnUsedAmmo
  • Default__SeqEvent_RoamingAlienNumberSet.SeqEvent_RoamingAlienNumberSet
  • Default__SeqEvent_ShipToKismet.SeqEvent_ShipToKismet
  • Default__SeqEvent_UnitToKismet.SeqEvent_UnitToKismet
  • Default__SeqVar_DTE_Enemy.SeqVar_DTE_Enemy
  • Default__SeqVar_LocalizedString.SeqVar_LocalizedString
  • Default__SeqVar_XComUnitPawn.SeqVar_XComUnitPawn
  • Default__SimpleShapeManager.SimpleShapeManager
  • Default__SkeletalMeshCue.SkeletalMeshCue
  • Default__SpawnAlienQueue.SpawnAlienQueue
  • Default__StaticMeshCue.StaticMeshCue
  • Default__StrategyGameTransport.StrategyGameTransport
  • Default__ToggleableInstancedStaticMeshComponent.ToggleableInstancedStaticMeshComponent
  • Default__UI_FxsGamepadIcons.UI_FxsGamepadIcons
  • Default__UI_FxsInput.UI_FxsInput
  • Default__UI_FxsMessageBox.UI_FxsMessageBox
  • Default__UI_FxsPanel.UI_FxsPanel
  • Default__UI_FxsScreen.UI_FxsScreen
  • Default__UI_FxsShellScreen.UI_FxsShellScreen
  • Default__UIAnchoredMessageMgr.UIAnchoredMessageMgr
  • Default__UICacheMgr.UICacheMgr
  • Default__UICallbackData.UICallbackData
  • Default__UICallbackData_SystemMessage.UICallbackData_SystemMessage
  • Default__UICombatLose.UICombatLose
  • Default__UIControllerMap.UIControllerMap
  • Default__UIControllerMap_Tactical.UIControllerMap_Tactical
  • Default__UICredits.UICredits
  • Default__UIDebugMenu.UIDebugMenu
  • Default__UIDebugSafearea.UIDebugSafearea
  • Default__UIDialogueBox.UIDialogueBox
  • Default__UIDisplay_LevelActor.UIDisplay_LevelActor
  • Default__UIDisplayMovie.UIDisplayMovie
  • Default__UIEnemyArrowContainer.UIEnemyArrowContainer
  • Default__UIFontTest.UIFontTest
  • Default__UIFxsLocalizationHelper.UIFxsLocalizationHelper
  • Default__UIFxsMovie.UIFxsMovie
  • Default__UIFxsMovieMgr.UIFxsMovieMgr
  • Default__UIGameplayToggles.UIGameplayToggles
  • Default__UIInputDialogue.UIInputDialogue
  • Default__UIInputGate.UIInputGate
  • Default__UIInterfaceMgr.UIInterfaceMgr
  • Default__UIItemCards.UIItemCards
  • Default__UIKeybindingsPCScreen.UIKeybindingsPCScreen
  • Default__UILoadGame.UILoadGame
  • Default__UILoadScreenAnimation.UILoadScreenAnimation
  • Default__UIMessageMgr.UIMessageMgr
  • Default__UIMessageMgr_Container.UIMessageMgr_Container
  • Default__UIMessageMgrBase.UIMessageMgrBase
  • Default__UIMissionSummary.UIMissionSummary
  • Default__UIMissionSummary_Artifacts.UIMissionSummary_Artifacts
  • Default__UIMissionSummary_Factors.UIMissionSummary_Factors
  • Default__UIMissionSummary_Promotions.UIMissionSummary_Promotions
  • Default__UIMissionSummary_Ticker.UIMissionSummary_Ticker
  • Default__UIMouseCursor.UIMouseCursor
  • Default__UIMultiplayerChatManager.UIMultiplayerChatManager
  • Default__UIMultiplayerHUD.UIMultiplayerHUD
  • Default__UIMultiplayerHUD_TurnTimer.UIMultiplayerHUD_TurnTimer
  • Default__UIMultiplayerPlayerStats.UIMultiplayerPlayerStats
  • Default__UIMultiplayerPostMatchSummary.UIMultiplayerPostMatchSummary
  • Default__UINarrativeCommLink.UINarrativeCommLink
  • Default__UINarrativeMgr.UINarrativeMgr
  • Default__UINarrativePopup.UINarrativePopup
  • Default__UINavigationHelp.UINavigationHelp
  • Default__UIOptionsPCScreen.UIOptionsPCScreen
  • Default__UIPauseMenu.UIPauseMenu
  • Default__UIProgressDialogue.UIProgressDialogue
  • Default__UIProtoScreen.UIProtoScreen
  • Default__UIProtoWidget.UIProtoWidget
  • Default__UIProtoWidget_BarGraph.UIProtoWidget_BarGraph
  • Default__UIProtoWidget_Circle.UIProtoWidget_Circle
  • Default__UIProtoWidget_ColorPicker.UIProtoWidget_ColorPicker
  • Default__UIProtoWidget_Image.UIProtoWidget_Image
  • Default__UIProtoWidget_Line.UIProtoWidget_Line
  • Default__UIProtoWidget_Menu.UIProtoWidget_Menu
  • Default__UIProtoWidget_Panel.UIProtoWidget_Panel
  • Default__UIProtoWidget_Rect.UIProtoWidget_Rect
  • Default__UIProtoWidget_Text.UIProtoWidget_Text
  • Default__UIProtoWidgetSet.UIProtoWidgetSet
  • Default__UIReconnectController.UIReconnectController
  • Default__UISaveGame.UISaveGame
  • Default__UIScreen.UIScreen
  • Default__UIShellDifficulty.UIShellDifficulty
  • Default__UISightlineHUD.UISightlineHUD
  • Default__UISightlineHUD_SightlineContainer.UISightlineHUD_SightlineContainer
  • Default__UISpecialMissionHUD.UISpecialMissionHUD
  • Default__UISpecialMissionHUD_Arrows.UISpecialMissionHUD_Arrows
  • Default__UISpecialMissionHUD_TurnTimer.UISpecialMissionHUD_TurnTimer
  • Default__UIStrategyTutorialBox.UIStrategyTutorialBox
  • Default__UITacticalHUD.UITacticalHUD
  • Default__UITacticalHUD_AbilityContainer.UITacticalHUD_AbilityContainer
  • Default__UITacticalHUD_InfoPanel.UITacticalHUD_InfoPanel
  • Default__UITacticalHUD_MouseControls.UITacticalHUD_MouseControls
  • Default__UITacticalHUD_ObjectivesList.UITacticalHUD_ObjectivesList
  • Default__UITacticalHUD_PerkContainer.UITacticalHUD_PerkContainer
  • Default__UITacticalHUD_Radar.UITacticalHUD_Radar
  • Default__UITacticalHUD_SoldierStatsContainer.UITacticalHUD_SoldierStatsContainer
  • Default__UITacticalHUD_WeaponContainer.UITacticalHUD_WeaponContainer
  • Default__UITacticalHUD_WeaponPanel.UITacticalHUD_WeaponPanel
  • Default__UITacticalTutorialMgr.UITacticalTutorialMgr
  • Default__UITargetingReticle.UITargetingReticle
  • Default__UITerrorInfo.UITerrorInfo
  • Default__UITurnOverlay.UITurnOverlay
  • Default__UITutorialSaveData.UITutorialSaveData
  • Default__UIUnitFlag.UIUnitFlag
  • Default__UIUnitFlagManager.UIUnitFlagManager
  • Default__UIUnitGermanMode.UIUnitGermanMode
  • Default__UIUnitGermanMode_PerkList.UIUnitGermanMode_PerkList
  • Default__UIUnitGermanMode_ShotInfo.UIUnitGermanMode_ShotInfo
  • Default__UIUnlockItemPopup.UIUnlockItemPopup
  • Default__UIUtilities.UIUtilities
  • Default__UIVirtualKeyboard.UIVirtualKeyboard
  • Default__UIWidget.UIWidget
  • Default__UIWidget_Button.UIWidget_Button
  • Default__UIWidget_Checkbox.UIWidget_Checkbox
  • Default__UIWidget_Combobox.UIWidget_Combobox
  • Default__UIWidget_List.UIWidget_List
  • Default__UIWidget_Slider.UIWidget_Slider
  • Default__UIWidget_Spinner.UIWidget_Spinner
  • Default__UIWidgetHelper.UIWidgetHelper
  • Default__UIWorldMessageMgr.UIWorldMessageMgr
  • Default__XCom3DCursor.XCom3DCursor
  • Default__XCom3DCursorForCursorVolumes.XCom3DCursorForCursorVolumes
  • Default__XCom3DCursorMouse.XCom3DCursorMouse
  • Default__XCom3DCursorMouseForCursorVolumes.XCom3DCursorMouseForCursorVolumes
  • Default__XComActionIconManager.XComActionIconManager
  • Default__XComAIPathVolume.XComAIPathVolume
  • Default__XComAlienPathHandler.XComAlienPathHandler
  • Default__XComAlienPathNode.XComAlienPathNode
  • Default__XComAlienPawn.XComAlienPawn
  • Default__XComAlienPod.XComAlienPod
  • Default__XComAlienPod_Abduction.XComAlienPod_Abduction
  • Default__XComAlienPod_Hunter.XComAlienPod_Hunter
  • Default__XComAlienPod_Terror.XComAlienPod_Terror
  • Default__XComAlienPodManager.XComAlienPodManager
  • Default__XComAlienSpawnPointFactory.XComAlienSpawnPointFactory
  • Default__XComAlienSpawnVolume.XComAlienSpawnVolume
  • Default__XComAnimNodeAiming.XComAnimNodeAiming
  • Default__XComAnimNodeAimOffset.XComAnimNodeAimOffset
  • Default__XComAnimNodeBlendByAction.XComAnimNodeBlendByAction
  • Default__XComAnimNodeBlendByCrouching.XComAnimNodeBlendByCrouching
  • Default__XComAnimNodeBlendByExitCoverType.XComAnimNodeBlendByExitCoverType
  • Default__XComAnimNodeBlendByInventorySocket.XComAnimNodeBlendByInventorySocket
  • Default__XComAnimNodeBlendByMovementType.XComAnimNodeBlendByMovementType
  • Default__XComAnimNodeBlendByPanic.XComAnimNodeBlendByPanic
  • Default__XComAnimNodeBlendBySelfFlanked.XComAnimNodeBlendBySelfFlanked
  • Default__XComAnimNodeBlendList.XComAnimNodeBlendList
  • Default__XComAnimNodeBlendMoveDirection.XComAnimNodeBlendMoveDirection
  • Default__XComAnimNodeBlendSynchTurning.XComAnimNodeBlendSynchTurning
  • Default__XComAnimNodeBlendTurning.XComAnimNodeBlendTurning
  • Default__XComAnimNodeConstantCombat.XComAnimNodeConstantCombat
  • Default__XComAnimNodeCover.XComAnimNodeCover
  • Default__XComAnimNodeJetpack.XComAnimNodeJetpack
  • Default__XComAnimNodeStartLoopStop.XComAnimNodeStartLoopStop
  • Default__XComAnimNodeUnitStairState.XComAnimNodeUnitStairState
  • Default__XComAnimNodeUnitState.XComAnimNodeUnitState
  • Default__XComAnimNodeWeapon.XComAnimNodeWeapon
  • Default__XComAnimNodeWeaponState.XComAnimNodeWeaponState
  • Default__XComAnimNotify_ItemAttach.XComAnimNotify_ItemAttach
  • Default__XComArmorKit.XComArmorKit
  • Default__XComAutosaveMgr.XComAutosaveMgr
  • Default__XComAutoTestManager.XComAutoTestManager
  • Default__XComBaseCamera.XComBaseCamera
  • Default__XComBattleScanner.XComBattleScanner
  • Default__XComBodyContent.XComBodyContent
  • Default__XComBuildingVisPOI.XComBuildingVisPOI
  • Default__XComBuildingVolume.XComBuildingVolume
  • Default__XComCable.XComCable
  • Default__XComCablePoint.XComCablePoint
  • Default__XComCamera.XComCamera
  • Default__XComCameraBase.XComCameraBase
  • Default__XComCameraManager.XComCameraManager
  • Default__XComCameraState.XComCameraState
  • Default__XComCharacterVoice.XComCharacterVoice
  • Default__XComCharacterVoiceBank.XComCharacterVoiceBank
  • Default__XComCheatManager.XComCheatManager
  • Default__XComChryssalid.XComChryssalid
  • Default__XComCivilian.XComCivilian
  • Default__XComCollectible.XComCollectible
  • Default__XComColorWarper.XComColorWarper
  • Default__XComConstantCombat.XComConstantCombat
  • Default__XComConstantCombatData.XComConstantCombatData
  • Default__XComContentManager.XComContentManager
  • Default__XComConversationNode.XComConversationNode
  • Default__XComCopyProtection.XComCopyProtection
  • Default__XComCountdownObjectManager.XComCountdownObjectManager
  • Default__XComCoverGrid.XComCoverGrid
  • Default__XComCoverGridMeshComponent.XComCoverGridMeshComponent
  • Default__XComCoverInterface.XComCoverInterface
  • Default__XComCoverRenderingComponent.XComCoverRenderingComponent
  • Default__XComCoverSeed.XComCoverSeed
  • Default__XComCursorVolume.XComCursorVolume
  • Default__XComCutoutBox.XComCutoutBox
  • Default__XComCyberdisc.XComCyberdisc
  • Default__XComDamageType.XComDamageType
  • Default__XComDamageType_AreaBurn.XComDamageType_AreaBurn
  • Default__XComDamageType_Bullet.XComDamageType_Bullet
  • Default__XComDamageType_ChryssalidBirth.XComDamageType_ChryssalidBirth
  • Default__XComDamageType_ChryssalidBite.XComDamageType_ChryssalidBite
  • Default__XComDamageType_DestructibleActorClear.XComDamageType_DestructibleActorClear
  • Default__XComDamageType_DroneSuicide.XComDamageType_DroneSuicide
  • Default__XComDamageType_Explosion.XComDamageType_Explosion
  • Default__XComDamageType_Flame.XComDamageType_Flame
  • Default__XComDamageType_Laser.XComDamageType_Laser
  • Default__XComDamageType_Melee.XComDamageType_Melee
  • Default__XComDamageType_MindMerge.XComDamageType_MindMerge
  • Default__XComDamageType_Minigun.XComDamageType_Minigun
  • Default__XComDamageType_MutonBeatDown.XComDamageType_MutonBeatDown
  • Default__XComDamageType_NukeBlast.XComDamageType_NukeBlast
  • Default__XComDamageType_Plasma.XComDamageType_Plasma
  • Default__XComDamageType_Poison.XComDamageType_Poison
  • Default__XComDamageType_Psionic.XComDamageType_Psionic
  • Default__XComDamageType_Smoke.XComDamageType_Smoke
  • Default__XComDamageType_TargetPaint.XComDamageType_TargetPaint
  • Default__XComDamageVolume.XComDamageVolume
  • Default__XComDeathHandler.XComDeathHandler
  • Default__XComDebrisStaticMeshComponent.XComDebrisStaticMeshComponent
  • Default__XComDecoFracLevelActor.XComDecoFracLevelActor
  • Default__XComDestructibleActor.XComDestructibleActor
  • Default__XComDestructibleActor_Action.XComDestructibleActor_Action
  • Default__XComDestructibleActor_Action_DamageOverTime.XComDestructibleActor_Action_DamageOverTime
  • Default__XComDestructibleActor_Action_DestroyActor.XComDestructibleActor_Action_DestroyActor
  • Default__XComDestructibleActor_Action_Hide.XComDestructibleActor_Action_Hide
  • Default__XComDestructibleActor_Action_PlayEffectCue.XComDestructibleActor_Action_PlayEffectCue
  • Default__XComDestructibleActor_Action_PlaySoundCue.XComDestructibleActor_Action_PlaySoundCue
  • Default__XComDestructibleActor_Action_RadialDamage.XComDestructibleActor_Action_RadialDamage
  • Default__XComDestructibleActor_Action_RemoteEvent.XComDestructibleActor_Action_RemoteEvent
  • Default__XComDestructibleActor_Action_SwapMaterial.XComDestructibleActor_Action_SwapMaterial
  • Default__XComDestructibleActor_Action_SwapStaticMesh.XComDestructibleActor_Action_SwapStaticMesh
  • Default__XComDestructibleActor_Action_ToggleEffect.XComDestructibleActor_Action_ToggleEffect
  • Default__XComDestructibleActor_Action_ToggleLight.XComDestructibleActor_Action_ToggleLight
  • Default__XcomDestructibleActor_Action_ToggleSoundCue.XcomDestructibleActor_Action_ToggleSoundCue
  • Default__XComDestructibleActor_Toughness.XComDestructibleActor_Toughness
  • Default__XComDestructibleActorImpactDefinition.XComDestructibleActorImpactDefinition
  • Default__XComDestructibleSkeletalMeshActor.XComDestructibleSkeletalMeshActor
  • Default__XComDestructibleSkeletalMeshActor_Action_SwapSkeletalMesh.XComDestructibleSkeletalMeshActor_Action_SwapSkeletalMesh
  • Default__XComDestructionInstData.XComDestructionInstData
  • Default__XComDirectedTacticalExperience.XComDirectedTacticalExperience
  • Default__XComDLCEnumerator.XComDLCEnumerator
  • Default__XComDLCEnumeratorPC.XComDLCEnumeratorPC
  • Default__XComDLCManager.XComDLCManager
  • Default__XComElder.XComElder
  • Default__XComEmitter.XComEmitter
  • Default__XComEngine.XComEngine
  • Default__XComExplosionLight.XComExplosionLight
  • Default__XComFemaleLevelIIILight.XComFemaleLevelIIILight
  • Default__XComFemaleLevelIIIMedium.XComFemaleLevelIIIMedium
  • Default__XComFemaleLevelIIIMediumAir.XComFemaleLevelIIIMediumAir
  • Default__XComFemaleLevelIILight.XComFemaleLevelIILight
  • Default__XComFemaleLevelIIMedium.XComFemaleLevelIIMedium
  • Default__XComFemaleLevelILight.XComFemaleLevelILight
  • Default__XComFemaleLevelIMedium.XComFemaleLevelIMedium
  • Default__XComFemalePsi.XComFemalePsi
  • Default__XComFiredProjectileList.XComFiredProjectileList
  • Default__XComFloater.XComFloater
  • Default__XComFloorComponent.XComFloorComponent
  • Default__XComFloorVolume.XComFloorVolume
  • Default__XComFootstepSoundCollection.XComFootstepSoundCollection
  • Default__XComFracDebrisComponent.XComFracDebrisComponent
  • Default__XComFracDecoComponent.XComFracDecoComponent
  • Default__XComFracLevelActor.XComFracLevelActor
  • Default__XComFracLevelActorImpactDefinition.XComFracLevelActorImpactDefinition
  • Default__XComGameDataType.XComGameDataType
  • Default__XComGameInfo.XComGameInfo
  • Default__XComGameReplicationInfo.XComGameReplicationInfo
  • Default__XComGameViewportClient.XComGameViewportClient
  • Default__XComGlamManager.XComGlamManager
  • Default__XComGrappleLine.XComGrappleLine
  • Default__XComGrenadeManager.XComGrenadeManager
  • Default__XComHairContent.XComHairContent
  • Default__XComHeadContent.XComHeadContent
  • Default__XComHQSkeletalMeshActor.XComHQSkeletalMeshActor
  • Default__XComHQSoundCollection.XComHQSoundCollection
  • Default__XComHUD.XComHUD
  • Default__XComHumanPawn.XComHumanPawn
  • Default__XComInputBase.XComInputBase
  • Default__XComInstancedMeshActor.XComInstancedMeshActor
  • Default__XComInteractiveLevelActor.XComInteractiveLevelActor
  • Default__XComInventoryManager.XComInventoryManager
  • Default__XComKeybindingData.XComKeybindingData
  • Default__XComLadder.XComLadder
  • Default__XComLevelActor.XComLevelActor
  • Default__XComLevelBorder.XComLevelBorder
  • Default__XComLevelBorderManager.XComLevelBorderManager
  • Default__XComLevelVolume.XComLevelVolume
  • Default__XComLinearColorPalette.XComLinearColorPalette
  • Default__XComLocalizer.XComLocalizer
  • Default__XComLocalPlayer.XComLocalPlayer
  • Default__XComLocomotionUnitPawn.XComLocomotionUnitPawn
  • Default__XComMainMenuController.XComMainMenuController
  • Default__XComMainMenuGame.XComMainMenuGame
  • Default__XComMainMenuGameInfoNativeBase.XComMainMenuGameInfoNativeBase
  • Default__XComMainMenuInput.XComMainMenuInput
  • Default__XComMaleLevelIIILight.XComMaleLevelIIILight
  • Default__XComMaleLevelIIIMedium.XComMaleLevelIIIMedium
  • Default__XComMaleLevelIIIMediumAir.XComMaleLevelIIIMediumAir
  • Default__XComMaleLevelIILight.XComMaleLevelIILight
  • Default__XComMaleLevelIIMedium.XComMaleLevelIIMedium
  • Default__XComMaleLevelILight.XComMaleLevelILight
  • Default__XComMaleLevelIMedium.XComMaleLevelIMedium
  • Default__XComMalePsi.XComMalePsi
  • Default__XComMapInfo.XComMapInfo
  • Default__XComMapManager.XComMapManager
  • Default__XComMCP.XComMCP
  • Default__XComMCPEventListener.XComMCPEventListener
  • Default__XComMCPTypes.XComMCPTypes
  • Default__XComMergedLevelActor.XComMergedLevelActor
  • Default__XComMeshSwapVolume.XComMeshSwapVolume
  • Default__XComMod.XComMod
  • Default__XComMovementGridComponent.XComMovementGridComponent
  • Default__XComMPData.XComMPData
  • Default__XComMPTacticalController.XComMPTacticalController
  • Default__XComMPTacticalGame.XComMPTacticalGame
  • Default__XComMPTacticalGRI.XComMPTacticalGRI
  • Default__XComMPTacticalPRI.XComMPTacticalPRI
  • Default__XComMultiplayerTacticalUI.XComMultiplayerTacticalUI
  • Default__XComMultiplayerUI.XComMultiplayerUI
  • Default__XComMuton.XComMuton
  • Default__XComNoSpawnVolume.XComNoSpawnVolume
  • Default__XComOnlineEventMgr.XComOnlineEventMgr
  • Default__XComOnlineGameSearch.XComOnlineGameSearch
  • Default__XComOnlineGameSearchDeathmatch.XComOnlineGameSearchDeathmatch
  • Default__XComOnlineGameSearchDeathmatchCustom.XComOnlineGameSearchDeathmatchCustom
  • Default__XComOnlineGameSearchDeathmatchRanked.XComOnlineGameSearchDeathmatchRanked
  • Default__XComOnlineGameSearchDeathmatchUnranked.XComOnlineGameSearchDeathmatchUnranked
  • Default__XComOnlineGameSettings.XComOnlineGameSettings
  • Default__XComOnlineGameSettingsDeathmatch.XComOnlineGameSettingsDeathmatch
  • Default__XComOnlineGameSettingsDeathmatchRanked.XComOnlineGameSettingsDeathmatchRanked
  • Default__XComOnlineGameSettingsDeathmatchUnranked.XComOnlineGameSettingsDeathmatchUnranked
  • Default__XComOnlineProfileSettings.XComOnlineProfileSettings
  • Default__XComOnlineProfileSettingsDataBlob.XComOnlineProfileSettingsDataBlob
  • Default__XComOnlineStatsRead.XComOnlineStatsRead
  • Default__XComOnlineStatsReadDeathmatch.XComOnlineStatsReadDeathmatch
  • Default__XComOnlineStatsReadDeathmatchRanked.XComOnlineStatsReadDeathmatchRanked
  • Default__XComOnlineStatsReadDeathmatchUnranked.XComOnlineStatsReadDeathmatchUnranked
  • Default__XComOnlineStatsReadTest.XComOnlineStatsReadTest
  • Default__XComOnlineStatsUtils.XComOnlineStatsUtils
  • Default__XComOnlineStatsUtilsNativeBase.XComOnlineStatsUtilsNativeBase
  • Default__XComOnlineStatsWrite.XComOnlineStatsWrite
  • Default__XComOnlineStatsWriteDeathmatch.XComOnlineStatsWriteDeathmatch
  • Default__XComOnlineStatsWriteDeathmatchClearAllStats.XComOnlineStatsWriteDeathmatchClearAllStats
  • Default__XComOnlineStatsWriteDeathmatchClearGameStartedFlagDueToDisconnect.XComOnlineStatsWriteDeathmatchClearGameStartedFlagDueToDisconnect
  • Default__XComOnlineStatsWriteDeathmatchRanked.XComOnlineStatsWriteDeathmatchRanked
  • Default__XComOnlineStatsWriteDeathmatchRankedGameStartedFlag.XComOnlineStatsWriteDeathmatchRankedGameStartedFlag
  • Default__XComOnlineStatsWriteDeathmatchUnranked.XComOnlineStatsWriteDeathmatchUnranked
  • Default__XComOnlineStatsWriteTest.XComOnlineStatsWriteTest
  • Default__XComOpacityFadeLevelActor.XComOpacityFadeLevelActor
  • Default__XComOutsider.XComOutsider
  • Default__XComParticleEventManager.XComParticleEventManager
  • Default__XComParticleModuleEvent_PlaySound.XComParticleModuleEvent_PlaySound
  • Default__XComParticleModuleEvent_SpawnDecal.XComParticleModuleEvent_SpawnDecal
  • Default__XComParticleModuleEvent_SpawnEffect.XComParticleModuleEvent_SpawnEffect
  • Default__XComPath.XComPath
  • Default__XComPathData.XComPathData
  • Default__XComPathEmitter.XComPathEmitter
  • Default__XComPathingPawn.XComPathingPawn
  • Default__XComPawn.XComPawn
  • Default__XComPawnHitEffect.XComPawnHitEffect
  • Default__XComPawnIndoorOutdoorInfo.XComPawnIndoorOutdoorInfo
  • Default__XComPawnPhysicsProp.XComPawnPhysicsProp
  • Default__XComPerkManager.XComPerkManager
  • Default__XComPerMaterialInstancedMeshMgr.XComPerMaterialInstancedMeshMgr
  • Default__XComPhysicalMaterialProperty.XComPhysicalMaterialProperty
  • Default__XComPlayerController.XComPlayerController
  • Default__XComPlayerController_PendingLevel.XComPlayerController_PendingLevel
  • Default__XComPlayerControllerNativeBase.XComPlayerControllerNativeBase
  • Default__XComPlayerReplicationInfo.XComPlayerReplicationInfo
  • Default__XComPrecomputedPath.XComPrecomputedPath
  • Default__XComPresentationLayer.XComPresentationLayer
  • Default__XComPresentationLayerBase.XComPresentationLayerBase
  • Default__XComProfileGrid.XComProfileGrid
  • Default__XComProjectile.XComProjectile
  • Default__XComProjectile_BlasterBombShot.XComProjectile_BlasterBombShot
  • Default__XComProjectile_DeadProxy.XComProjectile_DeadProxy
  • Default__XComProjectile_FragGrenade.XComProjectile_FragGrenade
  • Default__XComProjectile_Melee.XComProjectile_Melee
  • Default__XComProjectile_Ranged.XComProjectile_Ranged
  • Default__XComProjectile_Shot.XComProjectile_Shot
  • Default__XComProjectileEventListener.XComProjectileEventListener
  • Default__XComProjectileFX_Beam.XComProjectileFX_Beam
  • Default__XComProjectileFX_Beam_RubberBand.XComProjectileFX_Beam_RubberBand
  • Default__XComProjectileImpactActor.XComProjectileImpactActor
  • Default__XComRainVolume.XComRainVolume
  • Default__XComRandomList.XComRandomList
  • Default__XComRebuildWorldDataVolume.XComRebuildWorldDataVolume
  • Default__XComRenderablePathComponent.XComRenderablePathComponent
  • Default__XComRocketExplosionLight.XComRocketExplosionLight
  • Default__XComScout.XComScout
  • Default__XComSectoid.XComSectoid
  • Default__XComSectopod.XComSectopod
  • Default__XComSectopodDrone.XComSectopodDrone
  • Default__XComSeqAct_SetStormIntensity.XComSeqAct_SetStormIntensity
  • Default__XComSkelControlCopyParentBones.XComSkelControlCopyParentBones
  • Default__XComSkelControlLimb_LeftHandIK.XComSkelControlLimb_LeftHandIK
  • Default__XComSkeletalMeshActor.XComSkeletalMeshActor
  • Default__XComSoundManager.XComSoundManager
  • Default__XComSpawnPoint.XComSpawnPoint
  • Default__XComSpawnPoint_Alien.XComSpawnPoint_Alien
  • Default__XComSpawnPointFactory.XComSpawnPointFactory
  • Default__XComSpawnPointNativeBase.XComSpawnPointNativeBase
  • Default__XComSpawnSalvagePoint.XComSpawnSalvagePoint
  • Default__XComSpecialMissionHandler.XComSpecialMissionHandler
  • Default__XComSpecialMissionHandler_Bomb.XComSpecialMissionHandler_Bomb
  • Default__XComSpecialMissionHandler_Extraction.XComSpecialMissionHandler_Extraction
  • Default__XComSpecialMissionHandler_Rescue.XComSpecialMissionHandler_Rescue
  • Default__XComSpecialMissionHandler_Templeship.XComSpecialMissionHandler_Templeship
  • Default__XComSquadVisiblePoint.XComSquadVisiblePoint
  • Default__XComStairVolume.XComStairVolume
  • Default__XComStartupGameInfo.XComStartupGameInfo
  • Default__XComTacticalCheatManager.XComTacticalCheatManager
  • Default__XComTacticalController.XComTacticalController
  • Default__XComTacticalGame.XComTacticalGame
  • Default__XComTacticalGRI.XComTacticalGRI
  • Default__XComTacticalHUD.XComTacticalHUD
  • Default__XComTacticalInput.XComTacticalInput
  • Default__XComTacticalSoundInfo.XComTacticalSoundInfo
  • Default__XComTacticalSoundInfo_Names.XComTacticalSoundInfo_Names
  • Default__XComTacticalSoundManager.XComTacticalSoundManager
  • Default__XComTank.XComTank
  • Default__XComTank2.XComTank2
  • Default__XComTank3.XComTank3
  • Default__XComThinMan.XComThinMan
  • Default__XComTraceManager.XComTraceManager
  • Default__XComTutorialRoomBorder.XComTutorialRoomBorder
  • Default__XComUIBroadcastAnchoredMessage.XComUIBroadcastAnchoredMessage
  • Default__XComUIBroadcastMessage.XComUIBroadcastMessage
  • Default__XComUIBroadcastMessage_ExpandUnitNameString.XComUIBroadcastMessage_ExpandUnitNameString
  • Default__XComUIBroadcastMessage_UnitBleedingOut.XComUIBroadcastMessage_UnitBleedingOut
  • Default__XComUIBroadcastMessageBase.XComUIBroadcastMessageBase
  • Default__XComUIBroadcastWorldMessage.XComUIBroadcastWorldMessage
  • Default__XComUIBroadcastWorldMessage_AbilityTargetMessage.XComUIBroadcastWorldMessage_AbilityTargetMessage
  • Default__XComUIBroadcastWorldMessage_DamageDisplay.XComUIBroadcastWorldMessage_DamageDisplay
  • Default__XComUIBroadcastWorldMessage_ErrAbilityFail.XComUIBroadcastWorldMessage_ErrAbilityFail
  • Default__XComUIBroadcastWorldMessage_HoverFuel.XComUIBroadcastWorldMessage_HoverFuel
  • Default__XComUIBroadcastWorldMessage_SentinelFlyover.XComUIBroadcastWorldMessage_SentinelFlyover
  • Default__XComUIBroadcastWorldMessage_UnexpandedLocalizedString.XComUIBroadcastWorldMessage_UnexpandedLocalizedString
  • Default__XComUIBroadcastWorldMessage_UnitReflectedAttack.XComUIBroadcastWorldMessage_UnitReflectedAttack
  • Default__XComUIBroadcastWorldMessage_WeaponOverheated.XComUIBroadcastWorldMessage_WeaponOverheated
  • Default__XComUICollection.XComUICollection
  • Default__XComUnitPawn.XComUnitPawn
  • Default__XComUnitPawnNativeBase.XComUnitPawnNativeBase
  • Default__XComVis.XComVis
  • Default__XComVolumeDuckingMgr.XComVolumeDuckingMgr
  • Default__XComWaitCondition_ActorPos.XComWaitCondition_ActorPos
  • Default__XComWaitCondition_AlienSquadReady.XComWaitCondition_AlienSquadReady
  • Default__XComWaitCondition_And.XComWaitCondition_And
  • Default__XComWaitCondition_BattleRunning.XComWaitCondition_BattleRunning
  • Default__XComWaitCondition_DistanceCheck.XComWaitCondition_DistanceCheck
  • Default__XComWaitCondition_InteractPoints.XComWaitCondition_InteractPoints
  • Default__XComWaitCondition_NarrativesLoading.XComWaitCondition_NarrativesLoading
  • Default__XComWaitCondition_NarrativesPlaying.XComWaitCondition_NarrativesPlaying
  • Default__XComWaitCondition_Or.XComWaitCondition_Or
  • Default__XComWaitCondition_SelectedUnitPos.XComWaitCondition_SelectedUnitPos
  • Default__XComWaitCondition_UnitAction.XComWaitCondition_UnitAction
  • Default__XComWaitCondition_UnitHasAction.XComWaitCondition_UnitHasAction
  • Default__XComWaitCondition_UnitHasFired.XComWaitCondition_UnitHasFired
  • Default__XComWaitCondition_UnitHasSelectedOtherUnit.XComWaitCondition_UnitHasSelectedOtherUnit
  • Default__XComWaitCondition_UnitMoving.XComWaitCondition_UnitMoving
  • Default__XComWaitCondition_UnitSelected.XComWaitCondition_UnitSelected
  • Default__XComWaitCondition_WaitForGlamCam.XComWaitCondition_WaitForGlamCam
  • Default__XComWaitCondtion_MovementCursorPos.XComWaitCondtion_MovementCursorPos
  • Default__XComWaypointActor.XComWaypointActor
  • Default__XComWeapon.XComWeapon
  • Default__XComWeaponComponent.XComWeaponComponent
  • Default__XComWeaponComponent_Grenade.XComWeaponComponent_Grenade
  • Default__XComWeaponComponent_Melee.XComWeaponComponent_Melee
  • Default__XComWeaponComponent_Projectile.XComWeaponComponent_Projectile
  • Default__XComWeaponComponent_Shotgun.XComWeaponComponent_Shotgun
  • Default__XComWeaponSwapVolume.XComWeaponSwapVolume
  • Default__XComWeatherControl.XComWeatherControl
  • Default__XComWeatherDecalActor.XComWeatherDecalActor
  • Default__XComWeatherLight.XComWeatherLight
  • Default__XComWeatherPointLight.XComWeatherPointLight
  • Default__XComWeatherSpotLight.XComWeatherSpotLight
  • Default__XComWorldData.XComWorldData
  • Default__XComWorldDataRenderingComponent.XComWorldDataRenderingComponent
  • Default__XComZombie.XComZombie
  • Default__XComZombieManager.XComZombieManager
  • Default__XG3DInterface.XG3DInterface
  • Default__XGAbility.XGAbility
  • Default__XGAbility_Ascend.XGAbility_Ascend
  • Default__XGAbility_BullRush.XGAbility_BullRush
  • Default__XGAbility_ClusterBomb.XGAbility_ClusterBomb
  • Default__XGAbility_Descend.XGAbility_Descend
  • Default__XGAbility_DisablingShot.XGAbility_DisablingShot
  • Default__XGAbility_FlareShot.XGAbility_FlareShot
  • Default__XGAbility_Fly.XGAbility_Fly
  • Default__XGAbility_GameCore.XGAbility_GameCore
  • Default__XGAbility_Grapple.XGAbility_Grapple
  • Default__XGAbility_Launch.XGAbility_Launch
  • Default__XGAbility_Move.XGAbility_Move
  • Default__XGAbility_PrecisionShot.XGAbility_PrecisionShot
  • Default__XGAbility_PsiInspiration.XGAbility_PsiInspiration
  • Default__XGAbility_RapidFire.XGAbility_RapidFire
  • Default__XGAbility_Rift.XGAbility_Rift
  • Default__XGAbility_ShredderRocket.XGAbility_ShredderRocket
  • Default__XGAbility_Sprint.XGAbility_Sprint
  • Default__XGAbility_Targeted.XGAbility_Targeted
  • Default__XGAbilityTag.XGAbilityTag
  • Default__XGAbilityTree.XGAbilityTree
  • Default__XGAction.XGAction
  • Default__XGAction_ApplyAbilityEffect_Hidden.XGAction_ApplyAbilityEffect_Hidden
  • Default__XGAction_Base.XGAction_Base
  • Default__XGAction_BecomePossessed.XGAction_BecomePossessed
  • Default__XGAction_BecomeUnPossessed.XGAction_BecomeUnPossessed
  • Default__XGAction_BeginMove.XGAction_BeginMove
  • Default__XGAction_Berserk.XGAction_Berserk
  • Default__XGAction_BloodCall.XGAction_BloodCall
  • Default__XGAction_ChryssalidBirth_Alien.XGAction_ChryssalidBirth_Alien
  • Default__XGAction_ChryssalidBirth_Victim.XGAction_ChryssalidBirth_Victim
  • Default__XGAction_ChryssalidBite.XGAction_ChryssalidBite
  • Default__XGAction_ChryssalidBitten.XGAction_ChryssalidBitten
  • Default__XGAction_Climb.XGAction_Climb
  • Default__XGAction_ClimbLadder.XGAction_ClimbLadder
  • Default__XGAction_ClimbOnto.XGAction_ClimbOnto
  • Default__XGAction_ClimbOver.XGAction_ClimbOver
  • Default__XGAction_Close.XGAction_Close
  • Default__XGAction_CriticallyWounded.XGAction_CriticallyWounded
  • Default__XGAction_Death.XGAction_Death
  • Default__XGAction_DropDown.XGAction_DropDown
  • Default__XGAction_EndMove.XGAction_EndMove
  • Default__XGAction_Equip.XGAction_Equip
  • Default__XGAction_Fire.XGAction_Fire
  • Default__XGAction_FireImmediate.XGAction_FireImmediate
  • Default__XGAction_FireOverwatchExecuting.XGAction_FireOverwatchExecuting
  • Default__XGAction_FirePsi.XGAction_FirePsi
  • Default__XGAction_FirePsiImmediate.XGAction_FirePsiImmediate
  • Default__XGAction_FlightToggled.XGAction_FlightToggled
  • Default__XGAction_HearSound.XGAction_HearSound
  • Default__XGAction_HunkerDown.XGAction_HunkerDown
  • Default__XGAction_Idle.XGAction_Idle
  • Default__XGAction_Interact.XGAction_Interact
  • Default__XGAction_JetMove.XGAction_JetMove
  • Default__XGAction_JumpUp.XGAction_JumpUp
  • Default__XGAction_Launch.XGAction_Launch
  • Default__XGAction_MatineeControlled.XGAction_MatineeControlled
  • Default__XGAction_MindMergeReceive.XGAction_MindMergeReceive
  • Default__XGAction_MindMergeWaitingForDeath.XGAction_MindMergeWaitingForDeath
  • Default__XGAction_Move_Direct.XGAction_Move_Direct
  • Default__XGAction_MutonBeatDown.XGAction_MutonBeatDown
  • Default__XGAction_MutonBeatenDown.XGAction_MutonBeatenDown
  • Default__XGAction_NarrativeLookAt.XGAction_NarrativeLookAt
  • Default__XGAction_Overwatch.XGAction_Overwatch
  • Default__XGAction_Path.XGAction_Path
  • Default__XGAction_Path_AI.XGAction_Path_AI
  • Default__XGAction_Path_ClientProxy.XGAction_Path_ClientProxy
  • Default__XGAction_RecoverFromCriticallyWounded.XGAction_RecoverFromCriticallyWounded
  • Default__XGAction_ReflectAttack.XGAction_ReflectAttack
  • Default__XGAction_Reload.XGAction_Reload
  • Default__XGAction_RemoveAbilityEffect_Hidden.XGAction_RemoveAbilityEffect_Hidden
  • Default__XGAction_RMA_ActionAnim.XGAction_RMA_ActionAnim
  • Default__XGAction_SeeEnemy.XGAction_SeeEnemy
  • Default__XGAction_TakeDamage.XGAction_TakeDamage
  • Default__XGAction_Teleport.XGAction_Teleport
  • Default__XGAction_Turn.XGAction_Turn
  • Default__XGAction_Unequip.XGAction_Unequip
  • Default__XGAction_Wait.XGAction_Wait
  • Default__XGAction_ZombieGetUp.XGAction_ZombieGetUp
  • Default__XGActionQueue.XGActionQueue
  • Default__XGAIAbilityDM.XGAIAbilityDM
  • Default__XGAIAbilityRules.XGAIAbilityRules
  • Default__XGAIBehavior.XGAIBehavior
  • Default__XGAIBehavior_Chryssalid.XGAIBehavior_Chryssalid
  • Default__XGAIBehavior_Civilian.XGAIBehavior_Civilian
  • Default__XGAIBehavior_Cyberdisc.XGAIBehavior_Cyberdisc
  • Default__XGAIBehavior_Directed.XGAIBehavior_Directed
  • Default__XGAIBehavior_Elder.XGAIBehavior_Elder
  • Default__XGAIBehavior_Floater.XGAIBehavior_Floater
  • Default__XGAIBehavior_FloaterHeavy.XGAIBehavior_FloaterHeavy
  • Default__XGAIBehavior_FlyingUnit.XGAIBehavior_FlyingUnit
  • Default__XGAIBehavior_Muton.XGAIBehavior_Muton
  • Default__XGAIBehavior_MutonBerserker.XGAIBehavior_MutonBerserker
  • Default__XGAIBehavior_MutonElite.XGAIBehavior_MutonElite
  • Default__XGAIBehavior_Psi.XGAIBehavior_Psi
  • Default__XGAIBehavior_Sectoid.XGAIBehavior_Sectoid
  • Default__XGAIBehavior_SectoidCommander.XGAIBehavior_SectoidCommander
  • Default__XGAIBehavior_Sectopod.XGAIBehavior_Sectopod
  • Default__XGAIBehavior_SectopodDrone.XGAIBehavior_SectopodDrone
  • Default__XGAIBehavior_Survivor.XGAIBehavior_Survivor
  • Default__XGAIBehavior_ThinMan.XGAIBehavior_ThinMan
  • Default__XGAIBehavior_Zombie.XGAIBehavior_Zombie
  • Default__XGAIChryssalidEgg.XGAIChryssalidEgg
  • Default__XGAIPlayer.XGAIPlayer
  • Default__XGAIPlayer_Animal.XGAIPlayer_Animal
  • Default__XGAIPlayerOvermindHandler.XGAIPlayerOvermindHandler
  • Default__XGAISightManager.XGAISightManager
  • Default__XGAnimalSightManager.XGAnimalSightManager
  • Default__XGArmor.XGArmor
  • Default__XGArmor_Chryssalid.XGArmor_Chryssalid
  • Default__XGArmor_Cyberdisc.XGArmor_Cyberdisc
  • Default__XGArmor_Elder.XGArmor_Elder
  • Default__XGArmor_Floater.XGArmor_Floater
  • Default__XGArmor_LevelIIILight.XGArmor_LevelIIILight
  • Default__XGArmor_LevelIIIMedium.XGArmor_LevelIIIMedium
  • Default__XGArmor_LevelIIIMediumAir.XGArmor_LevelIIIMediumAir
  • Default__XGArmor_LevelIILight.XGArmor_LevelIILight
  • Default__XGArmor_LevelIIMedium.XGArmor_LevelIIMedium
  • Default__XGArmor_LevelILight.XGArmor_LevelILight
  • Default__XGArmor_LevelIMedium.XGArmor_LevelIMedium
  • Default__XGArmor_Magus.XGArmor_Magus
  • Default__XGArmor_Muton.XGArmor_Muton
  • Default__XGArmor_Outsider.XGArmor_Outsider
  • Default__XGArmor_Psionic.XGArmor_Psionic
  • Default__XGArmor_Sectoid.XGArmor_Sectoid
  • Default__XGArmor_Sectopod.XGArmor_Sectopod
  • Default__XGArmor_SectopodDrone.XGArmor_SectopodDrone
  • Default__XGArmor_SHIV.XGArmor_SHIV
  • Default__XGArmor_SHIV2.XGArmor_SHIV2
  • Default__XGArmor_SHIV3.XGArmor_SHIV3
  • Default__XGArmor_ThinMan.XGArmor_ThinMan
  • Default__XGArmor_Zombie.XGArmor_Zombie
  • Default__XGArmorNativeBase.XGArmorNativeBase
  • Default__XGBattle.XGBattle
  • Default__XGBattle_MP.XGBattle_MP
  • Default__XGBattle_SP.XGBattle_SP
  • Default__XGBattle_SPAssault.XGBattle_SPAssault
  • Default__XGBattle_SPDebug.XGBattle_SPDebug
  • Default__XGBattle_SPStreetSwarm.XGBattle_SPStreetSwarm
  • Default__XGBattle_SPSwarm.XGBattle_SPSwarm
  • Default__XGBattle_SPTerror.XGBattle_SPTerror
  • Default__XGBattle_SPTunnelSwarm.XGBattle_SPTunnelSwarm
  • Default__XGBattleDesc.XGBattleDesc
  • Default__XGBattleDesc_MP.XGBattleDesc_MP
  • Default__XGBattleResult.XGBattleResult
  • Default__XGBattleResult_MP.XGBattleResult_MP
  • Default__XGBattleResult_SP.XGBattleResult_SP
  • Default__XGBuildingVisParam.XGBuildingVisParam
  • Default__XGBulletTag.XGBulletTag
  • Default__XGCameraView.XGCameraView
  • Default__XGCameraView_Aiming.XGCameraView_Aiming
  • Default__XGCameraView_AimingThirdPerson.XGCameraView_AimingThirdPerson
  • Default__XGCameraView_Cinematic.XGCameraView_Cinematic
  • Default__XGCameraView_Cursor.XGCameraView_Cursor
  • Default__XGCameraView_Firing.XGCameraView_Firing
  • Default__XGCameraView_Midpoint.XGCameraView_Midpoint
  • Default__XGCameraView_Moving.XGCameraView_Moving
  • Default__XGCameraView_Scroll.XGCameraView_Scroll
  • Default__XGCameraView_Unit.XGCameraView_Unit
  • Default__XGCharacter.XGCharacter
  • Default__XGCharacter_BattleScanner.XGCharacter_BattleScanner
  • Default__XGCharacter_Chryssalid.XGCharacter_Chryssalid
  • Default__XGCharacter_Civilian.XGCharacter_Civilian
  • Default__XGCharacter_Cyberdisc.XGCharacter_Cyberdisc
  • Default__XGCharacter_Elder.XGCharacter_Elder
  • Default__XGCharacter_EtherealUber.XGCharacter_EtherealUber
  • Default__XGCharacter_Floater.XGCharacter_Floater
  • Default__XGCharacter_Floater_Heavy.XGCharacter_Floater_Heavy
  • Default__XGCharacter_Muton.XGCharacter_Muton
  • Default__XGCharacter_Muton_Berserker.XGCharacter_Muton_Berserker
  • Default__XGCharacter_Muton_Elite.XGCharacter_Muton_Elite
  • Default__XGCharacter_Outsider.XGCharacter_Outsider
  • Default__XGCharacter_Reaper.XGCharacter_Reaper
  • Default__XGCharacter_Sectoid.XGCharacter_Sectoid
  • Default__XGCharacter_Sectoid_Commander.XGCharacter_Sectoid_Commander
  • Default__XGCharacter_Sectopod.XGCharacter_Sectopod
  • Default__XGCharacter_SectopodDrone.XGCharacter_SectopodDrone
  • Default__XGCharacter_Soldier.XGCharacter_Soldier
  • Default__XGCharacter_Tank.XGCharacter_Tank
  • Default__XGCharacter_ThinMan.XGCharacter_ThinMan
  • Default__XGCharacter_Zombie.XGCharacter_Zombie
  • Default__XGCharacterGenerator.XGCharacterGenerator
  • Default__XGDeployAI.XGDeployAI
  • Default__XGDropshipCargoInfo.XGDropshipCargoInfo
  • Default__XGEnemy.XGEnemy
  • Default__XGEnemyPod.XGEnemyPod
  • Default__XGEnemyUnit.XGEnemyUnit
  • Default__XGGameCoreTag.XGGameCoreTag
  • Default__XGGameData.XGGameData
  • Default__XGHuntTarget.XGHuntTarget
  • Default__XGInventory.XGInventory
  • Default__XGInventoryItem.XGInventoryItem
  • Default__XGInventoryNativeBase.XGInventoryNativeBase
  • Default__XGInventorySlot.XGInventorySlot
  • Default__XGInventorySlotNativeBase.XGInventorySlotNativeBase
  • Default__XGItem.XGItem
  • Default__XGItemCards.XGItemCards
  • Default__XGItemLibrary.XGItemLibrary
  • Default__XGLayout.XGLayout
  • Default__XGLevel.XGLevel
  • Default__XGLevelNativeBase.XGLevelNativeBase
  • Default__XGLoadout.XGLoadout
  • Default__XGLoadoutInstances.XGLoadoutInstances
  • Default__XGLoadoutMgr.XGLoadoutMgr
  • Default__XGLocalizeContext.XGLocalizeContext
  • Default__XGLocalizeTag.XGLocalizeTag
  • Default__XGManeuver.XGManeuver
  • Default__XGManeuver_Act.XGManeuver_Act
  • Default__XGManeuver_Move.XGManeuver_Move
  • Default__XGNarrative.XGNarrative
  • Default__XGNarrativeUI.XGNarrativeUI
  • Default__XGNetExecActionQueue.XGNetExecActionQueue
  • Default__XGOvermind.XGOvermind
  • Default__XGOvermindActor.XGOvermindActor
  • Default__XGParamTag.XGParamTag
  • Default__XGPlayer.XGPlayer
  • Default__XGPlayer_MP.XGPlayer_MP
  • Default__XGPlayerNativeBase.XGPlayerNativeBase
  • Default__XGPod.XGPod
  • Default__XGProjectileManager.XGProjectileManager
  • Default__XGRecapSaveData.XGRecapSaveData
  • Default__XGSetupPhaseManagerBase.XGSetupPhaseManagerBase
  • Default__XGSightManager.XGSightManager
  • Default__XGSightManagerNativeBase.XGSightManagerNativeBase
  • Default__XGSoldierTag.XGSoldierTag
  • Default__XGSquad.XGSquad
  • Default__XGSquadNativeBase.XGSquadNativeBase
  • Default__XGSummaryUI.XGSummaryUI
  • Default__XGTactic.XGTactic
  • Default__XGTactic_Fight.XGTactic_Fight
  • Default__XGTactic_Hunt.XGTactic_Hunt
  • Default__XGTactic_Lurk.XGTactic_Lurk
  • Default__XGTactic_Patrol.XGTactic_Patrol
  • Default__XGTactic_Retreat.XGTactic_Retreat
  • Default__XGTactic_Reveal.XGTactic_Reveal
  • Default__XGTacticalGameCore.XGTacticalGameCore
  • Default__XGTacticalGameCoreData.XGTacticalGameCoreData
  • Default__XGTacticalGameCoreNativeBase.XGTacticalGameCoreNativeBase
  • Default__XGTacticalScreenMgr.XGTacticalScreenMgr
  • Default__XGUnit.XGUnit
  • Default__XGUnitFlyingRing.XGUnitFlyingRing
  • Default__XGUnitNativeBase.XGUnitNativeBase
  • Default__XGVolume.XGVolume
  • Default__XGVolume_DamageOverTimeReplicationInfo.XGVolume_DamageOverTimeReplicationInfo
  • Default__XGVolumeMgr.XGVolumeMgr
  • Default__XGWeapon.XGWeapon
  • Default__XGWeapon_AlienGrenade.XGWeapon_AlienGrenade
  • Default__XGWeapon_AlloyCannon.XGWeapon_AlloyCannon
  • Default__XGWeapon_ArcThrower.XGWeapon_ArcThrower
  • Default__XGWeapon_AssaultRifle.XGWeapon_AssaultRifle
  • Default__XGWeapon_BattleScanner.XGWeapon_BattleScanner
  • Default__XGWeapon_BlasterLauncher.XGWeapon_BlasterLauncher
  • Default__XGWeapon_ChitinPlating.XGWeapon_ChitinPlating
  • Default__XGWeapon_ChryssalidClaw.XGWeapon_ChryssalidClaw
  • Default__XGWeapon_CombatStims.XGWeapon_CombatStims
  • Default__XGWeapon_Cyberdisc.XGWeapon_Cyberdisc
  • Default__XGWeapon_CyberdiscGrenade.XGWeapon_CyberdiscGrenade
  • Default__XGWeapon_DroneBeam.XGWeapon_DroneBeam
  • Default__XGWeapon_EtherealWeapon.XGWeapon_EtherealWeapon
  • Default__XGWeapon_FlashBang.XGWeapon_FlashBang
  • Default__XGWeapon_FloaterGrenade.XGWeapon_FloaterGrenade
  • Default__XGWeapon_FragGrenade.XGWeapon_FragGrenade
  • Default__XGWeapon_Grapple.XGWeapon_Grapple
  • Default__XGWeapon_HeavyLaser.XGWeapon_HeavyLaser
  • Default__XGWeapon_HeavyPlasma.XGWeapon_HeavyPlasma
  • Default__XGWeapon_HeavyPlasma_Floater.XGWeapon_HeavyPlasma_Floater
  • Default__XGWeapon_HeavyPlasma_Muton.XGWeapon_HeavyPlasma_Muton
  • Default__XGWeapon_LaserAssaultGun.XGWeapon_LaserAssaultGun
  • Default__XGWeapon_LaserAssaultRifle.XGWeapon_LaserAssaultRifle
  • Default__XGWeapon_LaserPistol.XGWeapon_LaserPistol
  • Default__XGWeapon_LaserSniperRifle.XGWeapon_LaserSniperRifle
  • Default__XGWeapon_Medikit.XGWeapon_Medikit
  • Default__XGWeapon_MindShield.XGWeapon_MindShield
  • Default__XGWeapon_Minigun.XGWeapon_Minigun
  • Default__XGWeapon_MutonBlade.XGWeapon_MutonBlade
  • Default__XGWeapon_MutonGrenade.XGWeapon_MutonGrenade
  • Default__XGWeapon_OutsiderWeapon.XGWeapon_OutsiderWeapon
  • Default__XGWeapon_Pistol.XGWeapon_Pistol
  • Default__XGWeapon_Plague.XGWeapon_Plague
  • Default__XGWeapon_PlasmaAssaultRifle.XGWeapon_PlasmaAssaultRifle
  • Default__XGWeapon_PlasmaAssaultRifle_Muton.XGWeapon_PlasmaAssaultRifle_Muton
  • Default__XGWeapon_PlasmaLightRifle.XGWeapon_PlasmaLightRifle
  • Default__XGWeapon_PlasmaLightRifle_Floater.XGWeapon_PlasmaLightRifle_Floater
  • Default__XGWeapon_PlasmaLightRifle_Muton.XGWeapon_PlasmaLightRifle_Muton
  • Default__XGWeapon_PlasmaLightRifle_ThinMan.XGWeapon_PlasmaLightRifle_ThinMan
  • Default__XGWeapon_PlasmaPistol.XGWeapon_PlasmaPistol
  • Default__XGWeapon_PlasmaPistolSectoid.XGWeapon_PlasmaPistolSectoid
  • Default__XGWeapon_PlasmaSniperRifle.XGWeapon_PlasmaSniperRifle
  • Default__XGWeapon_PsiAmp.XGWeapon_PsiAmp
  • Default__XGWeapon_PsiGrenade.XGWeapon_PsiGrenade
  • Default__XGWeapon_ReinforcedArmor.XGWeapon_ReinforcedArmor
  • Default__XGWeapon_RocketLauncher.XGWeapon_RocketLauncher
  • Default__XGWeapon_SectoidGrenade.XGWeapon_SectoidGrenade
  • Default__XGWeapon_SectopodArm.XGWeapon_SectopodArm
  • Default__XGWeapon_SectopodCannon.XGWeapon_SectopodCannon
  • Default__XGWeapon_SectopodChestCannon.XGWeapon_SectopodChestCannon
  • Default__XGWeapon_SectopodClusterBomb.XGWeapon_SectopodClusterBomb
  • Default__XGWeapon_Shiv_Laser.XGWeapon_Shiv_Laser
  • Default__XGWeapon_Shiv_Minigun.XGWeapon_Shiv_Minigun
  • Default__XGWeapon_Shiv_Plasma.XGWeapon_Shiv_Plasma
  • Default__XGWeapon_Shiv_Sentry.XGWeapon_Shiv_Sentry
  • Default__XGWeapon_Shotgun.XGWeapon_Shotgun
  • Default__XGWeapon_SmokeGrenade.XGWeapon_SmokeGrenade
  • Default__XGWeapon_SniperRifle.XGWeapon_SniperRifle
  • Default__XGWeapon_SoldierNoWeapon.XGWeapon_SoldierNoWeapon
  • Default__XGWeapon_TargetingModule.XGWeapon_TargetingModule
  • Default__XGWeapon_ThinManGrenade.XGWeapon_ThinManGrenade
  • Default__XGWeapon_ZombieFist.XGWeapon_ZombieFist
  • Default__XGWeaponTag.XGWeaponTag
  • Default__XLocalizedData.XLocalizedData
  • DelayedOverwatch.Class
  • destroyedbuilding_a.Package
  • Destructible.Class
  • DirectionalLightMovable.Class
  • EffectCue.Class
  • epacePackage.Package
  • ExportTable.txt
  • EXT_PROP_Powerlines.Package
  • FX_Alien_Air_Lift.Package
  • FX_AlienEnvironment_B.Package
  • FX_CHA_SectopodDrone.Package
  • FX_Psionics_Ethereal.Package
  • FX_Psionics_Soldier.Package
  • FX_Shaders.Package
  • FX_Shared.Package
  • FX_Shared_A.Package
  • FX_Shared_B.Package
  • FX_Shared_C.Package
  • FX_Soldier_Abilities.Package
  • FX_Visibility.Package
  • FX_Weather.Package
  • FX_WP_AssaultRifle.Package
  • FX_WP_Grenade.Package
  • FX_WP_TargetPainter.Package
  • GEN_MaterialParents.Package
  • GenericHitEffect.Class
  • gfxInterfaceMgr.Package
  • Helpers.Class
  • HQ_RoomBorderFX.Package
  • IMouseInteractionInterface.Class
  • ImportTable.txt
  • IScreenMgrInterface.Class
  • IXComBuildingVisInterface.Class
  • Level_Design_Construction_Kit.Package
  • MarcPackage.Package
  • NameTable.txt
  • NarrativeMoment.Package
  • ParticleModuleLocationCamera.Class
  • ParticleModuleLocationPrimitiveBox.Class
  • ParticleModuleParameterDynamicModulator.Class
  • ParticleModuleSizeByDistance.Class
  • ParticleModuleTypeDataCamera.Class
  • ParticleModuleTypeDataLight.Class
  • ParticleModuleVelocityMag.Class
  • PhysicalMaterials.Package
  • PointInSpace.Class
  • PUIOvermind.Class
  • ScriptSceneView.Class
  • SeqAct_AbortCurrentAction.Class
  • SeqAct_ActivateInputGateSystem.Class
  • SeqAct_ActivateNarrative.Class
  • SeqAct_AddVisibilityMapViewer.Class
  • SeqAct_AlienContent_Clear.Class
  • SeqAct_AlienContent_Request.Class
  • SeqAct_AllowAlienDamage.Class
  • SeqAct_AllowFiring.Class
  • SeqAct_CantBeHurt.Class
  • SeqAct_CantLose.Class
  • SeqAct_ChangeBehavior.Class
  • SeqAct_ChangeSightRadius.Class
  • SeqAct_CleanUpLevel.Class
  • SeqAct_CombatMusic.Class
  • SeqAct_CustomUnitFlag.Class
  • SeqAct_DelayVictory.Class
  • SeqAct_DestroyGameplayVolume.Class
  • SeqAct_DisableButtons.Class
  • SeqAct_DisableDirectedExperience.Class
  • SeqAct_DisableInteractiveActor.Class
  • SeqAct_DisplayUIArrowPointingTo2DLoc.Class
  • SeqAct_DisplayUIArrowPointingToActor.Class
  • SeqAct_DisplayUIHelp.Class
  • SeqAct_DisplayUIMessageBox.Class
  • SeqAct_DisplayUIMessageBoxNamed.Class
  • SeqAct_DisplayUIMessageBoxTimed.Class
  • SeqAct_DisplayUISpecialMissionObjective.Class
  • SeqAct_DisplayUISpecialMissionObjectivesController.Class
  • SeqAct_DisplayUISpecialMissionTimer.Class
  • SeqAct_DisplayUIWorldMessageBoxTimed.Class
  • SeqAct_DTEFromSave.Class
  • SeqAct_EnableButtons.Class
  • SeqAct_EnableRushGlamCam.Class
  • SeqAct_EndDialogue.Class
  • SeqAct_EndSubSequence.Class
  • SeqAct_EnemyEndTurn.Class
  • SeqAct_FireUnrealCommand.Class
  • SeqAct_ForceLOD.Class
  • SeqAct_GetActiveUnit.Class
  • SeqAct_GetDTESeqNum.Class
  • SeqAct_GetEnemyToTarget.Class
  • SeqAct_GetLocation.Class
  • SeqAct_GetSquadMember.Class
  • SeqAct_GetSquadMemberCount.Class
  • SeqAct_GetTargetMesh.Class
  • SeqAct_GetTargetUnit.Class
  • SeqAct_GetValidCameras.Class
  • SeqAct_GetVeteran.Class
  • SeqAct_GetWeaponUsed.Class
  • SeqAct_GiveItems.Class
  • SeqAct_HasInteractionPoints.Class
  • SeqAct_HideUIWorldMessageBoxTimed.Class
  • SeqAct_HunkerDown.Class
  • SeqAct_IsSelectedUnit.Class
  • SeqAct_IsTutorial.Class
  • SeqAct_IsUnitOutside.Class
  • SeqAct_JumpToDTESequenceIndex.Class
  • SeqAct_KillUnit.Class
  • SeqAct_LockUnitSelection.Class
  • SeqAct_LoseBattle.Class
  • SeqAct_MathOperations.Class
  • SeqAct_MoveToLocation.Class
  • SeqAct_OverWatch.Class
  • SeqAct_PlayNextDialogueLine.Class
  • SeqAct_PlayRoomSequence.Class
  • SeqAct_PreloadNarrative.Class
  • SeqAct_Ragdoll.Class
  • SeqAct_RebuildWorldData.Class
  • SeqAct_RemoveActor.Class
  • SeqAct_RemoveVisibilityMapViewer.Class
  • SeqAct_RequestMoveTo.Class
  • SeqAct_RespawnAlienPod.Class
  • SeqAct_RespawnAlienPod_LastKilled.Class
  • SeqAct_RestoreRocketLauncher.Class
  • SeqAct_RestrictMovementCursor.Class
  • SeqAct_RestrictMovementCursorToCover.Class
  • SeqAct_SaveLoadData.Class
  • SeqAct_ScreenFadeToGame.Class
  • SeqAct_SetActiveDirectedExperience.Class
  • SeqAct_SetCyberdiscState.Class
  • SeqAct_SetDirectedBehavior.Class
  • SeqAct_SetDTESequenceIndex.Class
  • SeqAct_SetEnemyPosition.Class
  • SeqAct_SetGameSpeed.Class
  • SeqAct_SetInputGate.Class
  • SeqAct_SetInWater.Class
  • SeqAct_SetRadius.Class
  • SeqAct_SetTutorial.Class
  • SeqAct_SetUnitFlagScale.Class
  • SeqAct_SetUnitSelection.Class
  • SeqAct_SetUnitTarget.Class
  • SeqAct_ShootAtLocation.Class
  • SeqAct_ShowWaypoint.Class
  • SeqAct_SkipAI.Class
  • SeqAct_SoldierChatter.Class
  • SeqAct_SpawnAlien.Class
  • SeqAct_SpawnCivilian.Class
  • SeqAct_SpawnGameplayVolume.Class
  • SeqAct_SpawnUnit.Class
  • SeqAct_SpecialMissionHandler_GotoState.Class
  • SeqAct_SpecialMissionHandler_Initialize.Class
  • SeqAct_SpecialMissionHandler_SetObjectiveText.Class
  • SeqAct_StopCameraLookAt.Class
  • SeqAct_SwapTeams.Class
  • SeqAct_TacticalMouseControls.Class
  • SeqAct_TeleportTo.Class
  • SeqAct_TeleportWithAim.Class
  • SeqAct_ToggleAmbience.Class
  • SeqAct_ToggleBuildingReveal.Class
  • SeqAct_ToggleCameraWaitFlag.Class
  • SeqAct_ToggleHUDElements.Class
  • SeqAct_ToggleLevelBorder.Class
  • SeqAct_ToggleUIVisibility.Class
  • SeqAct_ToggleUnitFlags.Class
  • SeqAct_TutorialCoverLogic.Class
  • SeqAct_UnitLightingChannels.Class
  • SeqAct_UnitSpeak.Class
  • SeqAct_UnlockUnitSelection.Class
  • SeqAct_UnrestrictMovementCursor.Class
  • SeqAct_ViewActiveUnit.Class
  • SeqAct_WaitForBattleRunning.Class
  • SeqAct_WaitForCamera.Class
  • SeqAct_WaitForChangeCameraAngle.Class
  • SeqAct_WaitForLevelVisible.Class
  • SeqAct_WaitForMouseControls.Class
  • SeqAct_WinBattleIfHuman.Class
  • SeqAct_WoundUnit.Class
  • SeqAct_XComCameraLookAt.Class
  • SeqAct_XComIgnoreMoralEvents.Class
  • SeqAct_XComPawnToUnit.Class
  • SeqAct_XComSetUnitName.Class
  • SeqAct_XComSetupUnitForMatinee.Class
  • SeqAct_XComWaitCondition.Class
  • SeqAct_XGUnitToPawn.Class
  • SeqAct_YawCamera.Class
  • SeqAct_ZoomCamera.Class
  • SeqAct_ZoomToObject.Class
  • SeqCond_HasFiredRocketLauncher.Class
  • SeqCond_IsAliveAndWell.Class
  • SeqCond_IsCameraActive.Class
  • SeqCond_IsHuman.Class
  • SeqCond_IsInCinematicMode.Class
  • SeqCond_SquadIsAllShivs.Class
  • SeqCond_SwitchString.Class
  • SeqEvent_AlienSquadTerminated.Class
  • SeqEvent_BeginSubSequence.Class
  • SeqEvent_DestructibleStatusChanged.Class
  • SeqEvent_DynamicAlienSpawned.Class
  • SeqEvent_HQUnits.Class
  • SeqEvent_MissionControl.Class
  • SeqEvent_OnActivatedGrenade.Class
  • SeqEvent_OnActivatedRocketLauncher.Class
  • SeqEvent_OnActivatePod.Class
  • SeqEvent_OnAlienBeginTurn.Class
  • SeqEvent_OnAlienEndingTurn.Class
  • SeqEvent_OnAlienPodKilled.Class
  • SeqEvent_OnArtilleryStrike.Class
  • SeqEvent_OnCamCageTest.Class
  • SeqEvent_OnChangeWeapon.Class
  • SeqEvent_OnCivilianBeginTurn.Class
  • SeqEvent_OnCivilianEndingTurn.Class
  • SeqEvent_OnCriticalWounding.Class
  • SeqEvent_OnCursorChangedIndoors.Class
  • SeqEvent_OnDemoEnding.Class
  • SeqEvent_OnDTELoaded.Class
  • SeqEvent_OnFireUponUnit.Class
  • SeqEvent_OnInvalidMovement.Class
  • SeqEvent_OnKismetDataSerialized.Class
  • SeqEvent_OnMatineeCameraTriggered.Class
  • SeqEvent_OnMissionVictory.Class
  • SeqEvent_OnMoveUnit.Class
  • SeqEvent_OnOverwatch.Class
  • SeqEvent_OnPathConnection.Class
  • SeqEvent_OnPlayerBeginTurn.Class
  • SeqEvent_OnPlayerDamaged.Class
  • SeqEvent_OnPlayerEndingTurn.Class
  • SeqEvent_OnPlayerKilledBy.Class
  • SeqEvent_OnPlayerTriedToFire.Class
  • SeqEvent_OnPlayerUsedAllActions.Class
  • SeqEvent_OnReceiveUnrealCommand.Class
  • SeqEvent_OnRevealPod.Class
  • SeqEvent_OnStrategyRoomEntered.Class
  • SeqEvent_OnStrategyRoomExited.Class
  • SeqEvent_OnTacticalIntro.Class
  • SeqEvent_OnUFOSpotted.Class
  • SeqEvent_OnUnitChanged.Class
  • SeqEvent_OnUnitChangedIndoors.Class
  • SeqEvent_OnUnitKilled.Class
  • SeqEvent_OnUnitOffScreen.Class
  • SeqEvent_OnUnitSpawned.Class
  • SeqEvent_OnUsedAmmo.Class
  • SeqEvent_RoamingAlienNumberSet.Class
  • SeqEvent_ShipToKismet.Class
  • SeqEvent_UnitToKismet.Class
  • SeqVar_DTE_Enemy.Class
  • SeqVar_LocalizedString.Class
  • SeqVar_XComUnitPawn.Class
  • SF03.Package
  • SimpleShapeManager.Class
  • SimpleShapes.Package
  • SkeletalMeshCue.Class
  • SoundCollections.Package
  • SoundDesignTutorial.Package
  • SoundFX.Package
  • SoundMultiplayer.Package
  • SoundSectoidFX.Package
  • SoundUI.Package
  • SpawnAlienQueue.Class
  • StaticMeshCue.Class
  • StrategyGameTransport.Class
  • ToggleableInstancedStaticMeshComponent.Class
  • UI_Cover.Package
  • UI_Door01.Package
  • UI_FxsGamepadIcons.Class
  • UI_FxsInput.Class
  • UI_FxsMessageBox.Class
  • UI_FxsPanel.Class
  • UI_FxsScreen.Class
  • UI_FxsShellScreen.Class
  • UI_MaterialParents.Package
  • UI_Range.Package
  • UIAnchoredMessageMgr.Class
  • UICacheMgr.Class
  • UICallbackData.Class
  • UICallbackData_SystemMessage.Class
  • UICombatLose.Class
  • UIControllerMap.Class
  • UIControllerMap_Tactical.Class
  • UICredits.Class
  • UIDebugMenu.Class
  • UIDebugSafearea.Class
  • UIDialogueBox.Class
  • UIDisplay_LevelActor.Class
  • UIDisplayMovie.Class
  • UIEnemyArrowContainer.Class
  • UIFontTest.Class
  • UIFxsLocalizationHelper.Class
  • UIFxsMovie.Class
  • UIFxsMovieMgr.Class
  • UIGameplayToggles.Class
  • UIInputDialogue.Class
  • UIInputGate.Class
  • UIInterfaceMgr.Class
  • UIItemCards.Class
  • UIKeybindingsPCScreen.Class
  • UILoadGame.Class
  • UILoadScreenAnimation.Class
  • UIMessageMgr.Class
  • UIMessageMgr_Container.Class
  • UIMessageMgrBase.Class
  • UIMissionSummary.Class
  • UIMissionSummary_Artifacts.Class
  • UIMissionSummary_Factors.Class
  • UIMissionSummary_Promotions.Class
  • UIMissionSummary_Ticker.Class
  • UIMouseCursor.Class
  • UIMultiplayerChatManager.Class
  • UIMultiplayerHUD.Class
  • UIMultiplayerHUD_TurnTimer.Class
  • UIMultiplayerPlayerStats.Class
  • UIMultiplayerPostMatchSummary.Class
  • UINarrativeCommLink.Class
  • UINarrativeMgr.Class
  • UINarrativePopup.Class
  • UINavigationHelp.Class
  • UIOptionsPCScreen.Class
  • UIPauseMenu.Class
  • UIProgressDialogue.Class
  • UIProtoScreen.Class
  • UIProtoWidget.Class
  • UIProtoWidget_BarGraph.Class
  • UIProtoWidget_Circle.Class
  • UIProtoWidget_ColorPicker.Class
  • UIProtoWidget_Image.Class
  • UIProtoWidget_Line.Class
  • UIProtoWidget_Menu.Class
  • UIProtoWidget_Panel.Class
  • UIProtoWidget_Rect.Class
  • UIProtoWidget_Text.Class
  • UIProtoWidgetSet.Class
  • UIReconnectController.Class
  • UISaveGame.Class
  • UIScreen.Class
  • UIShellDifficulty.Class
  • UISightlineHUD.Class
  • UISightlineHUD_SightlineContainer.Class
  • UISpecialMissionHUD.Class
  • UISpecialMissionHUD_Arrows.Class
  • UISpecialMissionHUD_TurnTimer.Class
  • UIStrategyTutorialBox.Class
  • UITacticalHUD.Class
  • UITacticalHUD_AbilityContainer.Class
  • UITacticalHUD_InfoPanel.Class
  • UITacticalHUD_MouseControls.Class
  • UITacticalHUD_ObjectivesList.Class
  • UITacticalHUD_PerkContainer.Class
  • UITacticalHUD_Radar.Class
  • UITacticalHUD_SoldierStatsContainer.Class
  • UITacticalHUD_WeaponContainer.Class
  • UITacticalHUD_WeaponPanel.Class
  • UITacticalTutorialMgr.Class
  • UITargetingReticle.Class
  • UITerrorInfo.Class
  • UITurnOverlay.Class
  • UITutorialSaveData.Class
  • UIUnitFlag.Class
  • UIUnitFlagManager.Class
  • UIUnitGermanMode.Class
  • UIUnitGermanMode_PerkList.Class
  • UIUnitGermanMode_ShotInfo.Class
  • UIUnlockItemPopup.Class
  • UIUtilities.Class
  • UIVirtualKeyboard.Class
  • UIWidget.Class
  • UIWidget_Button.Class
  • UIWidget_Checkbox.Class
  • UIWidget_Combobox.Class
  • UIWidget_List.Class
  • UIWidget_Slider.Class
  • UIWidget_Spinner.Class
  • UIWidgetHelper.Class
  • UIWorldMessageMgr.Class
  • UnitCursor.Package
  • VignetteConstructionPack.Package
  • WP_AssaultRifleModern.Package
  • WP_GrappleHook.Package
  • WP_GrenadeFrag.Package
  • XCom3DCursor.Class
  • XCom3DCursorForCursorVolumes.Class
  • XCom3DCursorMouse.Class
  • XCom3DCursorMouseForCursorVolumes.Class
  • XComActionIconManager.Class
  • XComAIPathVolume.Class
  • XComAlienPathHandler.Class
  • XComAlienPathNode.Class
  • XComAlienPawn.Class
  • XComAlienPod.Class
  • XComAlienPod_Abduction.Class
  • XComAlienPod_Hunter.Class
  • XComAlienPod_Terror.Class
  • XComAlienPodManager.Class
  • XComAlienSpawnPointFactory.Class
  • XComAlienSpawnVolume.Class
  • XComAnimNodeAiming.Class
  • XComAnimNodeAimOffset.Class
  • XComAnimNodeBlendByAction.Class
  • XComAnimNodeBlendByCrouching.Class
  • XComAnimNodeBlendByExitCoverType.Class
  • XComAnimNodeBlendByInventorySocket.Class
  • XComAnimNodeBlendByMovementType.Class
  • XComAnimNodeBlendByPanic.Class
  • XComAnimNodeBlendBySelfFlanked.Class
  • XComAnimNodeBlendList.Class
  • XComAnimNodeBlendMoveDirection.Class
  • XComAnimNodeBlendSynchTurning.Class
  • XComAnimNodeBlendTurning.Class
  • XComAnimNodeConstantCombat.Class
  • XComAnimNodeCover.Class
  • XComAnimNodeJetpack.Class
  • XComAnimNodeStartLoopStop.Class
  • XComAnimNodeUnitStairState.Class
  • XComAnimNodeUnitState.Class
  • XComAnimNodeWeapon.Class
  • XComAnimNodeWeaponState.Class
  • XComAnimNotify_ItemAttach.Class
  • XComArmorKit.Class
  • XComAutosaveMgr.Class
  • XComAutoTestManager.Class
  • XComBaseCamera.Class
  • XComBattleScanner.Class
  • XComBodyContent.Class
  • XComBuildingVisPOI.Class
  • XComBuildingVolume.Class
  • XComCable.Class
  • XComCablePoint.Class
  • XComCamera.Class
  • XComCameraBase.Class
  • XComCameraManager.Class
  • XComCameraState.Class
  • XComCharacterVoice.Class
  • XComCharacterVoiceBank.Class
  • XComCheatManager.Class
  • XComChryssalid.Class
  • XComCivilian.Class
  • XComCollectible.Class
  • XComColorWarper.Class
  • XComConstantCombat.Class
  • XComConstantCombatData.Class
  • XComContentManager.Class
  • XComConversationNode.Class
  • XComCopyProtection.Class
  • XComCountdownObjectManager.Class
  • XComCoverGrid.Class
  • XComCoverGridMeshComponent.Class
  • XComCoverInterface.Class
  • XComCoverRenderingComponent.Class
  • XComCoverSeed.Class
  • XComCursorVolume.Class
  • XComCutoutBox.Class
  • XComCyberdisc.Class
  • XComDamageType.Class
  • XComDamageType_AreaBurn.Class
  • XComDamageType_Bullet.Class
  • XComDamageType_ChryssalidBirth.Class
  • XComDamageType_ChryssalidBite.Class
  • XComDamageType_DestructibleActorClear.Class
  • XComDamageType_DroneSuicide.Class
  • XComDamageType_Explosion.Class
  • XComDamageType_Flame.Class
  • XComDamageType_Laser.Class
  • XComDamageType_Melee.Class
  • XComDamageType_MindMerge.Class
  • XComDamageType_Minigun.Class
  • XComDamageType_MutonBeatDown.Class
  • XComDamageType_NukeBlast.Class
  • XComDamageType_Plasma.Class
  • XComDamageType_Poison.Class
  • XComDamageType_Psionic.Class
  • XComDamageType_Smoke.Class
  • XComDamageType_TargetPaint.Class
  • XComDamageVolume.Class
  • XComDeathHandler.Class
  • XComDebrisStaticMeshComponent.Class
  • XComDecoFracLevelActor.Class
  • XComDestructibleActor.Class
  • XComDestructibleActor_Action.Class
  • XComDestructibleActor_Action_DamageOverTime.Class
  • XComDestructibleActor_Action_DestroyActor.Class
  • XComDestructibleActor_Action_Hide.Class
  • XComDestructibleActor_Action_PlayEffectCue.Class
  • XComDestructibleActor_Action_PlaySoundCue.Class
  • XComDestructibleActor_Action_RadialDamage.Class
  • XComDestructibleActor_Action_RemoteEvent.Class
  • XComDestructibleActor_Action_SwapMaterial.Class
  • XComDestructibleActor_Action_SwapStaticMesh.Class
  • XComDestructibleActor_Action_ToggleEffect.Class
  • XComDestructibleActor_Action_ToggleLight.Class
  • XcomDestructibleActor_Action_ToggleSoundCue.Class
  • XComDestructibleActor_Toughness.Class
  • XComDestructibleActorImpactDefinition.Class
  • XComDestructibleSkeletalMeshActor.Class
  • XComDestructibleSkeletalMeshActor_Action_SwapSkeletalMesh.Class
  • XComDestructionInstData.Class
  • XComDirectedTacticalExperience.Class
  • XComDLCEnumerator.Class
  • XComDLCEnumeratorPC.Class
  • XComDLCManager.Class
  • XComElder.Class
  • XComEmitter.Class
  • XComEngine.Class
  • XComEngineMaterials.Package
  • XComExplosionLight.Class
  • XComFemaleLevelIIILight.Class
  • XComFemaleLevelIIIMedium.Class
  • XComFemaleLevelIIIMediumAir.Class
  • XComFemaleLevelIILight.Class
  • XComFemaleLevelIIMedium.Class
  • XComFemaleLevelILight.Class
  • XComFemaleLevelIMedium.Class
  • XComFemalePsi.Class
  • XComFiredProjectileList.Class
  • XComFloater.Class
  • XComFloorComponent.Class
  • XComFloorVolume.Class
  • XComFootstepSoundCollection.Class
  • XComFracDebrisComponent.Class
  • XComFracDecoComponent.Class
  • XComFracLevelActor.Class
  • XComFracLevelActorImpactDefinition.Class
  • XComGameDataType.Class
  • XComGameInfo.Class
  • XComGameReplicationInfo.Class
  • XComGameViewportClient.Class
  • XComGlamManager.Class
  • XComGrappleLine.Class
  • XComGrenadeManager.Class
  • XComHairContent.Class
  • XComHeadContent.Class
  • XComHQSkeletalMeshActor.Class
  • XComHQSoundCollection.Class
  • XComHUD.Class
  • XComHumanPawn.Class
  • XComInputBase.Class
  • XComInstancedMeshActor.Class
  • XComInteractiveLevelActor.Class
  • XComInventoryManager.Class
  • XComKeybindingData.Class
  • XComLadder.Class
  • XComLevelActor.Class
  • XComLevelBorder.Class
  • XComLevelBorderManager.Class
  • XComLevelVolume.Class
  • XComLinearColorPalette.Class
  • XComLocalizer.Class
  • XComLocalPlayer.Class
  • XComLocomotionUnitPawn.Class
  • XComMainMenuController.Class
  • XComMainMenuGame.Class
  • XComMainMenuGameInfoNativeBase.Class
  • XComMainMenuInput.Class
  • XComMaleLevelIIILight.Class
  • XComMaleLevelIIIMedium.Class
  • XComMaleLevelIIIMediumAir.Class
  • XComMaleLevelIILight.Class
  • XComMaleLevelIIMedium.Class
  • XComMaleLevelILight.Class
  • XComMaleLevelIMedium.Class
  • XComMalePsi.Class
  • XComMapInfo.Class
  • XComMapManager.Class
  • XComMCP.Class
  • XComMCPEventListener.Class
  • XComMCPTypes.Class
  • XComMergedLevelActor.Class
  • XComMeshSwapVolume.Class
  • XComMod.Class
  • XComMovementGridComponent.Class
  • XComMPData.Class
  • XComMPTacticalController.Class
  • XComMPTacticalGame.Class
  • XComMPTacticalGRI.Class
  • XComMPTacticalPRI.Class
  • XComMultiplayerTacticalUI.Class
  • XComMultiplayerUI.Class
  • XComMuton.Class
  • XComNoSpawnVolume.Class
  • XComOnlineEventMgr.Class
  • XComOnlineGameSearch.Class
  • XComOnlineGameSearchDeathmatch.Class
  • XComOnlineGameSearchDeathmatchCustom.Class
  • XComOnlineGameSearchDeathmatchRanked.Class
  • XComOnlineGameSearchDeathmatchUnranked.Class
  • XComOnlineGameSettings.Class
  • XComOnlineGameSettingsDeathmatch.Class
  • XComOnlineGameSettingsDeathmatchRanked.Class
  • XComOnlineGameSettingsDeathmatchUnranked.Class
  • XComOnlineProfileSettings.Class
  • XComOnlineProfileSettingsDataBlob.Class
  • XComOnlineStatsRead.Class
  • XComOnlineStatsReadDeathmatch.Class
  • XComOnlineStatsReadDeathmatchRanked.Class
  • XComOnlineStatsReadDeathmatchUnranked.Class
  • XComOnlineStatsReadTest.Class
  • XComOnlineStatsUtils.Class
  • XComOnlineStatsUtilsNativeBase.Class
  • XComOnlineStatsWrite.Class
  • XComOnlineStatsWriteDeathmatch.Class
  • XComOnlineStatsWriteDeathmatchClearAllStats.Class
  • XComOnlineStatsWriteDeathmatchClearGameStartedFlagDueToDisconnect.Class
  • XComOnlineStatsWriteDeathmatchRanked.Class
  • XComOnlineStatsWriteDeathmatchRankedGameStartedFlag.Class
  • XComOnlineStatsWriteDeathmatchUnranked.Class
  • XComOnlineStatsWriteTest.Class
  • XComOpacityFadeLevelActor.Class
  • XComOutsider.Class
  • XComParticleEventManager.Class
  • XComParticleModuleEvent_PlaySound.Class
  • XComParticleModuleEvent_SpawnDecal.Class
  • XComParticleModuleEvent_SpawnEffect.Class
  • XComPath.Class
  • XComPathData.Class
  • XComPathEmitter.Class
  • XComPathingPawn.Class
  • XComPawn.Class
  • XComPawnHitEffect.Class
  • XComPawnIndoorOutdoorInfo.Class
  • XComPawnPhysicsProp.Class
  • XComPerkManager.Class
  • XComPerMaterialInstancedMeshMgr.Class
  • XComPhysicalMaterialProperty.Class
  • XComPlayerController.Class
  • XComPlayerController_PendingLevel.Class
  • XComPlayerControllerNativeBase.Class
  • XComPlayerReplicationInfo.Class
  • XComPrecomputedPath.Class
  • XComPresentationLayer.Class
  • XComPresentationLayerBase.Class
  • XComProfileGrid.Class
  • XComProjectile.Class
  • XComProjectile_BlasterBombShot.Class
  • XComProjectile_DeadProxy.Class
  • XComProjectile_FragGrenade.Class
  • XComProjectile_Melee.Class
  • XComProjectile_Ranged.Class
  • XComProjectile_Shot.Class
  • XComProjectileEventListener.Class
  • XComProjectileFX_Beam.Class
  • XComProjectileFX_Beam_RubberBand.Class
  • XComProjectileImpactActor.Class
  • XComRainVolume.Class
  • XComRandomList.Class
  • XComRebuildWorldDataVolume.Class
  • XComRenderablePathComponent.Class
  • XComRocketExplosionLight.Class
  • XComScout.Class
  • XComSectoid.Class
  • XComSectopod.Class
  • XComSectopodDrone.Class
  • XComSeqAct_SetStormIntensity.Class
  • XComSkelControlCopyParentBones.Class
  • XComSkelControlLimb_LeftHandIK.Class
  • XComSkeletalMeshActor.Class
  • XComSoundManager.Class
  • XComSpawnPoint.Class
  • XComSpawnPoint_Alien.Class
  • XComSpawnPointFactory.Class
  • XComSpawnPointNativeBase.Class
  • XComSpawnSalvagePoint.Class
  • XComSpecialMissionHandler.Class
  • XComSpecialMissionHandler_Bomb.Class
  • XComSpecialMissionHandler_Extraction.Class
  • XComSpecialMissionHandler_Rescue.Class
  • XComSpecialMissionHandler_Templeship.Class
  • XComSquadVisiblePoint.Class
  • XComStairVolume.Class
  • XComStartupGameInfo.Class
  • XComTacticalCheatManager.Class
  • XComTacticalController.Class
  • XComTacticalGame.Class
  • XComTacticalGRI.Class
  • XComTacticalHUD.Class
  • XComTacticalInput.Class
  • XComTacticalSoundInfo.Class
  • XComTacticalSoundInfo_Names.Class
  • XComTacticalSoundManager.Class
  • XComTank.Class
  • XComTank2.Class
  • XComTank3.Class
  • XComThinMan.Class
  • XComTraceManager.Class
  • XComTutorialRoomBorder.Class
  • XComUIBroadcastAnchoredMessage.Class
  • XComUIBroadcastMessage.Class
  • XComUIBroadcastMessage_ExpandUnitNameString.Class
  • XComUIBroadcastMessage_UnitBleedingOut.Class
  • XComUIBroadcastMessageBase.Class
  • XComUIBroadcastWorldMessage.Class
  • XComUIBroadcastWorldMessage_AbilityTargetMessage.Class
  • XComUIBroadcastWorldMessage_DamageDisplay.Class
  • XComUIBroadcastWorldMessage_ErrAbilityFail.Class
  • XComUIBroadcastWorldMessage_HoverFuel.Class
  • XComUIBroadcastWorldMessage_SentinelFlyover.Class
  • XComUIBroadcastWorldMessage_UnexpandedLocalizedString.Class
  • XComUIBroadcastWorldMessage_UnitReflectedAttack.Class
  • XComUIBroadcastWorldMessage_WeaponOverheated.Class
  • XComUICollection.Class
  • XComUnitPawn.Class
  • XComUnitPawnNativeBase.Class
  • XComVis.Class
  • XComVolumeDuckingMgr.Class
  • XComWaitCondition_ActorPos.Class
  • XComWaitCondition_AlienSquadReady.Class
  • XComWaitCondition_And.Class
  • XComWaitCondition_BattleRunning.Class
  • XComWaitCondition_DistanceCheck.Class
  • XComWaitCondition_InteractPoints.Class
  • XComWaitCondition_NarrativesLoading.Class
  • XComWaitCondition_NarrativesPlaying.Class
  • XComWaitCondition_Or.Class
  • XComWaitCondition_SelectedUnitPos.Class
  • XComWaitCondition_UnitAction.Class
  • XComWaitCondition_UnitHasAction.Class
  • XComWaitCondition_UnitHasFired.Class
  • XComWaitCondition_UnitHasSelectedOtherUnit.Class
  • XComWaitCondition_UnitMoving.Class
  • XComWaitCondition_UnitSelected.Class
  • XComWaitCondition_WaitForGlamCam.Class
  • XComWaitCondtion_MovementCursorPos.Class
  • XComWaypointActor.Class
  • XComWeapon.Class
  • XComWeaponComponent.Class
  • XComWeaponComponent_Grenade.Class
  • XComWeaponComponent_Melee.Class
  • XComWeaponComponent_Projectile.Class
  • XComWeaponComponent_Shotgun.Class
  • XComWeaponSwapVolume.Class
  • XComWeatherControl.Class
  • XComWeatherDecalActor.Class
  • XComWeatherLight.Class
  • XComWeatherPointLight.Class
  • XComWeatherSpotLight.Class
  • XComWorldData.Class
  • XComWorldDataRenderingComponent.Class
  • XComZombie.Class
  • XComZombieManager.Class
  • XG3DInterface.Class
  • XGAbility.Class
  • XGAbility_Ascend.Class
  • XGAbility_BullRush.Class
  • XGAbility_ClusterBomb.Class
  • XGAbility_Descend.Class
  • XGAbility_DisablingShot.Class
  • XGAbility_FlareShot.Class
  • XGAbility_Fly.Class
  • XGAbility_GameCore.Class
  • XGAbility_Grapple.Class
  • XGAbility_Launch.Class
  • XGAbility_Move.Class
  • XGAbility_PrecisionShot.Class
  • XGAbility_PsiInspiration.Class
  • XGAbility_RapidFire.Class
  • XGAbility_Rift.Class
  • XGAbility_ShredderRocket.Class
  • XGAbility_Sprint.Class
  • XGAbility_Targeted.Class
  • XGAbilityTag.Class
  • XGAbilityTree.Class
  • XGAction.Class
  • XGAction_ApplyAbilityEffect_Hidden.Class
  • XGAction_Base.Class
  • XGAction_BecomePossessed.Class
  • XGAction_BecomeUnPossessed.Class
  • XGAction_BeginMove.Class
  • XGAction_Berserk.Class
  • XGAction_BloodCall.Class
  • XGAction_ChryssalidBirth_Alien.Class
  • XGAction_ChryssalidBirth_Victim.Class
  • XGAction_ChryssalidBite.Class
  • XGAction_ChryssalidBitten.Class
  • XGAction_Climb.Class
  • XGAction_ClimbLadder.Class
  • XGAction_ClimbOnto.Class
  • XGAction_ClimbOver.Class
  • XGAction_Close.Class
  • XGAction_CriticallyWounded.Class
  • XGAction_Death.Class
  • XGAction_DropDown.Class
  • XGAction_EndMove.Class
  • XGAction_Equip.Class
  • XGAction_Fire.Class
  • XGAction_FireImmediate.Class
  • XGAction_FireOverwatchExecuting.Class
  • XGAction_FirePsi.Class
  • XGAction_FirePsiImmediate.Class
  • XGAction_FlightToggled.Class
  • XGAction_HearSound.Class
  • XGAction_HunkerDown.Class
  • XGAction_Idle.Class
  • XGAction_Interact.Class
  • XGAction_JetMove.Class
  • XGAction_JumpUp.Class
  • XGAction_Launch.Class
  • XGAction_MatineeControlled.Class
  • XGAction_MindMergeReceive.Class
  • XGAction_MindMergeWaitingForDeath.Class
  • XGAction_Move_Direct.Class
  • XGAction_MutonBeatDown.Class
  • XGAction_MutonBeatenDown.Class
  • XGAction_NarrativeLookAt.Class
  • XGAction_Overwatch.Class
  • XGAction_Path.Class
  • XGAction_Path_AI.Class
  • XGAction_Path_ClientProxy.Class
  • XGAction_RecoverFromCriticallyWounded.Class
  • XGAction_ReflectAttack.Class
  • XGAction_Reload.Class
  • XGAction_RemoveAbilityEffect_Hidden.Class
  • XGAction_RMA_ActionAnim.Class
  • XGAction_SeeEnemy.Class
  • XGAction_TakeDamage.Class
  • XGAction_Teleport.Class
  • XGAction_Turn.Class
  • XGAction_Unequip.Class
  • XGAction_Wait.Class
  • XGAction_ZombieGetUp.Class
  • XGActionQueue.Class
  • XGAIAbilityDM.Class
  • XGAIAbilityRules.Class
  • XGAIBehavior.Class
  • XGAIBehavior_Chryssalid.Class
  • XGAIBehavior_Civilian.Class
  • XGAIBehavior_Cyberdisc.Class
  • XGAIBehavior_Directed.Class
  • XGAIBehavior_Elder.Class
  • XGAIBehavior_Floater.Class
  • XGAIBehavior_FloaterHeavy.Class
  • XGAIBehavior_FlyingUnit.Class
  • XGAIBehavior_Muton.Class
  • XGAIBehavior_MutonBerserker.Class
  • XGAIBehavior_MutonElite.Class
  • XGAIBehavior_Psi.Class
  • XGAIBehavior_Sectoid.Class
  • XGAIBehavior_SectoidCommander.Class
  • XGAIBehavior_Sectopod.Class
  • XGAIBehavior_SectopodDrone.Class
  • XGAIBehavior_Survivor.Class
  • XGAIBehavior_ThinMan.Class
  • XGAIBehavior_Zombie.Class
  • XGAIChryssalidEgg.Class
  • XGAIPlayer.Class
  • XGAIPlayer_Animal.Class
  • XGAIPlayerOvermindHandler.Class
  • XGAISightManager.Class
  • XGAnimalSightManager.Class
  • XGArmor.Class
  • XGArmor_Chryssalid.Class
  • XGArmor_Cyberdisc.Class
  • XGArmor_Elder.Class
  • XGArmor_Floater.Class
  • XGArmor_LevelIIILight.Class
  • XGArmor_LevelIIIMedium.Class
  • XGArmor_LevelIIIMediumAir.Class
  • XGArmor_LevelIILight.Class
  • XGArmor_LevelIIMedium.Class
  • XGArmor_LevelILight.Class
  • XGArmor_LevelIMedium.Class
  • XGArmor_Magus.Class
  • XGArmor_Muton.Class
  • XGArmor_Outsider.Class
  • XGArmor_Psionic.Class
  • XGArmor_Sectoid.Class
  • XGArmor_Sectopod.Class
  • XGArmor_SectopodDrone.Class
  • XGArmor_SHIV.Class
  • XGArmor_SHIV2.Class
  • XGArmor_SHIV3.Class
  • XGArmor_ThinMan.Class
  • XGArmor_Zombie.Class
  • XGArmorNativeBase.Class
  • XGBattle.Class
  • XGBattle_MP.Class
  • XGBattle_SP.Class
  • XGBattle_SPAssault.Class
  • XGBattle_SPDebug.Class
  • XGBattle_SPStreetSwarm.Class
  • XGBattle_SPSwarm.Class
  • XGBattle_SPTerror.Class
  • XGBattle_SPTunnelSwarm.Class
  • XGBattleDesc.Class
  • XGBattleDesc_MP.Class
  • XGBattleResult.Class
  • XGBattleResult_MP.Class
  • XGBattleResult_SP.Class
  • XGBuildingVisParam.Class
  • XGBulletTag.Class
  • XGCameraView.Class
  • XGCameraView_Aiming.Class
  • XGCameraView_AimingThirdPerson.Class
  • XGCameraView_Cinematic.Class
  • XGCameraView_Cursor.Class
  • XGCameraView_Firing.Class
  • XGCameraView_Midpoint.Class
  • XGCameraView_Moving.Class
  • XGCameraView_Scroll.Class
  • XGCameraView_Unit.Class
  • XGCharacter.Class
  • XGCharacter_BattleScanner.Class
  • XGCharacter_Chryssalid.Class
  • XGCharacter_Civilian.Class
  • XGCharacter_Cyberdisc.Class
  • XGCharacter_Elder.Class
  • XGCharacter_EtherealUber.Class
  • XGCharacter_Floater.Class
  • XGCharacter_Floater_Heavy.Class
  • XGCharacter_Muton.Class
  • XGCharacter_Muton_Berserker.Class
  • XGCharacter_Muton_Elite.Class
  • XGCharacter_Outsider.Class
  • XGCharacter_Reaper.Class
  • XGCharacter_Sectoid.Class
  • XGCharacter_Sectoid_Commander.Class
  • XGCharacter_Sectopod.Class
  • XGCharacter_SectopodDrone.Class
  • XGCharacter_Soldier.Class
  • XGCharacter_Tank.Class
  • XGCharacter_ThinMan.Class
  • XGCharacter_Zombie.Class
  • XGCharacterGenerator.Class
  • XGDeployAI.Class
  • XGDropshipCargoInfo.Class
  • XGEnemy.Class
  • XGEnemyPod.Class
  • XGEnemyUnit.Class
  • XGGameCoreTag.Class
  • XGGameData.Class
  • XGHuntTarget.Class
  • XGInventory.Class
  • XGInventoryItem.Class
  • XGInventoryNativeBase.Class
  • XGInventorySlot.Class
  • XGInventorySlotNativeBase.Class
  • XGItem.Class
  • XGItemCards.Class
  • XGItemLibrary.Class
  • XGLayout.Class
  • XGLevel.Class
  • XGLevelNativeBase.Class
  • XGLoadout.Class
  • XGLoadoutInstances.Class
  • XGLoadoutMgr.Class
  • XGLocalizeContext.Class
  • XGLocalizeTag.Class
  • XGManeuver.Class
  • XGManeuver_Act.Class
  • XGManeuver_Move.Class
  • XGNarrative.Class
  • XGNarrativeUI.Class
  • XGNetExecActionQueue.Class
  • XGOvermind.Class
  • XGOvermindActor.Class
  • XGParamTag.Class
  • XGPlayer.Class
  • XGPlayer_MP.Class
  • XGPlayerNativeBase.Class
  • XGPod.Class
  • XGProjectileManager.Class
  • XGRecapSaveData.Class
  • XGSetupPhaseManagerBase.Class
  • XGSightManager.Class
  • XGSightManagerNativeBase.Class
  • XGSoldierTag.Class
  • XGSquad.Class
  • XGSquadNativeBase.Class
  • XGSummaryUI.Class
  • XGTactic.Class
  • XGTactic_Fight.Class
  • XGTactic_Hunt.Class
  • XGTactic_Lurk.Class
  • XGTactic_Patrol.Class
  • XGTactic_Retreat.Class
  • XGTactic_Reveal.Class
  • XGTacticalGameCore.Class
  • XGTacticalGameCoreData.Class
  • XGTacticalGameCoreNativeBase.Class
  • XGTacticalScreenMgr.Class
  • XGUnit.Class
  • XGUnitFlyingRing.Class
  • XGUnitNativeBase.Class
  • XGVolume.Class
  • XGVolume_DamageOverTimeReplicationInfo.Class
  • XGVolumeMgr.Class
  • XGWeapon.Class
  • XGWeapon_AlienGrenade.Class
  • XGWeapon_AlloyCannon.Class
  • XGWeapon_ArcThrower.Class
  • XGWeapon_AssaultRifle.Class
  • XGWeapon_BattleScanner.Class
  • XGWeapon_BlasterLauncher.Class
  • XGWeapon_ChitinPlating.Class
  • XGWeapon_ChryssalidClaw.Class
  • XGWeapon_CombatStims.Class
  • XGWeapon_Cyberdisc.Class
  • XGWeapon_CyberdiscGrenade.Class
  • XGWeapon_DroneBeam.Class
  • XGWeapon_EtherealWeapon.Class
  • XGWeapon_FlashBang.Class
  • XGWeapon_FloaterGrenade.Class
  • XGWeapon_FragGrenade.Class
  • XGWeapon_Grapple.Class
  • XGWeapon_HeavyLaser.Class
  • XGWeapon_HeavyPlasma.Class
  • XGWeapon_HeavyPlasma_Floater.Class
  • XGWeapon_HeavyPlasma_Muton.Class
  • XGWeapon_LaserAssaultGun.Class
  • XGWeapon_LaserAssaultRifle.Class
  • XGWeapon_LaserPistol.Class
  • XGWeapon_LaserSniperRifle.Class
  • XGWeapon_Medikit.Class
  • XGWeapon_MindShield.Class
  • XGWeapon_Minigun.Class
  • XGWeapon_MutonBlade.Class
  • XGWeapon_MutonGrenade.Class
  • XGWeapon_OutsiderWeapon.Class
  • XGWeapon_Pistol.Class
  • XGWeapon_Plague.Class
  • XGWeapon_PlasmaAssaultRifle.Class
  • XGWeapon_PlasmaAssaultRifle_Muton.Class
  • XGWeapon_PlasmaLightRifle.Class
  • XGWeapon_PlasmaLightRifle_Floater.Class
  • XGWeapon_PlasmaLightRifle_Muton.Class
  • XGWeapon_PlasmaLightRifle_ThinMan.Class
  • XGWeapon_PlasmaPistol.Class
  • XGWeapon_PlasmaPistolSectoid.Class
  • XGWeapon_PlasmaSniperRifle.Class
  • XGWeapon_PsiAmp.Class
  • XGWeapon_PsiGrenade.Class
  • XGWeapon_ReinforcedArmor.Class
  • XGWeapon_RocketLauncher.Class
  • XGWeapon_SectoidGrenade.Class
  • XGWeapon_SectopodArm.Class
  • XGWeapon_SectopodCannon.Class
  • XGWeapon_SectopodChestCannon.Class
  • XGWeapon_SectopodClusterBomb.Class
  • XGWeapon_Shiv_Laser.Class
  • XGWeapon_Shiv_Minigun.Class
  • XGWeapon_Shiv_Plasma.Class
  • XGWeapon_Shiv_Sentry.Class
  • XGWeapon_Shotgun.Class
  • XGWeapon_SmokeGrenade.Class
  • XGWeapon_SniperRifle.Class
  • XGWeapon_SoldierNoWeapon.Class
  • XGWeapon_TargetingModule.Class
  • XGWeapon_ThinManGrenade.Class
  • XGWeapon_ZombieFist.Class
  • XGWeaponTag.Class
  • XLocalizedData.Class
  • zack_dev.Package
  • Zel_Dev.Package
  • AnimNotify_BlendIK
  • AnimNotify_FireWeaponCustom
  • AnimNotify_MITV
  • AnimNotify_PlayEffectCue
  • AnimNotify_PlayWeaponAnim
  • AnimNotify_UnitSpeak
  • BrickPile
  • CH_BaseChar_ANIMTREE
  • Checkpoint
  • Checkpoint_TacticalGame
  • CHH_CaucMale
  • CHH_FoggedMaleCivs
  • CHH_SoldierMale_ANIMSET
  • DamageDealingAction
  • DamageFrame
  • DamageTypeHitEffectContainer
  • DecalCue
  • Default__DirectionalLightMovable
  • Default__GenericHitEffect
  • Default__ParticleModuleLocationPrimitiveBox
  • Default__ParticleModuleParameterDynamicModulator
  • Default__ParticleModuleVelocityMag
  • Default__PointInSpace
  • Default__UIDisplay_LevelActor
  • Default__XCom3DCursor
  • Default__XCom3DCursorForCursorVolumes
  • Default__XCom3DCursorMouse
  • Default__XCom3DCursorMouseForCursorVolumes
  • Default__XComAIPathVolume
  • Default__XComAlienPathNode
  • Default__XComAlienPawn
  • Default__XComAlienPod
  • Default__XComAlienPod_Abduction
  • Default__XComAlienPod_Hunter
  • Default__XComAlienPod_Terror
  • Default__XComAlienSpawnVolume
  • Default__XComBattleScanner
  • Default__XComBuildingVisPOI
  • Default__XComBuildingVolume
  • Default__XComCable
  • Default__XComChryssalid
  • Default__XComCivilian
  • Default__XComCollectible
  • Default__XComCoverGrid
  • Default__XComCoverSeed
  • Default__XComCursorVolume
  • Default__XComCutoutBox
  • Default__XComCyberdisc
  • Default__XComDamageType
  • Default__XComDamageType_AreaBurn
  • Default__XComDamageType_Bullet
  • Default__XComDamageType_ChryssalidBirth
  • Default__XComDamageType_ChryssalidBite
  • Default__XComDamageType_DestructibleActorClear
  • Default__XComDamageType_DroneSuicide
  • Default__XComDamageType_Explosion
  • Default__XComDamageType_Flame
  • Default__XComDamageType_Laser
  • Default__XComDamageType_Melee
  • Default__XComDamageType_MindMerge
  • Default__XComDamageType_Minigun
  • Default__XComDamageType_MutonBeatDown
  • Default__XComDamageType_NukeBlast
  • Default__XComDamageType_Plasma
  • Default__XComDamageType_Poison
  • Default__XComDamageType_Psionic
  • Default__XComDamageType_Smoke
  • Default__XComDamageType_TargetPaint
  • Default__XComDamageVolume
  • Default__XComDecoFracLevelActor
  • Default__XComDestructibleActor
  • Default__XComDestructibleSkeletalMeshActor
  • Default__XComElder
  • Default__XComEmitter
  • Default__XComFemaleLevelIIILight
  • Default__XComFemaleLevelIIIMedium
  • Default__XComFemaleLevelIIIMediumAir
  • Default__XComFemaleLevelIILight
  • Default__XComFemaleLevelIIMedium
  • Default__XComFemaleLevelILight
  • Default__XComFemaleLevelIMedium
  • Default__XComFemalePsi
  • Default__XComFloater
  • Default__XComFloorVolume
  • Default__XComFracLevelActor
  • Default__XComGrappleLine
  • Default__XComHQSkeletalMeshActor
  • Default__XComHumanPawn
  • Default__XComInstancedMeshActor
  • Default__XComInteractiveLevelActor
  • Default__XComLadder
  • Default__XComLevelActor
  • Default__XComLevelBorder
  • Default__XComLevelBorderManager
  • Default__XComLevelVolume
  • Default__XComLocalPlayer
  • Default__XComLocomotionUnitPawn
  • Default__XComMainMenuController
  • Default__XComMaleLevelIIILight
  • Default__XComMaleLevelIIIMedium
  • Default__XComMaleLevelIIIMediumAir
  • Default__XComMaleLevelIILight
  • Default__XComMaleLevelIIMedium
  • Default__XComMaleLevelILight
  • Default__XComMaleLevelIMedium
  • Default__XComMalePsi
  • Default__XComMergedLevelActor
  • Default__XComMeshSwapVolume
  • Default__XComMPTacticalController
  • Default__XComMuton
  • Default__XComNoSpawnVolume
  • Default__XComOpacityFadeLevelActor
  • Default__XComOutsider
  • Default__XComPathEmitter
  • Default__XComPathingPawn
  • Default__XComPawn
  • Default__XComPawnHitEffect
  • Default__XComPawnPhysicsProp
  • Default__XComPlayerController
  • Default__XComPlayerController_PendingLevel
  • Default__XComPlayerControllerNativeBase
  • Default__XComProjectile
  • Default__XComProjectile_BlasterBombShot
  • Default__XComProjectile_DeadProxy
  • Default__XComProjectile_FragGrenade
  • Default__XComProjectile_Melee
  • Default__XComProjectile_Ranged
  • Default__XComProjectile_Shot
  • Default__XComRainVolume
  • Default__XComRebuildWorldDataVolume
  • Default__XComScout
  • Default__XComSectoid
  • Default__XComSectopod
  • Default__XComSectopodDrone
  • Default__XComSkeletalMeshActor
  • Default__XComSquadVisiblePoint
  • Default__XComStairVolume
  • Default__XComTacticalController
  • Default__XComTank
  • Default__XComTank2
  • Default__XComTank3
  • Default__XComThinMan
  • Default__XComTutorialRoomBorder
  • Default__XComUnitPawn
  • Default__XComUnitPawnNativeBase
  • Default__XComVis
  • Default__XComWaypointActor
  • Default__XComWeapon
  • Default__XComWeaponSwapVolume
  • Default__XComWeatherControl
  • Default__XComWeatherDecalActor
  • Default__XComWeatherPointLight
  • Default__XComWeatherSpotLight
  • Default__XComZombie
  • Default__XGUnit
  • Default__XGVolume
  • DelayedOverwatch
  • destroyedbuilding_a
  • EffectCue
  • epacePackage
  • EXT_PROP_Powerlines
  • FX_Alien_Air_Lift
  • FX_AlienEnvironment_B
  • FX_CHA_SectopodDrone
  • FX_Psionics_Ethereal
  • FX_Psionics_Soldier
  • FX_Shaders
  • FX_Shared
  • FX_Shared_A
  • FX_Shared_B
  • FX_Shared_C
  • FX_Soldier_Abilities
  • FX_Visibility
  • FX_Weather
  • FX_WP_AssaultRifle
  • FX_WP_Grenade
  • FX_WP_TargetPainter
  • GEN_MaterialParents
  • GenericHitEffect
  • gfxInterfaceMgr
  • Helpers
  • HQ_RoomBorderFX
  • IMouseInteractionInterface
  • IScreenMgrInterface
  • IXComBuildingVisInterface
  • Level_Design_Construction_Kit
  • MarcPackage
  • NarrativeMoment
  • ParticleModuleLocationCamera
  • ParticleModuleLocationPrimitiveBox
  • ParticleModuleParameterDynamicModulator
  • ParticleModuleSizeByDistance
  • ParticleModuleTypeDataCamera
  • ParticleModuleTypeDataLight
  • ParticleModuleVelocityMag
  • PhysicalMaterials
  • PointInSpace
  • PUIOvermind
  • ScriptSceneView
  • SeqAct_ActivateInputGateSystem
  • SeqAct_ActivateNarrative
  • SeqAct_AddVisibilityMapViewer
  • SeqAct_AlienContent_Clear
  • SeqAct_AlienContent_Request
  • SeqAct_AllowAlienDamage
  • SeqAct_AllowFiring
  • SeqAct_CantBeHurt
  • SeqAct_CantLose
  • SeqAct_ChangeBehavior
  • SeqAct_ChangeSightRadius
  • SeqAct_CombatMusic
  • SeqAct_CustomUnitFlag
  • SeqAct_DelayVictory
  • SeqAct_DestroyGameplayVolume
  • SeqAct_DisableButtons
  • SeqAct_DisableDirectedExperience
  • SeqAct_DisableInteractiveActor
  • SeqAct_DisplayUIArrowPointingTo2DLoc
  • SeqAct_DisplayUIArrowPointingToActor
  • SeqAct_DisplayUIHelp
  • SeqAct_DisplayUIMessageBox
  • SeqAct_DisplayUIMessageBoxNamed
  • SeqAct_DisplayUIMessageBoxTimed
  • SeqAct_DisplayUISpecialMissionObjective
  • SeqAct_DisplayUISpecialMissionObjectivesController
  • SeqAct_DisplayUISpecialMissionTimer
  • SeqAct_DisplayUIWorldMessageBoxTimed
  • SeqAct_DTEFromSave
  • SeqAct_EnableButtons
  • SeqAct_EnableRushGlamCam
  • SeqAct_EndDialogue
  • SeqAct_EndSubSequence
  • SeqAct_EnemyEndTurn
  • SeqAct_FireUnrealCommand
  • SeqAct_ForceLOD
  • SeqAct_GetActiveUnit
  • SeqAct_GetDTESeqNum
  • SeqAct_GetEnemyToTarget
  • SeqAct_GetLocation
  • SeqAct_GetSquadMember
  • SeqAct_GetSquadMemberCount
  • SeqAct_GetTargetMesh
  • SeqAct_GetTargetUnit
  • SeqAct_GetValidCameras
  • SeqAct_GetVeteran
  • SeqAct_GetWeaponUsed
  • SeqAct_GiveItems
  • SeqAct_HasInteractionPoints
  • SeqAct_HideUIWorldMessageBoxTimed
  • SeqAct_HunkerDown
  • SeqAct_IsTutorial
  • SeqAct_JumpToDTESequenceIndex
  • SeqAct_KillUnit
  • SeqAct_LockUnitSelection
  • SeqAct_LoseBattle
  • SeqAct_MathOperations
  • SeqAct_MoveToLocation
  • SeqAct_OverWatch
  • SeqAct_PlayNextDialogueLine
  • SeqAct_PlayRoomSequence
  • SeqAct_PreloadNarrative
  • SeqAct_Ragdoll
  • SeqAct_RebuildWorldData
  • SeqAct_RemoveActor
  • SeqAct_RemoveVisibilityMapViewer
  • SeqAct_RequestMoveTo
  • SeqAct_RespawnAlienPod
  • SeqAct_RespawnAlienPod_LastKilled
  • SeqAct_RestoreRocketLauncher
  • SeqAct_RestrictMovementCursor
  • SeqAct_RestrictMovementCursorToCover
  • SeqAct_SaveLoadData
  • SeqAct_ScreenFadeToGame
  • SeqAct_SetActiveDirectedExperience
  • SeqAct_SetCyberdiscState
  • SeqAct_SetDirectedBehavior
  • SeqAct_SetDTESequenceIndex
  • SeqAct_SetEnemyPosition
  • SeqAct_SetGameSpeed
  • SeqAct_SetInputGate
  • SeqAct_SetInWater
  • SeqAct_SetRadius
  • SeqAct_SetTutorial
  • SeqAct_SetUnitFlagScale
  • SeqAct_SetUnitSelection
  • SeqAct_SetUnitTarget
  • SeqAct_ShootAtLocation
  • SeqAct_ShowWaypoint
  • SeqAct_SkipAI
  • SeqAct_SoldierChatter
  • SeqAct_SpawnAlien
  • SeqAct_SpawnCivilian
  • SeqAct_SpawnGameplayVolume
  • SeqAct_SpawnUnit
  • SeqAct_SpecialMissionHandler_GotoState
  • SeqAct_SpecialMissionHandler_Initialize
  • SeqAct_SpecialMissionHandler_SetObjectiveText
  • SeqAct_StopCameraLookAt
  • SeqAct_SwapTeams
  • SeqAct_TacticalMouseControls
  • SeqAct_TeleportTo
  • SeqAct_TeleportWithAim
  • SeqAct_ToggleAmbience
  • SeqAct_ToggleBuildingReveal
  • SeqAct_ToggleCameraWaitFlag
  • SeqAct_ToggleHUDElements
  • SeqAct_ToggleLevelBorder
  • SeqAct_ToggleUIVisibility
  • SeqAct_TutorialCoverLogic
  • SeqAct_UnitLightingChannels
  • SeqAct_UnitSpeak
  • SeqAct_UnlockUnitSelection
  • SeqAct_UnrestrictMovementCursor
  • SeqAct_ViewActiveUnit
  • SeqAct_WaitForBattleRunning
  • SeqAct_WaitForCamera
  • SeqAct_WaitForChangeCameraAngle
  • SeqAct_WaitForLevelVisible
  • SeqAct_WaitForMouseControls
  • SeqAct_WinBattleIfHuman
  • SeqAct_WoundUnit
  • SeqAct_XComCameraLookAt
  • SeqAct_XComIgnoreMoralEvents
  • SeqAct_XComPawnToUnit
  • SeqAct_XComSetUnitName
  • SeqAct_XComSetupUnitForMatinee
  • SeqAct_XComWaitCondition
  • SeqAct_XGUnitToPawn
  • SeqAct_YawCamera
  • SeqAct_ZoomCamera
  • SeqAct_ZoomToObject
  • SeqCond_HasFiredRocketLauncher
  • SeqCond_IsAliveAndWell
  • SeqCond_IsCameraActive
  • SeqCond_IsHuman
  • SeqCond_IsInCinematicMode
  • SeqCond_SquadIsAllShivs
  • SeqCond_SwitchString
  • SeqEvent_AlienSquadTerminated
  • SeqEvent_HQUnits
  • SeqEvent_MissionControl
  • SeqEvent_OnActivatePod
  • SeqEvent_OnAlienBeginTurn
  • SeqEvent_OnAlienEndingTurn
  • SeqEvent_OnCamCageTest
  • SeqEvent_OnChangeWeapon
  • SeqEvent_OnCivilianBeginTurn
  • SeqEvent_OnCivilianEndingTurn
  • SeqEvent_OnDemoEnding
  • SeqEvent_OnDTELoaded
  • SeqEvent_OnFireUponUnit
  • SeqEvent_OnMatineeCameraTriggered
  • SeqEvent_OnMissionVictory
  • SeqEvent_OnMoveUnit
  • SeqEvent_OnPlayerBeginTurn
  • SeqEvent_OnPlayerEndingTurn
  • SeqEvent_OnPlayerUsedAllActions
  • SeqEvent_OnReceiveUnrealCommand
  • SeqEvent_OnRevealPod
  • SeqEvent_OnStrategyRoomEntered
  • SeqEvent_OnStrategyRoomExited
  • SeqEvent_OnTacticalIntro
  • SeqEvent_OnUFOSpotted
  • SeqEvent_OnUnitChangedIndoors
  • SeqEvent_RoamingAlienNumberSet
  • SeqEvent_ShipToKismet
  • SeqEvent_UnitToKismet
  • SeqVar_DTE_Enemy
  • SeqVar_LocalizedString
  • SeqVar_XComUnitPawn
  • SF03
  • SimpleShapeManager
  • SimpleShapes
  • SkeletalMeshCue
  • SoundCollections
  • SoundDesignTutorial
  • SoundFX
  • SoundMultiplayer
  • SoundSectoidFX
  • SoundUI
  • SpawnAlienQueue
  • StaticMeshCue
  • StrategyGameTransport
  • ToggleableInstancedStaticMeshComponent
  • UI_Cover
  • UI_Door01
  • UI_FxsGamepadIcons
  • UI_FxsInput
  • UI_FxsMessageBox
  • UI_FxsPanel
  • UI_FxsScreen
  • UI_FxsShellScreen
  • UI_MaterialParents
  • UI_Range
  • UIAnchoredMessageMgr
  • UICacheMgr
  • UICallbackData_SystemMessage
  • UICombatLose
  • UIControllerMap
  • UICredits
  • UIDebugMenu
  • UIDebugSafearea
  • UIDialogueBox
  • UIDisplay_LevelActor
  • UIDisplayMovie
  • UIEnemyArrowContainer
  • UIFontTest
  • UIFxsLocalizationHelper
  • UIFxsMovie
  • UIFxsMovieMgr
  • UIGameplayToggles
  • UIInputDialogue
  • UIInputGate
  • UIInterfaceMgr
  • UIItemCards
  • UIKeybindingsPCScreen
  • UILoadGame
  • UILoadScreenAnimation
  • UIMessageMgr
  • UIMessageMgr_Container
  • UIMessageMgrBase
  • UIMissionSummary
  • UIMissionSummary_Artifacts
  • UIMissionSummary_Factors
  • UIMissionSummary_Promotions
  • UIMissionSummary_Ticker
  • UIMouseCursor
  • UIMultiplayerChatManager
  • UIMultiplayerHUD
  • UIMultiplayerHUD_TurnTimer
  • UIMultiplayerPlayerStats
  • UIMultiplayerPostMatchSummary
  • UINarrativeCommLink
  • UINarrativeMgr
  • UINarrativePopup
  • UINavigationHelp
  • UIOptionsPCScreen
  • UIPauseMenu
  • UIProgressDialogue
  • UIProtoScreen
  • UIProtoWidget
  • UIProtoWidget_BarGraph
  • UIProtoWidget_Circle
  • UIProtoWidget_ColorPicker
  • UIProtoWidget_Image
  • UIProtoWidget_Line
  • UIProtoWidget_Menu
  • UIProtoWidget_Panel
  • UIProtoWidget_Rect
  • UIProtoWidget_Text
  • UIProtoWidgetSet
  • UIReconnectController
  • UISaveGame
  • UIScreen
  • UIShellDifficulty
  • UISightlineHUD
  • UISightlineHUD_SightlineContainer
  • UISpecialMissionHUD
  • UISpecialMissionHUD_Arrows
  • UISpecialMissionHUD_TurnTimer
  • UIStrategyTutorialBox
  • UITacticalHUD
  • UITacticalHUD_AbilityContainer
  • UITacticalHUD_InfoPanel
  • UITacticalHUD_MouseControls
  • UITacticalHUD_ObjectivesList
  • UITacticalHUD_PerkContainer
  • UITacticalHUD_Radar
  • UITacticalHUD_SoldierStatsContainer
  • UITacticalHUD_WeaponContainer
  • UITacticalHUD_WeaponPanel
  • UITacticalTutorialMgr
  • UITargetingReticle
  • UITerrorInfo
  • UITurnOverlay
  • UITutorialSaveData
  • UIUnitFlag
  • UIUnitFlagManager
  • UIUnitGermanMode
  • UIUnitGermanMode_PerkList
  • UIUnitGermanMode_ShotInfo
  • UIUtilities
  • UIVirtualKeyboard
  • UIWidget
  • UIWidget_Button
  • UIWidget_Checkbox
  • UIWidget_Combobox
  • UIWidget_List
  • UIWidget_Slider
  • UIWidget_Spinner
  • UIWidgetHelper
  • UIWorldMessageMgr
  • UnitCursor
  • VignetteConstructionPack
  • WP_AssaultRifleModern
  • WP_GrappleHook
  • WP_GrenadeFrag
  • XCom3DCursor
  • XCom3DCursorForCursorVolumes
  • XCom3DCursorMouse
  • XCom3DCursorMouseForCursorVolumes
  • XComActionIconManager
  • XComAIPathVolume
  • XComAlienPathHandler
  • XComAlienPathNode
  • XComAlienPawn
  • XComAlienPod
  • XComAlienPod_Hunter
  • XComAlienPodManager
  • XComAlienSpawnPointFactory
  • XComAlienSpawnVolume
  • XComAnimNodeAiming
  • XComAnimNodeAimOffset
  • XComAnimNodeBlendByAction
  • XComAnimNodeBlendByExitCoverType
  • XComAnimNodeBlendByInventorySocket
  • XComAnimNodeBlendByMovementType
  • XComAnimNodeBlendByPanic
  • XComAnimNodeBlendBySelfFlanked
  • XComAnimNodeBlendList
  • XComAnimNodeBlendMoveDirection
  • XComAnimNodeBlendSynchTurning
  • XComAnimNodeBlendTurning
  • XComAnimNodeConstantCombat
  • XComAnimNodeCover
  • XComAnimNodeJetpack
  • XComAnimNodeStartLoopStop
  • XComAnimNodeUnitStairState
  • XComAnimNodeUnitState
  • XComAnimNodeWeapon
  • XComAnimNodeWeaponState
  • XComAnimNotify_ItemAttach
  • XComArmorKit
  • XComAutosaveMgr
  • XComAutoTestManager
  • XComBaseCamera
  • XComBodyContent
  • XComBuildingVisPOI
  • XComBuildingVolume
  • XComCable
  • XComCamera
  • XComCameraBase
  • XComCameraManager
  • XComCameraState
  • XComCharacterVoice
  • XComCharacterVoiceBank
  • XComCheatManager
  • XComCivilian
  • XComCollectible
  • XComColorWarper
  • XComConstantCombat
  • XComConstantCombatData
  • XComContentManager
  • XComConversationNode
  • XComCopyProtection
  • XComCountdownObjectManager
  • XComCoverGrid
  • XComCoverGridMeshComponent
  • XComCoverInterface
  • XComCoverSeed
  • XComCursorVolume
  • XComCutoutBox
  • XComCyberdisc
  • XComDamageType
  • XComDamageType_Bullet
  • XComDamageType_ChryssalidBirth
  • XComDamageType_ChryssalidBite
  • XComDamageType_DroneSuicide
  • XComDamageType_Explosion
  • XComDamageType_Flame
  • XComDamageType_Laser
  • XComDamageType_Melee
  • XComDamageType_MindMerge
  • XComDamageType_Minigun
  • XComDamageType_MutonBeatDown
  • XComDamageType_NukeBlast
  • XComDamageType_Plasma
  • XComDamageType_Psionic
  • XComDamageType_TargetPaint
  • XComDamageVolume
  • XComDeathHandler
  • XComDecoFracLevelActor
  • XComDestructibleActor
  • XComDestructibleActor_Action
  • XComDestructibleActor_Action_DamageOverTime
  • XComDestructibleActor_Action_DestroyActor
  • XComDestructibleActor_Action_Hide
  • XComDestructibleActor_Action_PlayEffectCue
  • XComDestructibleActor_Action_PlaySoundCue
  • XComDestructibleActor_Action_RadialDamage
  • XComDestructibleActor_Action_RemoteEvent
  • XComDestructibleActor_Action_SwapMaterial
  • XComDestructibleActor_Action_SwapStaticMesh
  • XComDestructibleActor_Action_ToggleEffect
  • XComDestructibleActor_Action_ToggleLight
  • XcomDestructibleActor_Action_ToggleSoundCue
  • XComDestructibleActor_Toughness
  • XComDestructibleActorImpactDefinition
  • XComDestructibleSkeletalMeshActor
  • XComDestructibleSkeletalMeshActor_Action_SwapSkeletalMesh
  • XComDestructionInstData
  • XComDirectedTacticalExperience
  • XComDLCEnumerator
  • XComDLCManager
  • XComElder
  • XComEngine
  • XComEngineMaterials
  • XComExplosionLight
  • XComFiredProjectileList
  • XComFloorComponent
  • XComFloorVolume
  • XComFootstepSoundCollection
  • XComFracDebrisComponent
  • XComFracDecoComponent
  • XComFracLevelActor
  • XComFracLevelActorImpactDefinition
  • XComGameInfo
  • XComGameReplicationInfo
  • XComGameViewportClient
  • XComGlamManager
  • XComGrappleLine
  • XComGrenadeManager
  • XComHairContent
  • XComHeadContent
  • XComHQSkeletalMeshActor
  • XComHQSoundCollection
  • XComHUD
  • XComHumanPawn
  • XComInputBase
  • XComInstancedMeshActor
  • XComInteractiveLevelActor
  • XComInventoryManager
  • XComKeybindingData
  • XComLadder
  • XComLevelActor
  • XComLevelBorder
  • XComLevelBorderManager
  • XComLevelVolume
  • XComLinearColorPalette
  • XComLocalizer
  • XComLocalPlayer
  • XComLocomotionUnitPawn
  • XComMainMenuController
  • XComMainMenuGame
  • XComMainMenuGameInfoNativeBase
  • XComMapInfo
  • XComMapManager
  • XComMCP
  • XComMCPEventListener
  • XComMCPTypes
  • XComMergedLevelActor
  • XComMeshSwapVolume
  • XComMod
  • XComMovementGridComponent
  • XComMPData
  • XComMPTacticalController
  • XComMPTacticalGame
  • XComMPTacticalGRI
  • XComMPTacticalPRI
  • XComMultiplayerTacticalUI
  • XComMultiplayerUI
  • XComNoSpawnVolume
  • XComOnlineEventMgr
  • XComOnlineGameSearch
  • XComOnlineGameSearchDeathmatchRanked
  • XComOnlineGameSettings
  • XComOnlineGameSettingsDeathmatchRanked
  • XComOnlineProfileSettings
  • XComOnlineProfileSettingsDataBlob
  • XComOnlineStatsRead
  • XComOnlineStatsReadDeathmatchRanked
  • XComOnlineStatsReadTest
  • XComOnlineStatsUtils
  • XComOnlineStatsUtilsNativeBase
  • XComOnlineStatsWrite
  • XComOnlineStatsWriteDeathmatchClearGameStartedFlagDueToDisconnect
  • XComOnlineStatsWriteDeathmatchRanked
  • XComOnlineStatsWriteDeathmatchRankedGameStartedFlag
  • XComOnlineStatsWriteTest
  • XComOpacityFadeLevelActor
  • XComOutsider
  • XComParticleEventManager
  • XComParticleModuleEvent_PlaySound
  • XComParticleModuleEvent_SpawnDecal
  • XComParticleModuleEvent_SpawnEffect
  • XComPath
  • XComPathData
  • XComPathingPawn
  • XComPawn
  • XComPawnHitEffect
  • XComPawnIndoorOutdoorInfo
  • XComPawnPhysicsProp
  • XComPerkManager
  • XComPerMaterialInstancedMeshMgr
  • XComPhysicalMaterialProperty
  • XComPlayerController
  • XComPlayerController_PendingLevel
  • XComPlayerControllerNativeBase
  • XComPlayerReplicationInfo
  • XComPrecomputedPath
  • XComPresentationLayer
  • XComPresentationLayerBase
  • XComProfileGrid
  • XComProjectile
  • XComProjectile_BlasterBombShot
  • XComProjectile_DeadProxy
  • XComProjectile_FragGrenade
  • XComProjectile_Ranged
  • XComProjectile_Shot
  • XComProjectileEventListener
  • XComProjectileFX_Beam
  • XComProjectileFX_Beam_RubberBand
  • XComProjectileImpactActor
  • XComRandomList
  • XComRenderablePathComponent
  • XComSectoid
  • XComSectopod
  • XComSectopodDrone
  • XComSeqAct_SetStormIntensity
  • XComSkelControlCopyParentBones
  • XComSkeletalMeshActor
  • XComSoundManager
  • XComSpawnPoint
  • XComSpawnPoint_Alien
  • XComSpawnPointFactory
  • XComSpawnPointNativeBase
  • XComSpawnSalvagePoint
  • XComSpecialMissionHandler
  • XComSpecialMissionHandler_Bomb
  • XComSpecialMissionHandler_Extraction
  • XComSpecialMissionHandler_Rescue
  • XComSpecialMissionHandler_Templeship
  • XComSquadVisiblePoint
  • XComStairVolume
  • XComStartupGameInfo
  • XComTacticalCheatManager
  • XComTacticalController
  • XComTacticalGame
  • XComTacticalGRI
  • XComTacticalHUD
  • XComTacticalInput
  • XComTacticalSoundInfo
  • XComTacticalSoundInfo_Names
  • XComTacticalSoundManager
  • XComTank
  • XComThinMan
  • XComTraceManager
  • XComTutorialRoomBorder
  • XComUIBroadcastAnchoredMessage
  • XComUIBroadcastMessage
  • XComUIBroadcastMessage_ExpandUnitNameString
  • XComUIBroadcastMessage_UnitBleedingOut
  • XComUIBroadcastMessageBase
  • XComUIBroadcastWorldMessage
  • XComUIBroadcastWorldMessage_AbilityTargetMessage
  • XComUIBroadcastWorldMessage_DamageDisplay
  • XComUIBroadcastWorldMessage_ErrAbilityFail
  • XComUIBroadcastWorldMessage_HoverFuel
  • XComUIBroadcastWorldMessage_SentinelFlyover
  • XComUIBroadcastWorldMessage_UnexpandedLocalizedString
  • XComUIBroadcastWorldMessage_UnitReflectedAttack
  • XComUIBroadcastWorldMessage_WeaponOverheated
  • XComUICollection
  • XComUnitPawn
  • XComUnitPawnNativeBase
  • XComVis
  • XComVolumeDuckingMgr
  • XComWaitCondition_ActorPos
  • XComWaitCondition_AlienSquadReady
  • XComWaitCondition_And
  • XComWaitCondition_BattleRunning
  • XComWaitCondition_DistanceCheck
  • XComWaitCondition_InteractPoints
  • XComWaitCondition_NarrativesLoading
  • XComWaitCondition_NarrativesPlaying
  • XComWaitCondition_Or
  • XComWaitCondition_SelectedUnitPos
  • XComWaitCondition_UnitAction
  • XComWaitCondition_UnitHasAction
  • XComWaitCondition_UnitHasFired
  • XComWaitCondition_UnitHasSelectedOtherUnit
  • XComWaitCondition_UnitMoving
  • XComWaitCondition_UnitSelected
  • XComWaitCondition_WaitForGlamCam
  • XComWaitCondtion_MovementCursorPos
  • XComWaypointActor
  • XComWeapon
  • XComWeaponComponent
  • XComWeaponComponent_Grenade
  • XComWeaponComponent_Melee
  • XComWeaponComponent_Projectile
  • XComWeaponComponent_Shotgun
  • XComWeaponSwapVolume
  • XComWeatherControl
  • XComWeatherLight
  • XComWeatherPointLight
  • XComWeatherSpotLight
  • XComWorldData
  • XComZombie
  • XComZombieManager
  • XG3DInterface
  • XGAbility
  • XGAbility_Ascend
  • XGAbility_BullRush
  • XGAbility_ClusterBomb
  • XGAbility_Descend
  • XGAbility_DisablingShot
  • XGAbility_Fly
  • XGAbility_GameCore
  • XGAbility_Grapple
  • XGAbility_Launch
  • XGAbility_Move
  • XGAbility_PsiInspiration
  • XGAbility_RapidFire
  • XGAbility_Rift
  • XGAbility_Sprint
  • XGAbility_Targeted
  • XGAbilityTag
  • XGAbilityTree
  • XGAction
  • XGAction_ApplyAbilityEffect_Hidden
  • XGAction_Base
  • XGAction_BecomePossessed
  • XGAction_BecomeUnPossessed
  • XGAction_BeginMove
  • XGAction_Berserk
  • XGAction_BloodCall
  • XGAction_ChryssalidBirth_Alien
  • XGAction_ChryssalidBirth_Victim
  • XGAction_ChryssalidBite
  • XGAction_Climb
  • XGAction_ClimbLadder
  • XGAction_ClimbOnto
  • XGAction_ClimbOver
  • XGAction_Close
  • XGAction_CriticallyWounded
  • XGAction_Death
  • XGAction_DropDown
  • XGAction_EndMove
  • XGAction_Equip
  • XGAction_Fire
  • XGAction_FireImmediate
  • XGAction_FireOverwatchExecuting
  • XGAction_FirePsi
  • XGAction_FirePsiImmediate
  • XGAction_FlightToggled
  • XGAction_HearSound
  • XGAction_HunkerDown
  • XGAction_Idle
  • XGAction_Interact
  • XGAction_JetMove
  • XGAction_JumpUp
  • XGAction_Launch
  • XGAction_MatineeControlled
  • XGAction_MindMergeReceive
  • XGAction_MindMergeWaitingForDeath
  • XGAction_Move_Direct
  • XGAction_MutonBeatDown
  • XGAction_MutonBeatenDown
  • XGAction_NarrativeLookAt
  • XGAction_Overwatch
  • XGAction_Path
  • XGAction_Path_AI
  • XGAction_Path_ClientProxy
  • XGAction_RecoverFromCriticallyWounded
  • XGAction_ReflectAttack
  • XGAction_Reload
  • XGAction_RemoveAbilityEffect_Hidden
  • XGAction_RMA_ActionAnim
  • XGAction_SeeEnemy
  • XGAction_TakeDamage
  • XGAction_Teleport
  • XGAction_Turn
  • XGAction_Unequip
  • XGAction_Wait
  • XGAction_ZombieGetUp
  • XGActionQueue
  • XGAIAbilityDM
  • XGAIAbilityRules
  • XGAIBehavior
  • XGAIBehavior_Chryssalid
  • XGAIBehavior_Civilian
  • XGAIBehavior_Cyberdisc
  • XGAIBehavior_Directed
  • XGAIBehavior_Elder
  • XGAIBehavior_Floater
  • XGAIBehavior_FloaterHeavy
  • XGAIBehavior_FlyingUnit
  • XGAIBehavior_Muton
  • XGAIBehavior_MutonBerserker
  • XGAIBehavior_MutonElite
  • XGAIBehavior_Psi
  • XGAIBehavior_Sectoid
  • XGAIBehavior_SectoidCommander
  • XGAIBehavior_Sectopod
  • XGAIBehavior_SectopodDrone
  • XGAIBehavior_Survivor
  • XGAIBehavior_ThinMan
  • XGAIBehavior_Zombie
  • XGAIChryssalidEgg
  • XGAIPlayer
  • XGAIPlayer_Animal
  • XGAIPlayerOvermindHandler
  • XGAISightManager
  • XGAnimalSightManager
  • XGArmor
  • XGArmor_Chryssalid
  • XGArmor_Cyberdisc
  • XGArmor_Elder
  • XGArmor_Floater
  • XGArmor_LevelIIILight
  • XGArmor_LevelIIIMedium
  • XGArmor_LevelIIIMediumAir
  • XGArmor_LevelIILight
  • XGArmor_LevelIIMedium
  • XGArmor_LevelILight
  • XGArmor_LevelIMedium
  • XGArmor_Muton
  • XGArmor_Outsider
  • XGArmor_Psionic
  • XGArmor_Sectoid
  • XGArmor_Sectopod
  • XGArmor_SectopodDrone
  • XGArmor_SHIV
  • XGArmor_SHIV2
  • XGArmor_SHIV3
  • XGArmor_ThinMan
  • XGArmor_Zombie
  • XGArmorNativeBase
  • XGBattle
  • XGBattle_MP
  • XGBattle_SP
  • XGBattle_SPAssault
  • XGBattle_SPDebug
  • XGBattle_SPStreetSwarm
  • XGBattle_SPSwarm
  • XGBattle_SPTerror
  • XGBattle_SPTunnelSwarm
  • XGBattleDesc
  • XGBattleResult
  • XGBuildingVisParam
  • XGBulletTag
  • XGCameraView
  • XGCameraView_Aiming
  • XGCameraView_AimingThirdPerson
  • XGCameraView_Cinematic
  • XGCameraView_Cursor
  • XGCameraView_Firing
  • XGCameraView_Midpoint
  • XGCameraView_Moving
  • XGCameraView_Scroll
  • XGCameraView_Unit
  • XGCharacter
  • XGCharacter_BattleScanner
  • XGCharacter_Civilian
  • XGCharacter_Soldier
  • XGCharacterGenerator
  • XGDeployAI
  • XGDropshipCargoInfo
  • XGEnemy
  • XGEnemyPod
  • XGEnemyUnit
  • XGGameCoreTag
  • XGGameData
  • XGHuntTarget
  • XGInventory
  • XGInventoryItem
  • XGInventoryNativeBase
  • XGInventorySlotNativeBase
  • XGItem
  • XGItemCards
  • XGItemLibrary
  • XGLayout
  • XGLevel
  • XGLevelNativeBase
  • XGLoadout
  • XGLoadoutInstances
  • XGLoadoutMgr
  • XGLocalizeContext
  • XGLocalizeTag
  • XGManeuver
  • XGManeuver_Act
  • XGManeuver_Move
  • XGNarrative
  • XGNetExecActionQueue
  • XGOvermind
  • XGOvermindActor
  • XGParamTag
  • XGPlayer
  • XGPlayer_MP
  • XGPlayerNativeBase
  • XGPod
  • XGProjectileManager
  • XGRecapSaveData
  • XGSetupPhaseManagerBase
  • XGSightManager
  • XGSightManagerNativeBase
  • XGSoldierTag
  • XGSquad
  • XGSquadNativeBase
  • XGSummaryUI
  • XGTactic
  • XGTactic_Fight
  • XGTactic_Hunt
  • XGTactic_Lurk
  • XGTactic_Patrol
  • XGTactic_Retreat
  • XGTactic_Reveal
  • XGTacticalGameCore
  • XGTacticalGameCoreData
  • XGTacticalGameCoreNativeBase
  • XGTacticalScreenMgr
  • XGUnit
  • XGUnitFlyingRing
  • XGUnitNativeBase
  • XGVolume
  • XGVolume_DamageOverTimeReplicationInfo
  • XGVolumeMgr
  • XGWeapon
  • XGWeaponTag
  • XLocalizedData
  • zack_dev
  • Zel_Dev

References

Referred to by this article:

That refer to this article: