User:DianaTESGotH/Morroblivion Overhaul

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Due to declining health, I will no longer be creating or maintaining modding guides or tutorials. The following information may be outdated.

QwHeNwx.png Morroblivion Overhaul - CORE

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Diana TES GotH is creating Modding Guides and Tutorials: Link to DianaTESGotH Nexus Wiki Homepage which contains an overview related to all of my Nexus Page Extension. Please review the DianaTESGotH Nexus Wiki Homepage before continuing with this section.
Contact: Link to Diana TES GotH Nexus Profile.
Diana TES Goth on Discord: Link to Diana TES GotH live chat discord server.
Changelog: Allows you to view revisions Diana TES GotH has made to the guides and tutorials hosted by Nexus Wiki.
Morroblivion Overhaul - Appendix For installation and load order references, troubleshooting, etc...
Each section contains [Collapse] and [Expand] content. The user can [Collapse] content when it has been reviewed, and [Expand] content that is hidden due to its length. Please remember to [Expand] all content not yet reviewed.



As my friend ponyrider0 says,

If you can find enjoyment in unskilled fan-fiction and fan-artwork, then Morroblivion might be for you. Morroblivion is an unpolished, inefficient, precarious fan-fic quality mod that is no longer being maintained by a development team. Users should not expect to experience the best performance or FPS when playing Morroblivion, even in its vanilla state. Yet, there is still a tremendous amount of love and hard-work poured into this project by its fans. Nevertheless, if you are looking for something that rises above your average unskilled, fan-made effort, you should probably wait for Skywind or another similar project.

Recommendations contained in the Morroblivion Overhaul - Core section are mods that will fix and improve the overall game play experience based on user dissatisfaction with the vanilla game style. A few imporvements listed here will included some basic graphic, immersion, along with some gameplay effects and changes mods. For a more immersive and chanllenging experience, subpages have been added to include Morroblivion Overhaul - Graphics and Immersion and Morroblivion Overhaul - Enhanced Gameplay. Each page heading section will be identical to the Core page; this is the recommended installation and load order in compliance with the BOSS Masterlist for Oblivion. The Contents table to the right is the install order category list and will be identical on each page of Morroblivion Overhaul. Keep mods contained within the section they are assigned when installing mods.

All mods contained in this guide are simply recommendations and suggestions of mods by other users. They have been tested by Diana TES GotH and her Dev Team. It is recommended to the user to think critically and plan ahead what mods are going to enhance the gaming experience. Take note of the
mods and review them carefully as they will provide a note of what mods will require them.

01.1 Resources - Guides & Tutorials

Resources that provide a guide, tutorial, or general information about modding.

A Final Consideration
Install mods in the order that they are presented in my guides in order to achieve the desired result.
Read the ReadMe and other mod-related documentation that comes packaged with most mods. This includes the mod description on the Nexus. If the mod author has seen fit and taken time to create these reference materials, then they are relevant and important in the eyes of the mod author. This means that they are relevant and important to you!

Notice: It is recommended to download all mods manually. Sometimes a download can become corrupted, especially with "Mod Manager Download".

The following are suggested downloads to save for comparative purposes and endorsement only.
Much of Morroblivion Overhaul is represented in the following guides. Please download the following mods in order to endorse these other excellent guide authors. Place the following downloads in a convenient location for reference as needed.

[Morrowind Graphics Guide Shaders]

Morrowind Graphics Guide Shaders - v1.4 - by DassiD

Main Files

  • MGG Shaders 1.4

Description: A complete shader suite for upgrading your visuals.
Special Instructions: DO NOT INSTALL, but please Endorse. Many of the Morrowind mods recommended in this guide are represented in the Morrowind graphics guide by DassiD.

[Oblivion Vanilla Enhanced]

Oblivion Vanilla Enhanced - v1.0 - by wakkoswami

Main Files

  • OVE_inis

Description: An up to date, ENB compatible guide focused on improving Oblivion's visuals without drastically altering anything from its original appearance.
Special Instructions: DO NOT INSTALL, but please Endorse. This mod is for comparative purposes. Review all documentation from the original mod before tweaking the INI files. Compare wakkoswami's tweaks to the default and adjust to suit your own style of gameplay.

[Bevilex' modlist for Oblivion - Graphics]

Bevilex' modlist for Oblivion - Graphics - v1.0 - by Bevilex

Main Files

  • Various .ini files

Description: Bevilex' modlist with installation order and instructions to completely remaster Oblivion's graphics.
Special Instructions: DO NOT INSTALL, but please Endorse. This mod is for comparative purposes. Review all documentation from the original mod before tweaking the INI files. Compare Bevilex' tweaks to the default and adjust to suit your own style of gameplay.

02. Bethesda Official Content

Official Games and Addons

Minimum System Requirements for Morroblivion Overhaul
Review Oblivion:System Requirements. For those wishing to use the highest quality options available with higher resolutions than 1920x1080, be advised that a more powerful system will likely be required.

It is particularly important that new users begin with a clean installation of both Morrowind and Oblivion in order to be successful with their modding setup the first time through, so PLEASE READ EACH SECTION CAREFULLY, as no information included in this guide is irrelevant! Due to the many steps one must take in order to successfully install each mod, this will be a tedious and time-consuming project. It is recommended that you take the time to save all changes made to any files so that if you have to revert back to any part of this guide you can more easily retrieve the files you made any necessary changes to.

You must have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC’s. Basic installation instructions can be reviewed at Diana TES GotH is creating Modding Guides and Tutorials: Section 2: Installing Official Games and Addons.

Morrowind and Oblivion can be purchased and installed several ways:

1. Purchase the physical DVD from a retailer. Insert the disk, select Run "Setup.exe," and follow the on-screen instructions.
2. Install STEAM and purchase the digital media from the Steam Store.
Navigate to the Steam website, download the installer, and launch "SteamSetup.exe". Once Steam is installed, use the Steam search bar to search for "Morrowind" and “Oblivion” to purchase and install the game.
NOTICE: Make certain to disable Steam Overlay for all games. Steam Overlay is known to cause issues with modded setups.
3. Purchase the games from GOG.
Elder Scrolls III: Morrowind GOTY Edition setup_tes_morrowind_goty_2.0.0.7.exe
Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe install setup_oblivion_1.2.0416_cs_(12732).exe

Launcher Options

Included with the recommended settings will be an explanation of the related Oblivion.ini settings located in "C:(or user other defined drive)\Users\username\Documents\My Games\Oblivion". 1Mac has an excellent article entitled Oblivion.ini tweaking guide that I encourage readers to review before editing the Oblivion.ini. Some mod authors may specify changing settings in the Oblivion.ini to be compatible with their mods. Always follow a mod authors recommendation for best results.

Warning! Before you make any change, make a copy of your Oblivion.ini and your latest game save files. Changes in the Oblivion.ini can corrupt game saves or prevent the game from starting. In the event of an issue arising, simply replace the modified INI file with your backup and try using a backed up or earlier save file. 

Oblivion Launcher

OblivionLauncher.exe -> Options

OblivionLauncher 01.jpg
Adapter: Make certain your video adapter is selected.

Note: This setting can only be adjusted within the Oblivion Launcher application.
Special Note: If you use multiple displays you may need to change iAdapter=0 to 

Screen Resolution: Select your screen resolution.

iSize W=640 ; Default for Very Low - Medium Presets Select to your monitor's width.
iSize H=480 ; Default for Very Low - Medium Presets Select to your monitor's height.

Video Quality Presets: User’s Preference (High is the most recommended preset. Ultra is recommended for High End PCs ONLY).

See Oblivion Launcher Video Presets to view the Oblivion.ini settings.

Mode: Note: Brightness control may become unavailable in Windowed mode.

bFull Screen=1 ; 1=Fullscreen checked, 0=Windowed Mode

VSync: User Preference

See Graphics Settings - Vertical Synchronization to help determine best settings for your system.
iPresentInterval=1 ; 1=On, 0=Off

Screen Effects: Recommended to set HDR as this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.

See Graphics Settings - Antialiasing & Anisotropic Filtering for an explanation to set your GPU to use Antialiasing.

Click [OK] to complete your Oblivion Launcher setup.

Click [Play] in the Oblivion launcher and once the menu loads click [Options] to set Gameplay, Video, Audio, and Controls preferences.
OblivionLauncher 02.jpg

In-Game Settings

In-game settings

OblivionLauncher Gameplay.jpg
Difficulty: User Preference

fDifficulty=User Preference ; 0%=-1.0000, 25%=-0.5000, 50%=0.0000, 75%=0.5000, 100%=1.0000

General Subtitles: On

bGeneralSubtitles=1 ; 0=Off

Dialogue Subtitles: On

bDialogueSubtitles=1 ; 0=Off

Crosshair: User Preference

bCrossHair=1 ; 0=Off

Save on Rest/Wait/Travel: Set all to Off

[GamePlay] ; setting all to 1=On

OblivionLauncher Video.jpg
Resolution = Select your Monitor Resolution

iSize W=640 Select your monitor's width. ; Default for Very Low - Medium Presets 
iSize H=480 Select your monitor's height. ; Default for Very Low - Medium Presets 

Brightness = 50% (Choose your Desired Setting)

fGammaMax=0.6000 ; Default 50%
fGammaMin=1.4000 ; Default 50% 

Texture Size = Large (Recommended for All Users)

iTexMipMapSkip=0; 2=Low, 1=Medium 

Tree Fade = 100% (Recommended)

fLODMultTrees=2.0000 ; 0.2=Low, 0.5=Medium, 1.3=High, 1.8=Ultra High

Actor Fade = 76% (MIN Recommended. Oblivion Reloaded will manage this setting if activated.)

fLODFadeOutMultActors=11.8800 ; 15.0000=100%, lowering this value will lower the % value

Item Fade = 60% (MIN Recommended.)

fLODFadeOutMultItems=9.4000 ; 15.0000=100%, lowering this value will lower the % value

Object Fade = 60% (MIN Recommended. Oblivion Reloaded will manage this setting if activated.)

fLODFadeOutMultObjects=9.4000 ; 15.0000=100%, lowering this value will lower the % value 

Grass Distance = 100% (MIN Recommended.)

[Grass] ; Lowering the following values lowers the %. Some users even suggest and prefer to raise the values. 
fGrassEndDistance=8000.0000 ; 0.0=Low/Medium, Bevilex recommends 12000.0, wakkoswami recommends 8192   
fGrassStartFadeDistance=7000.0000 ; 0.0=Low/Medium, Bevilex recommends 11000.0, wakkoswami recommends 7192

View Distance = 100% (MIN Recommended.)

fNoLODFarDistancePct=1.0000 ; 0.7500=75%, 0.5000=50%, 0.2500=25%, 0.0000=0%

Distant Land = On (Recommended.)

bDisplayLODLand=1 ; 0=Off

Distant Buildings = On (Recommended.)

bDisplayLODBuildings=1 ; 0=Off

Distant Trees = On (Recommended.)

bDisplayLODTrees=1 ; 0=Off

Int. Shadows = 2 (MIN Recommended.)

iActorShadowCountInt=5 ; Bevilex recommends 5, 0=Low, 1=Medium, 2=High, 3 thru 10=Ultra High

Ext. Shadows = 2 (MIN Recommended.)

iActorShadowCountExt=5 ; Bevilex recommends 5, 0=Low, 1=Medium, 2=High, 3 thru 10=Ultra High

Self Shadows = Off (Recommended. Note: Self-Shadows draw a line between the head and body with Seamless - OCOv2 Edition.)

bActorSelfShadowing=0 ; 1=On

Shadows on Grass = Off (Recommended.)

bShadowsOnGrass=0 ; 1=On

Tree Canopy Shadows = On (Recommended.)

bDoCanopyShadowPass=1 ; 0=Off

Shadow Filtering = High (Recommended.)

iShadowFilter=2 ; 0=Off, 1=Low

Specular Dist = %50 (MIN Recommended.)

fSpecularLOD1=500.0000 ; 25%=250, 100%=1000.0000
fSpecularLOD2=800.0000 ; 25%=550, 100%=1300.0000

HDR Lighting = On (Recommended.)

bDoHighDynamicRange=1 ; 0=Off

Bloom Lighting = Off (Recommended.)

bUseBlurShader=0 ; 1=On

Water Detail = High (Recommended.)

bUseWaterHiRes=1 ; 0=Normal

Water Reflections = On (Recommended.)

bUseWaterReflections=1 ; 0=Off

Water Ripples = Off (Recommended.)

bUseWaterDisplacements=0 ; 1=On

Window Reflections = On (Recommended.)

bDynamicWindowReflections=1 ; 0=Off

Blood Decals = High (Recommended.)

bDecalsOnSkinnedGeometry=1 ; 0=Off/Low/Medium
fDecalLifetime=10.0000 ; 0.0000=Off, 10.0000=On

Anti-aliasing= Off (Recommended. This setting can be managed from the User's GPU settings.

Note: See Graphics Settings - Antialiasing & Anisotropic Filtering for an explanation to set your GPU to use Antialiasing.)


[Audio] ; User Preference
fDefaultMasterVolume= ; Master Volume
fDefaultVoiceVolume= ; Voice Volume
fDefaultEffectsVolume= ; Effects Volume
fDefaultFootVolume= ; Footsteps Volume
fDefaultMusicVolume= ; Music Volume


[Controls] ; User Preference
fMouseSensitivity= ; Mouse Sensitivity
bInvertYValues= ; Invert Y changes

Oblivion INI Tweaks

Manual Oblivion.ini Tweaks

Special Note: The following changes are recommended Oblivion.ini tweaks that should improve performance and stability:

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa ; The list of BSA files the game should load at startup. This line is limited to 255 characters, so if you have lots of files you'll need to do some creative renaming. Usually only needs to be messed with when creating custom BSA packages.
Wrye Bash Users should add:
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
Mod Organizer Users:
SArchiveList is managed by Mod Organizer's Oblivion - Invalidation.bsa. Mod Organizer manages this INI setting.
SInvalidationFile= ; With Archive Invalidation you should not use a text file. Remove the txt entry so it is blank.
bUse Joystick=0 ; Prevents some known issues even if you are using a gamepad controller with Oblivion.
bAllow30Shaders=1 ; wakkoswami advises this tweak is only needed for ENB users. Open RendererInfo.txt in your Oblivion.ini directory and find the line that says "3.0 Shaders". If it says yes next to it, then you should use this tweak. If it says no then leave it as is, note that you may experience some minor visual glitches if you use an ENB.
bAllowScreenShot=1 ; Default value 0. Set to 1, allows taking screenshots from within the game using the PrintScreen key.
bLocalMapShader=0 ; This changes the local maps from the parchment and faded brown coloring to a full-color local map.
bUseRefractionShader=0 ;Refraction shaders are enabled by default for particle effects. These can drain several frames and introduce stutter, especially in older video cards.

Same effects like "chameleon" can be a bit different if it is disabled.

fLightLOD1=4000 ; Controls how far away you can see light-sources.
fLightLOD2=6000 ; Controls how far away you can see light-sources.
iShadowMapResolution=1024 ; Default value 256; however, leaving this value at 256 has been shown to cause crashes. 
bSaveOnInteriorExteriorSwitch=0 ; Disables autosaves when switching Interior/Exterior cells. This prevents corrupted saves.
bAllowScriptedAutosave=0 ; Disables scripted autosaves to prevent corrupted saves.
bBorderRegionsEnabled=0 ; Default value 1. Controls the invisible borders around the game world. Changing this value to 0 will turn them off, and also overrides any changes made to border regions within plugins. This is the preferred way to turn off the game borders as it will not cause compatibility issues among mods.
SCreditsMenuMovie= ; Change this to a .bik formatted video of your choice. This movie runs between launch and the opening menu. Delete all text after = to disable it.
SIntroSequence= ; Controls what order the intro movies are played in. If the field is left blank after the = sign, the game goes immediately to the initial loading screen.
SMainMenuMovie= ; Controls the movie played in the background behind the loading menu. Needs to be a .bik formatted video. Delete all text after = to disable it.
SMainMenuMovieIntro= ; The movie that plays between the credits and the loading menu. Delete all text after = to disable it.
uGridDistantCount=20 ; Default value 25. Controls viewable distance for LOD buildings, ruins, etc. Especially useful when installing RAEVWD as lowering this to 20 or 15 will dramatically improve frame rates without having to turn distant objects off completely.
uGridDistantTreeRange=25 ; The default value is 15. Setting this lower will reduce the visible distance on trees, and potentially improve frame rates, at a cost to realism. Raising it higher obviously increases the view distance on trees, potentially reducing frame rates for increased realism.
iMinGrassSize=120 ; Raising makes grass more sparse, lower increases the density of grass (increasing performance cost).
fJumpAnimDelay=0.2500 ; Sets the delay between an animation and the jump animation.
fDlgFocus=3.0000 ; Default value 2.1000. This controls the zoom distance when talking to NPCs. Setting this to 4.5 virtually eliminates the zoom.
bForceFullLOD=1 ; Default value 0. Setting this to 1 forces all trees to load in full detail once you are close enough to see the 3D models. May have an impact on performance in areas with a lot of trees, but also helps avoid "pop in" as you get closer to them normally. Not to mention the visuals are much better.
fLocalTreeMipMapLODBias=0.0000 ; Controls the lod bias for distant and middle range trees.
fLODTreeMipMapLODBias=-0.5000 ; Controls the lod bias for distant and middle range trees.
bUseWaterReflectionsActors=0 ; Disable water reflection of actors improving FPS.
bUseWaterReflectionsMisc=0 ; Disable water reflection of miscellaneous items improving FPS.
bUseWaterReflectionsStatics=0 ; Disable water reflection of static items improving FPS.
bUseWaterReflectionsTrees=1 ; Allows water to reflect images from trees.

Suggestions for In-Game Testng

It is recommended to test your game after installing each mod section of this guide. Make certain the game will load without crashing to the desktop (CTD) and that the player can change cells, interact with NPCs, etc... without CTD. It is difficult track down issues after you have installed several mods. The more mods you have, the more likely it is that more than a single mod causing may be causing a conflict.
Related articles: UESP | Oblivion:Console

SPOILER! Console Commands for Testing:

Use the following Console Command to Enter Testing Cells:

For Morrowind: type coc mwToddTest; to leave type coc SeydaSNeen00
For Oblivion: type coc testinghall; to leave type coc weye.
Notable testinghall rooms:
Northwall (red) 4 doors to the right - Lockpick Warehouse
Northwall (red) 5 doors to the right - Alchemy Test Warehouse
Northwall (red) 6 doors to the right - Wood door to contains one of ALL Inventory.
Wooden Door to Hawkhaven just as you enter the testinghall is a good testing area for NPC related tests.

User Interface quick test commands:


Testing Morroblivion: Performance and Stability
Wait for all mods to load. From the main menu open the console with ~ key and type in the commands.
Explore Interior and Exterior Cells.

1. tgm; player.setav speed 255; player.setav athletics 255; tcl (turns collision on or off); tdt (toggle the debugging text and show FPS)
2. Testing Cells:
• coc mwToddTest (Morrowind)
• coc TestingHall (Oblivion)
Also try:
• coc CharacterSStuffSWonderland (Morrowind)
• coc MarkAsSVampireSTestSCell (Morrowind)
• coc ClutterSWarehouseSTSEverythingSMustSGoX (Morrowind)
3. "tmm 1" will toggle the map markers on and can be used to fast travel if it is enabled. Explore Open World Spaces, as well as Interior and Exterior Cells.
Morrowind Places:
• Ald'ruhn (Test Fast Travel)
• Balmora (Test Fast Travel)
• Sadrith Mora (Test Fast Travel)
• Vivec (Test Fast Travel)
Mournhold Places:
• coc MournholdSTemple
Bloodmoon Places:
• coc FortSFrostmoth00
• Test fast travel to other Settlements.
4. Oblivion Places:
• Test Portal Spell to Cyrodil
• Test Fast travel to Cities, Towns, and Villages.
• coc SEHighcrossExterior01
• Test Fast Travel to other Settlements.
5. Tamriel Rebuilt
Test Fast Travel to locations South East and South West of Vvardenfell.
• coc FireWatch00
• coc BaanSmalur00

03. Utilities - Tools

Utilities which allow you to create, edit, or manage mod-related files.

Register to Download =

Tag Name and Description Download Filename Additional Notes
Nexus Mods Nexus Mods is a community driven website that provide a platform for mod creators from specific off-the-shelf video games to upload their work for other users to download and use within their respective games. NA Registration with the site is free and required.
Off Site
Highly Suggested
TESA TES Alliance is a non-profit website for the use and enjoyment of Bethesda Softworks fans, modders, and players. NA Registration with the site is free.
Off Site
Highly Suggested
TESALL This is a Russian community driven website that also provides a platform for mod creators from specific off-the-shelf video games to upload their work for other users to download and use within their respective games. NA Registration with the site is free.
Watch Bevilex Modlist Full Video Guide - part 4 PREQUISITE - Register to the Russian mod site TES4ALL by outdated TV for detailed instructions.
Off Site
Highly Suggested
TES Reloaded TES Reloaded extends/implements the graphics engine without hooking the DirectX device, but working directly on GameBryo/Creation engine. This allows great performance, high compatibility and it is able to use all the features from the .esp/.esm mods. So, if (for example) a mod changes the weather, TESR "reflects" that changes into the water, precipitations the original game engine does. NA Registration with the site is free.

A mod-management utility is REQUIRED in order to easily keep track of a complex mod setup like Morroblivion Overhaul. There are a variety of mod managers available and a user should check each of them out to see what best suits their own style of modding. Wrye Bash is the most recommended for Oblivion users as it has the highest success rate as a stable Oblivion mod management utility. It is also still being developed and improved upon. Mod Organizer 2 developers are also working to improve their mod manager for Oblivion, but bugs are still being reported by testers. Review Diana TES GotH is creating Modding Guides and Tutorials Section 4: Install a Mod Management Utility for more details.

[Mod Organizer 2]

Mod Organizer 2 - 2.2.0 - by Tannin - MO2 Team

Main Files

  • Mod Organizer 2 (Archive)

Description: Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.

NOTICE: For Oblivion support, download Mod Organizer 2.2.0 Beta 7 or later through the Mod Organizer 2 Devdiscord server in the dev-builds channel.

Mod Organizer 2 Special Instructions

Review DianaTESGotH Nexus Wiki Homepage [Diana TES GotH is creating Modding Guides and Tutorials] Section 4: Install a Mod Management Utility - Mod Organizer 2 for more details and basic installation instructions.

For Oblivion support, download Mod Organizer 2.2.0 Beta 7 or later through the Mod Organizer 2 Devdiscord server in the dev-builds channel.

The paid for version of ccleaner is known to break Mod Organizer 2's Virtual Filing System (VFS). Unchecking the 'windows event logs' option under ccleaner's advanced tab will help ensure this doesn't happen. Also make sure the Profile Folder Remains in the same location of Mod Organizer 2 as all the base files.
Warning: MO2 IS RECOMMENDED TO BE INSTALLED IN PORTABLE MODE. This insures the functionality of other utilities.
1. Download and Install into any folder outside of User Account Control (read the provided documentation for recommendations).
Create a new folder named Mod Organizer 2 - Morroblivion Overhaul (or something you would Recognize easily) in the Root of a Drive (so you have something like C:\Mod Organizer 2 - Morroblivion Overhaul).
2. Extract the contents of the downloaded archive to the folder created in Step 1.
3. Create a shortcut on your desktop, right-click the ModOrganizer executable, hover over the Send To menu, and select Desktop (create shortcut). Right click on the shortcut and set the properties to Run as Administrator.
Notice: This is necessary because obse_loader.exe and TESConstructionSet.exe are required to be set with elevated privilege in order to use the Construction Set Extender which will be installed in this section.
4. Run ModOrganizer.exe
A popup box should appear, asking you to "choose an Instance" select Portable
A 2nd popup should appear; from the drop-down menu select Oblivion
A 3rd popup should appear asking if you want to see the tutorial. Those who are new to Mod Organizer 2 should select Yes. Those who are very familiar with it should Select No.
A 4th popup should appear stating that 'Mod Organizer is not set up to handle nxm links. Associate it with nxm links?' The recommended response is Yes, as this will allow Mod Organizer 2 to handle Nexus file links.
5. Create a new profile and name it Morroblivion Overhaul.
Make certain to activate\check Automatic Archive Invalidation. (The other options are optional). Select Close.
From the Profile dropdown select Morroblivion Overhaul.

[Wrye Bash]

Wrye Bash - v307.beta3 - by Wrye Bash Team

Main Files

  • Wrye Bash 307 Beta3 - Installer

Description: The function of this tool is to manage mods, create Bashed Patches and other functionalities that will be used in this guide. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. Also be sure to grab the Wrye Bash Pictorial Guide v8.4 by alt3rn1ty.

Wrye Bash Special Instructions
Related Guide: Guide: Wrye Bash by STEP
Related Video: Bevilex Modlist Full Video Guide - part 1: Wrye Bash by outdated TV
Notice: GOG Users: some users of the GOG version of both Oblivion and Morrowind have noticed a bug in Oblivion's BSA, ESM and ESP files - they are missing the Modified Date attribute (it's blank). This prevents Wrye Bash from launching properly. The fix for the GOG version of Oblivion is available at The Nexus Forums: Wrye Bash topic and may be needed for the mentioned files.
Special Installation Instructions:
1. Download and extract the files.
2. Launch Wrye Bash Installer and click Next (or follow the Related Video instructions linked above in the description).
3. In the Installation Location(s) select Install for Oblivion and Wrye Bash [Standalone]. DO NOT select Wrye Bash [Python] unless you are experienced with Python.
4. Make certain the Oblivion game directory is selected. Click Next.
5. In the Choose Component screen Select all. Click Install.
6. In the Installation Complete screen click Next.
7. In the Finished installing Wrye Bash screen uncheck Oblivion, check View Readme, and Delete files from old Bash version. Click Close.
NOTICE: Mod Organizer Users: Wrye Bash should be added to Mod Organizer's executable list and launched from Mod Organizer.
Wrye Bash Users: Create a shortcut of Wrye Bash.exe to the desktop for convenience.
The first time you launch Wrye Bash a Lock Load Order Screen message may appear. Click yes and then ok.To manually turn off Lock Load Order, right click on file and uncheck Lock Load Order.
Right-click on File in the Mods tab and select Load → All
To enable Wrye Bash Installers, click on the Installers tab; when prompted “Do you want to enable installers?” click Yes
8. Right click on Bashed Patch, 0.esp and select Rebuild Bashed Patch...
9. Click Rebuild Patch (CBash "Beta")....
Notice: These are only Suggested Tweaks. User should read the Wrye Bash documentation to determine what they prefer. 
In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
Tweak Actors
Irresponsible Creatures
Tweak Assorted
Bow Reach Fix
Darnified Books
Default Icons
Magic: Script Effect Silencer
Right Hand Rings
Tweak Settings
Crime: Alarm Distance (set to 2000)
Greeting Distance (set to 100)
UOP Vampire Aging and Face Fix.esp
Warning: Exterior Distance to Hostiles (set to 2000)
10. Close Wrye Bash. If asked to Activate Bashed Patch, 0.esp click Yes then Close.
Notice: The Bashed Patch, 0.esp may become corrupted causing a CTD. If this happens, navigate to the Oblivion\Data folder and delete Bashed Patch, 0.esp (or delete the mod in Mod Organizer). Return to the Wrye Bash\Mods tab, right click on the File header → File → New Bashed Patch. Rebuild the Bashed Patch (make certain to select desired tweaks).

Add Executables

Wrye Bash Users: From this point forward launch applications from Wrye Bash's launcher bar, at the bottom of its main window.
• To add an executable file, find and Right Click on the .exe file. Drag the file to \Oblivion\Mopy\Apps folder and select Create shortcut here.
• When you next run Wrye Bash the icon will be in the Launcher Bar, and you can Drag and drop the new icon to a desired position.
• Be careful not to use up all the available space and prevent tool tip messages appearing next to the Launcher Bar.

Installing Mods with Wrye Bash

1. Launch Wrye Bash.exe
2. Click on the Installers tab and wait for it to scan the current installs.
3. Right click on Package and make certain Sort by → Order is checked.
4. If you are performing a new set of mod installations, right click on Package and select Add Marker… to keep your mods sets organized.
5. Drag the mod archive into the Package pane.
Notice: Wrye Bash may appear that it is not responding, be patient with the process. It may take a while.
6. Double click on the mod to review the files and restructure the folder as needed.
• If you need to make changes to the folder structure, follow the Diana TES GotH is creating Modding Guides and Tutorials Section 2.3: Working Data Folder structure suggestions. Double click the mod to open the explorer window, click on the File tab -> Open Inside.
• Once inside the 7-zip file manager, make any edits to the folders or files that are needed.
• Close the 7-zip file manager.
• Alternatively, right click on the archive and select Unpack to Project(s). Make the necessary changes to the folder structure, and then right click and select Pack to Archive.
7. Some mods have a wizard text that will be noted with a wand in the box next the mod. To perform this type of installation right click on the mod and select Wizard.
Notice: BAIN only recognizes a limited set of sub-directories of the Data folder, and skips any unrecognized sub-directories. Checking this option will cause BAIN to install unrecognized sub-directories. Files skipped because of this will be listed in the Skipped panel on the right on the Installers Tab: Skipped (Dir) section. Make certain to check this section for any files that have been skipped that should be installed, right click on the mod and select Has Extra Directories and reinstall the mod.
Tips from ponyrider0:
1. Undo Load Order Changes: CTRL+Z will undo any change you make to the load order. CTRL+Y will redo those changes. The undo/redo history is saved to disk whenever you exit Wrye Bash and reloaded when you start. So you can potentially undo all changes you've made to Wrye Bash back to when you first installed it... and then redo all those changes.

2. Installing BOSS: putting a shortcut in \Mopy\Apps will break Wrye Bash integration (starting GUI/console & allowing Load-Order changes with Lock- 
Load-Order enabled). Here's how to get around it:
- place a symbolic link for \Boss directory to \Oblivion\boss:
open a console and type the following inside the \Oblivion program directory:

mklink /d boss c:<your game tools folder>\boss(edited)

3. Installing non-BAIN mods: you can skip the working folder step for many mods by using Wrye Bash's "Project" feature. Here's how:
- Right-click any non-BAIN mod archive in the Installers tab, and select "Unpack to Project(s)"
- WB will ask you for a name of the new project. Add "-BAIN" to the end of the name and press OK.
- WB will extract the selected archive into a new diamond Project icon below the original non-BAIN archive.
- Right-click the Project icon and select "Open". An explorer window pops up into the project/working folder inside the Bash Installers folder.
- Now modify the contents just as you would any working folder. When done, close the explorer window.
- Back in the WB Installers tab, right-click the Project icon again and select "Pack to Archive..."
- When asked for a name of the new archive you can just click OK since you've already added "-BAIN" to the project.
- Just click OK two more times if WB asks you about solid compression and block size. The default value is fine.
- After the progress bar completes, you will have a new square Archive icon immediately below your project icon.
- You can now right-click the newly created BAIN archive and select install.
- If your new BAIN package is how you want it, then you can delete the Project and original non-BAIN archive from the Installers tab.(edited)

BAIN Package Installation Note: Mod Organizer Users should make a habit of installing all mods manually.

Select "Manual", right click on the file to install and select "Set data directory". When the "Install Mods" window shows Looks good click OK.

Wrye Bash Users can simply select their choices and install.

Editing Bash tags

• Launch Wrye Bash.
• Locate the “Bash Tags” window in the bottom right window pane.
• Right click inside this window.
• Select the Bash Tag you with to edit. A checkmark represents it is active. To deactivate simply click to remove the checkmark.
Bash Tags:

[Oblivion Base Game Files]

Oblivion Base Game Files

Description: It is strongly recommended to install the Oblivion Base Game Files as the first mod with any mod manager. This is beneficial to correct any issues that may arise from certain utilities not recognizing the unmanaged Oblivion.esm and other vanilla data files. However, this step will require more disk space. Instructions for this are listed on Diana TES GotH is creating Modding Guides and Tutorials Section 2.4: Base Game Files
Special Instructions: Adding Oblivion's Base Game Files

Note: Move Oblivion's Base Game Files to the top of the Package\Mod list.
1. Esp/m Filter: Check Only Oblivion.esm as the other plugins will be replaced after TES4Edit cleaning later in the guide.
2. Install.

[Oblivion Script Extender]

Oblivion Script Extender - v0021 - by OBSE Team

Main Files

  • Current Stable Version: v0021 -

Update Files


Description: The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the Official Oblivion 12416 Patch, as well as the 1.2 or higher version of Official Oblivion Construction Set. Versions of Oblivion downloaded via Steam are supported as well.

Oblivion Script Extender Special Instructions
Related Video:: Bevilex Modlist Full Video Guide - part 2: OBSE by outdated TV
Special Installation Instructions:
1. Download and Extract to the OBSE folder.
Download and extract the obse_loader.exe from the to the OBSE folder overwriting the obse_loader.exe previously extracted.
2. Use the Diana TES GotH is creating Modding Guides and Tutorials Section 2.3: Working Data Folder structure to repackage the mod.
• Create a new folder inside the Data folder and name it Docs.
• Create a new folder inside the Docs folder and name it OBSE Docs.
• Move the following files into Docs\OBSE Docs
• src
• obse_command_doc.html
• obse_readme.txt
• obse_whatsnew.txt
3. Move the newly restructured Docs\OBSE Docs folder into the Oblivion Data folder.
4. Move the following files into the main Oblivion game directory where the Oblivion.exe is located:
• obse_1_2_416.dll
• obse_editor_1_2.dll
• obse_loader.exe
• obse_steam_loader.dll Notice: for Steam User's Only
ALL Steam Users must launch from the Oblivion.exe. DO NOT launch the obse_loader.exe file.
The obse_loader.exe file is required for the Construction Set Extender and must be installed.
Test OBSE to ensure it is working correctly by launching Oblivion, creating a new save, and then exiting the game. Navigate to \My Games\Oblivion\Saves to verify if you have an .obse file in addition to the .ess file.

Mod Organizer Users: Set up OBSE following Running Oblivion OBSE with MO2 instructions. Download and install OBSE Tester. Enbable the mod to test OBSE. If confirmed the OBSE Tester mod can then be disabled.

[ArchiveInvalidation Invalidated]

ArchiveInvalidation Invalidated - v1.1.0 - by Author Quarn

Main Files

  • Installer Version - Recommended

Description: This little mod will allow you to totally eliminate the need of ArchiveInvalidation, no more messing around with ArchiveInvalidation.txt or BSA edits from Oblivion Mod Manager, your replacement textures will work without any fiddling around at all now!
Special Instructions: NOTICE: ONLY Mod Organizer Users should install this mod. MO2 and other similar mod managements have know issues with Archive Invalidation. This is a simple workaround to offset their discrepencies.

1. Extract the archive double click to launch the Installer Version - Recommended-10724.exe.
2. Navigate to and double click on Installer Version - Recommended-10724.exe. The Oblivion game directory should automatically be detected, click Next and complete the setup.
3. Create a new mod from the Overwrite mod and move it to the very top of the installer pane. Make certain it is activated.
4. Manually edit Oblivion.ini
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Invalidation.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
6 Run ArchiveInvalidation Invalidated just after sorting mods and before building the Bashed Patch.

[BOSS: Load order sorting for TES IV: Oblivion]

Highly Suggested
Off Site
BOSS: Load order sorting for TES IV: Oblivion - v2.3.2 - by BOSS Developers

Main Files

  • boss_installer.7z

Optional Files


Description: Paste author description.
Special Instructions: It is designed to assist mod users in avoiding detrimental conflicts, by setting the correct load order for the plugins they have installed. BOSS also provides thousands of plugin-specific messages, including usage notes, Bash Tag suggestions, requirements, incompatibilities, bug warnings and installation mistake notifications. It supports the sorting of plugins ghosted by the Wrye Bash utilities, is highly customizable, has been translated into multiple languages, and is simple to use.

Note: BOSS is the most recommended load order sorting utility for Oblivion.

BOSS: Load order sorting for TES IV: Oblivion Instructions
1. Download boss_installer.7z or
2. Extract boss_installer.7z and install into any folder outside User Account Control.
Notice: Mod Organizer 1 Legacy users should extract Navigate to the bin\Release-32 folder to copy and paste the boss.exe and boss_gui.exe into the BOSS root directory (overwrite when prompted). Mod Organizer 1 Legacy version 1.3.15 does not support 64 bit applications. Make certain to install x86 (32 bit) applications when they are available.
4. Run boss_gui.exe to launch the application.
5. Download the latest BOSS Masterlist for Oblivion. Extract the archive and move masterlist.txt to the BOSS\Oblivion directory, overwriting the original file.

BOSS Sorting

Notice: At any time during the mod installation process BOSS should be used to sort plugin load order before stopping to test Oblivion. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD).
Launch BOSS and examine the BOSS output carefully looking for any alerts or warnings and address each as they appear.

BOSS User Rules Manager

Related Video: Bevilex Modlist Full Video Guide - part 5 update! by outdated TV
Editing the Boss Userlist
Be certain to read the BOSS Readme in the Docs section of the BOSS folder in order to become familiar with the utility.
1. In the Oblivion directory where BOSS was installed open the boss_gui.exe.
2. Select “Edit User Rules”
BOSS GUI Interface
The User Rules Manager
The User Rules Manager is a graphical interface for customizing how BOSS sorts your plugins and what messages it displays.
BOSS's sorting of your plugins and the messages it displays can be customized using user rules. User rules can:
1. Sort plugins relative to other plugins. Plugins can be .esp or .esm files, and you can both override the positions of plugins BOSS recognizes and sort plugins that are unrecognized.
2. Sort groups of plugins relative to other groups of plugins. BOSS's masterlist generally lists plugins in thematic groups, which you can override the relative positioning of. You can't create new groups though.
3. Insert plugins into the top or bottom of groups of plugins.
4. Edit the messages BOSS attaches to plugins. You can add new messages or replace existing messages with your own.
Notice: When adding a Sort user rule (e.g Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp), when you drag Immersive Interiors - Bravil.esp to “For” you should choose “Sort” “before”, then drag Immersive Interiors.esp to the right “of”. This actually sets Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp.
Navigate to the userlist.txt at \Oblivion\BOSS\oblivion. Create a shortcut of the userlist.txt to your desktop to perform some recommended edits.
Sorting An Unknown Plugin
To sort a plugin that is not in the masterlist after another plugin:
To sort it before another plugin:
Changing A Recognized Plugin's Position
To sort a plugin that is already in the masterlist after another plugin:
To sort it before another plugin:
The User Rules Manager allows easy management of your user rules without having to know any of their syntax (though if you want to customize messages, you need to know their syntax - fortunately it is pretty simple).
BOSS User Rules: contributed by ponyrider0
Instead of adding BOSS Rules based on position relative to specific files, add Rules based on the built-in BOSS groups. These groups are listed in the masterlist.txt (open with WordPad to see it formatted properly, Notepad will show you a mess). Some useful groups to know are "Morroblivion", "Pre Bash", "Post Bashed Patch" and "Map Changes". The "Morroblivion" group is a good place to put mods that are dependent on Morrowind_ob.esm/esp. The "Pre Bash" group is a good place to put mods which you want to load immediately before the Bashed Patch is loaded (and thus overriding all other mods which will be merged/imported into the Bashed Patch). "Map Changes" is a group which gets loaded after the Bashed Patch, and thus will preserve any custom map changes. "Post Bashed Patch" is a group which is similar to "Map Changes" but more generic. I personally make an over-ride to move the "Map Changes" group to be loaded after "Post Bashed Patch" (the default is to load Map Changes prior to the Post Bashed Patch group.
Alternative: LOOT Special Instructions


Off Site
LOOT - 0.15.1 - by WrinklyNinja et al

Main Files LOOT.Installer.exe
Description: LOOT is a plugin load order optimisation tool for TES III: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.
LOOT also provides some load order error checking, including checks for requirements, incompatibilities and cyclic dependencies. In addition, it provides a large number of plugin-specific usage notes, bug warnings and Bash Tag suggestions.
Special Instructions: Detail Instructions will be provided as soon as I have tested how to efficiently set up Mod Groups for Oblivion and Morroblivion.

[Oblivion mod manager]

Oblivion mod manager - v1.1.12 - by Timeslip

Main Files

  • obmm 1_1_12 full manual

Description: This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher\'s data files selector, or as a more advanced mod manager when mods are specially packed into omod files.

OBMM Special Instructions
Related Video:: Bevilex Modlist Full Video Guide - part 1: OBMM by outdated TV
This utility will only be used for OMOD extraction, therefore there is no need to download the obmm 1_1_12 full installer. Simply follow the instructions below.
Special Installation Instructions:
1. Create a new folder in \Oblivion Mods and name it OMODs.
2. Extract obmm 1_1_12 full manual-2097.7z to the Oblivion root directory where the Oblivion.exe is located.
3. Run OBMM.
4. Click the Settings button in the right pane:
Uncheck: New esps always load last
Check: "Never modify load order"
→ Move omod directory → click Yes → Choose \Oblivion Mods\OMODs
5. Close the Settings window and close OBMM.
Notice: Be patient while OBMM saves the new settings as it closes.


Convert mod to archive:
1. Start Oblivion Mod Manager
2. Locate the OMOD file in the right window pane and right-click on it.
3. Select Convert to archive and select the folder, filename, and filetype you prefer then click Save.
If asked, answer Yes to create omod conversion information.
4. A popup should appear with the message Conversion successful. Click OK.
The archive is now complete. If you open the archive, it will contain an omod conversion data folder which holds OMOD-related configuration files such as script.txt, info.txt, config and screenshot.


TES4Edit - 4.0.3 - by ElminsterAU and the xEdit Team

Main Files

  • TES4Edit 4.0.3

Description: TES4Edit is an advanced graphical module editor and conflict detector.

TES4Edit Special Instructions
Related Videos: How to Use xEdit by GamerPoets
Notice: xEdit is the collective name for TES5Edit, TES4Edit, FNVEdit, and FO3Edit. TES4Edit, Mator Smash, Merge Plugins, and TES4LODGen are all TES4Edit utilities. When installing files into the TES4Edit directory, keep the most recent files. DO NOT select to overwrite all.
Special Installation Instructions:
ALL Users:
1. Create a new folder in the Oblivion game directory. Name it TES4Edit.
2. Extract the archive into the Oblivion\TES4Edit folder.
3. Wrye Bash Users:
• Edit the Target: field with the following parameter:
D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit.exe "-B:D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit Output\"
NOTICE: Change the game directory to match user setup. Make certain there is a space after the original line ending with TES4Edit.exe
• Create the directory "D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit Output\", changing the path name as appropriate for your user setup. If this folder does not exist, TES4Edit will fail when trying to save.
Mod Organizer Users:
1. Create an empty mod and name it TES4Edit Output. This mod should remain activated at all times even though there is no recognizable Data files.
2. Add TES4Edit as an executable.
• In the Title field, type TES4Edit.
• For the Binary field, browse \Oblivion and select the application.
• Activate\check Create Files in Mod instead of Overwrite (*) and select TES4Edit Output.
• Click the Add button. This will add TES4Edit to the executables list.
3. The first time you Run TES4Edit in the Master/Plugin Selection screen right click and choose Select None.
4. Click OK.
5. Wait for Background Loader: Finished message and then close the window.


Notice: Any plugins that require cleaning should be backed up before cleaning.
ALL Users:
1. Create a copy of the TES4Edit.exe and paste in the same directory. Rename TES4Edit.exe - Copy to TES4EditQuickClean.exe.
Wrye Bash Users:
• Edit the Target: field with the following parameter:
D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4EditQuickClean.exe "-B:D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit Output\"
NOTICE: Change the game directory to match user setup. Make certain there is a space after the original line ending with TES4Edit.exe
• Create the directory "D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit Output\", changing the path name as appropriate for your user setup. If this folder does not exist, TES4Edit will fail when trying to save.
Mod Organizer Users:
2. Add TES4EditQuickClean.exe as an executable.
• In the Title field, type TES4Edit.
• For the Binary field, browse \Oblivion and select the application.
• Activate\check Create Files in Mod instead of Overwrite (*) and select TES4Edit Output.
• Click the Add button. This will add TES4EditQuickClean to the executables list.

Clean Oblivion DLCs

It is highly recommended not to skip this step, please remember to expand and review the TES4Edit Cleaning Instructions below.

[Oblivion Official DLC BAIN Package]

Highly Suggested
Oblivion Official DLC BAIN Package - v1.0 - by Diana TES GotH

Optional Files

  • Oblivion Official Plugin BAIN Package

Description: A simple BAIN package for backing up the Original DLC plugins and then cleaning them with TES4Edit.

TES4Edit Cleaning Instructions
This section will take the user through the creation and installation of a simple BAIN package for backing up the Original DLC plugins and then cleaning them with TES4Edit.

To remove errors in the Bethesda master files, it is recommended that they be cleaned with TES4Edit. This ensures maximum stability and compatibility within the Morroblivion modding experience. Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Reminders will be located after the installation description of mods that will need cleaning.

TES4Edit Mod Cleaning Instructions
1. Launch TES4EditQuickClean.exe.
2. Select the plugin to be cleaned.
3. Make certain the plugin is checked to be saved. Click the [X] to exit the program.


Mod Organizer Users Instructions for the setup and installation of the Oblivion Official Plugin BAIN Package:</span>
See Also Install a Mod Management Utility Section 5.1.1: GamerPoets Useful Tips for Mod Organizer Users for installation instructions.
1. Copy the Original esp in the appropriate folder as a backup.
2. Run TES4EditQuickClean.exe to clean each DLC.
3. Move the TES4Edit cleaned mod into the appropriate folder.
4. Archive the Oblivion Official Plugin BAIN Package folder when cleaning is completed.
5. Select only the TES4Edit clean mods for installation.


Or Create a New Mod
1. Create a folder in the "\Mod Organizer\mods\" directory and name it "Oblivion Official DLC - original". Copy each of the DLC file listed below from "\Oblivion\Data\" the "Oblivion Official DLC - original" folder you created.
2. Now select the "Oblivion Official DLC - original" folder and duplicate it by clicking copy and then paste. A folder named "Oblivion Official DLC - original - Copy" should be created in the "\Mod Organizer\mods\" folder. Rename this folder to "Oblivion Official DLC - cleaned".
3. Go into Mod Organizer and make sure the "Oblivion Official DLC - original" mod is deactivated (unchecked) and "Oblivion Official DLC - cleaned" mod is activated (checked).

Clean Oblivion DLCs

1. Run TES4EditQuickClean to clean each DLCs.
2. The cleaned ESP files should automatically synchronize into the "Oblivion Official DLC - cleaned" mod.
All of the following DLCs need to be cleaned with TES4EditQuickClean.exe

Notice that BOSS and LOOT list Bash Tag Suggestions. When necessary, they will be noted in the guide as follows:
Bash Tag suggestion(s):

DLCSpellTomes.esp ADD: Relev

Pay close attention to the Bash Tag suggestions listed in your load order optimization tool as well as those listed in the guide and apply these suggestions in Wrye Bash.


ALL Users:
1. Create a copy of the TES4Edit.exe and paste in the same directory. Rename TES4Edit.exe - Copy to TES4LODGen.exe.
Wrye Bash Users:
• Edit the Target: field with the following parameter:
D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4LODGen.exe "-O:D:\Steam\steamapps\Common\Oblivion Mods\Bash Installers\TES4LODGen\"
NOTICE: Change the game directory to match user setup. Make certain there is a space after the original line ending with TES4LODGen.exe
Mod Organizer Users:
2. Create an empty mod and mane it TES4LODGen Output.
3. Add TES4LODGen.exe as an executable.
• In the Title field, type TES4LODGen.
• For the Binary field, browse \Oblivion and select the application.
• Activate\check Create Files in Mod instead of Overwrite (*) and select TES4LODGen Output.
• Click the Add button. This will add TES4LODGen to the executables list.
NOTICE: If "LOD Generator: <Error: Access violation..." pops up, try launching the application using MO2's Explore Virtual Folder application.
1. From Mod Organizer, select Explore Virtual Folder from the executables and click Run.
2. From the Virtual directory, locate the TES4LODGen.exe and double click it to run the program.

04. Script Extender Plugins

Script Extender expands scripting capabilities and adds additional functionality to the game.


Highly Suggested
ConScribe - vFiNAL - by shadeMe

Main Files

  • ConScribe 100

Description: Logs all console output to text files for later reviewing. Also adds log functions to log textual output and input.
Special Instructions: This mod is especially useful for bug reports. Only required if installing DarNifiedUI Config Addon. Another mod with similar functions is Pluggy.


EngineBugFixes - v2.21 - by Tiawar

Main Files

  • EngineBugFixes v2.21

Description: An OBSE plugin containing bug fixes for the Oblivion game engine.
Special Instructions: Considered Essential for stability and performance.

[MenuQue - OBSE Plugin]

MenuQue - OBSE Plugin - vv16b - by kyoma

Main Files

  • MenuQue v16b

Description: An OBSE Plugin that adds various additional UI functions , some quest functions and some misc functions.
Special Instructions: Considered essential as a requirement for Morroblivion and other recommended mods of this guide.
\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll is a dummy/empty dll and can safely be deactivated if using the latest version 16b of MenuQue - OBSE Plugin.


NorthernUI - v1.2.3 - by DavidJCobb

Main Files

  • NorthernUIAway (Vanilla Style)

Description: A comprehensive UI overhaul for Oblivion. This mod also patches native Xbox controller support into the game, and in fact that controller support can be used on its own. It also includes numerous engine fixes.
Special Instructions: Notice: NorthernUIAway (Vanilla Style) should be compatible with most other UI font, menu, and texture mods. If you choose to install the Main files: NorthernUI in the style of Skyrim and SkyUI, this will limit your options for additional UI mods.

Perform the following NorthernUI.ini Tweaks
[XInput] ; For gamepad support
bMenuConsumesDPad=False ; allow the D-Pad to be used for keyboard navigation

To center the text onto the button:

1. Navigate to \menus\prefabs\button_no_background.xml and open with a text editor.
2. Change the comment on line 73 from <justify> &left; </justify> to <justify> &center; </justify>.
3. Scroll down to line 140 and change the X value from <copy> 40 </copy> to <copy> 72 </copy> .

[NVAC - New Vegas Anti Crash]

NVAC - New Vegas Anti Crash - v7.5.1.0 - by Queue

Main Files

  • NVAC - New Vegas Anti Crash

Description: Implements structured exception handling and sanity checking to reduce frequency of game crashes.
Special Instructions: Considered Essential for stability and performance.
Rename the NVAC folder to OBSE.

[Oblivion Magic Extender]

Highly Suggested
Oblivion Magic Extender - v1.0 - by JRoush

Main Files

  • OBME v1_0

Description: OBME extends the Oblivion magic system to make it more general and open to mod makers.
Special Instructions: Only required if installing any of the following mods that will be recommended later in this guide:

Av Latta Magicka
Morroblivion Unofficial Patch Magic Addon.

Esp/m Filter: Uncheck ALL ESPs
Notice: This mod may need to be excluded from AV or Windows Defender. See Exclusion to Windows Security for instructions.
OBME is not compatible with all mods.

[Oblivion Stutter Remover]

Oblivion Stutter Remover - v4.1.37 - by SkyRanger-1

Main Files

  • OSR_4-1-37

Description: Makes Oblivion not stutter so much, improves stability.
Special Instructions: Considered Essential for stability and performance.

[Oblivion Stutter Remover Optimized]

Highly Suggested
Oblivion Stutter Remover Optimized - v1.0 - by MikJames

Main Files

  • Select the version that best matches your PC specs.

Description: An optimized OSR ini configuration. Sound fix and vsync stutter fix included. Focused on stability and usability for both vanilla Oblivion, and graphically overhauled installs, with minimal user tweaking required (ideally none).

[OBSE Elys USV AnathemaStudio Update v1]

OBSE Elys USV AnathemaStudio Update v1 - v1 - by Elys, modified by Anathemastudio

Main Files


Description: This OBSE plugin makes Oblivion play a 30 seconds duration silent voice for any missing voice file. It is a modified version of the original OBSE -Elys- Universal Silent Voice.
Special Instructions: Required for Morroblivion
Delete \OBSE\Plugins\Construction Set Extender.dll as it is outdated. Use the file from the most current version of the Construction Set Extender.

05. Master Files and Utilities - Ingame

Master Files are mods containing ESMs (Elderscrolls Master Files). These must load before ESPs (Elderscrolls Plugin Files). Utilities - Ingame mods are plugins which have an ingame interface.

[Custom Spell Icons Updated]

Custom Spell Icons Updated - v2.1 - by statttis, uploaded by miguick

Main Files

  • CSI Update

Description: Mods have added so much variety to magic in Oblivion. Between Midas Magic and LAME, I can easily have 30 different unique script effect spells. Problem is, they all have the exact same icon. Morroblivion will add even more. This mod solves that problem.
Special Instructions: OBME users should simply download and install this mod. An alternate for non OBME users is the original Custom Spell Icons.

Morroblivion: FAQ is a video game community web site. We do not display advertisements, require membership fees, or impose other charges on site visitors. Members may voluntarily donate if they wish to help us offset server costs (which are approximately $2,000 per year), but this is COMPLETELY OPTIONAL and in no way changes the user's ability to use the site or download files. Please review's entire FAQ page.

Notice: Many of the download sites are external (i.e. Mediafire, Google Drive, Dropbox, etc...) Only mods I have personally downloaded and scanned are listed in this guide. I also advise that the user enable an Ad Blocker on their browser as some of the download sites do have persistent ads.

[Morroblivion Project Release]

Off Site
Morroblivion Project Release - v064 - by TES Renewal Project Team

Main Files

  • Master File
  • Morroblivion v064 Complete Resources

Description: Morroblivion is additional content - a 'mod' or an add-on - for the popular PC video game The Elder Scrolls IV: Oblivion, released by Bethesda Softworks in 2006. The Morroblivion project seeks to merge the content from the previous game of the series, The Elder Scrolls III: Morrowind, into the more modern gaming engine of Oblivion.
Special Instructions: Review Installation Instructions topic for a detailed Wrye Bash guide.

Morroblivion Special Instructions

Morroblivion Master File Installer for Wrye Bash Users:

1. In the installers tab, right click on Package and select Monitor External Installation... Click OK. Allow the Data files to refresh.
2. When the External Installation window pops up, follow the Morroblivion Master File Installer for ALL Users instructions below. After the installations has completed, return to the Wrye Bash Installers tab and click OK.
3. A new External Installation window will pop up. Make certain Morrowind_ob.esm is checked and select Create Project. Name the project Morroblivi0on and click OK.
4. Move the Morroblivion mod just below the Oblivion Vanilla Data mod at the top of the Installers Packages.
Note: If you wish to archive the mod to save disk space, right click on the mod and select Pack to Archive. Select No when prompted to Use colid compression.
5. Delete the loose file mod (with the Diamond shaped box). Right click on the mod with the square box and select Install.

Morroblivion Master File Installer Mod Organizer Users:

1. Add the Morroblivion Installer Mod Organizer executables. Run Morroblivion Installer with Mod Organizer. Select Yes if you are prompted to allow Mod Organizer Elevated privileges.
2. Follow the instructions below. When files are written to the Overwrite mod, select create a new mod and name it Morroblivion Master. Move it to top in the left mod pane.

Morroblivion Master File Installer for ALL Users

1. Execute the Morroblivion Installer.
• Click Next
• Choose your Morrowind Directory pathto\Morrowind
• Choose your Oblivion Directory pathto\Oblivion
• Click Next
• Click Install
2. Installing will place the Morrowind_ob.esm in your Oblivion\Data folder.

Morroblivion v064 Complete Resources

Choose your Alternate Start before installing this mod.
Navigate to 00 Core\Ini, open the Morroblivion.ini and scroll to the bottom:
[Alternative Start]
set mwMainMenu.AltStart to 1 to start in Morrowind.
set mwMainMenu.AltStart to 0 to start a normal Oblivion new game.
set MorroDefaultQuest.ErrorDetection to 0 ;
if you are not concerned with any Error popups.
1. Sub-Packages: Check:
01 Better Map ;
01 Chargen and Transport Mod ;
01 Morrowind Music ;
01 Tree Replacer ;
01 Voiced Conversation ;
2. Install

Edit BOSS userlist.txt:

OVERRIDE: Morroblivion
BEFORE: Pre Bash


OVERRIDE: Morrowind_ob - Morroblivion Maps.esp
BOTTOM: Post Bashed Patch

06. Fixes and Unofficial Patches

Mods which fix issues or bugs without adding new content. They are standalone mods that are rarely affected by other mods but enhance/overhaul large parts of the game with minimal or no overlap. These may include fixes which specifically address game stability or performance.
:Earliest Mods: Plugins that need to load directly after the ESM files for whatever reason. -> 
:NPC Face Mods: Bash and deactivate to keep new faces with NPC altering mods later. -> 
Vanilla Fixes: Fixes for vanilla game bugs, everything else must be allowed to override these. ->
:Unofficial Patches: A very large compilation of vanilla game fixes -> 
:DLC Shivering Isles: Official DLC and mods directly related to it. 

[Unofficial Oblivion Patch]

Unofficial Oblivion Patch - v3.5.6a - by Quarn and Kivan and Arthmoor and PrinceShroob

Main Files

  • Unofficial Oblivion Patch

Description: An Oblivion mod that fixes over 2,500 bugs (and 70,000 object placement errors.)
Special Instructions: Esp/m Filter: Uncheck: UOP Vampire & Face Fix.esp as it is included in Wrye Bash's Bashed Patch.

[Unofficial Shivering Isles Patch]

Unofficial Shivering Isles Patch - v1.5.9 - by Quarn and Kivan and Arthmoor and PrinceShroob

Main Files

  • Unofficial Shivering Isles Patch

Description: This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416.

[Unofficial Oblivion DLC Patches]

Unofficial Oblivion DLC Patches - v24 - by Quarn and Kivan and Arthmoor and PrinceShroob

Main Files

  • Unofficial Oblivion DLC Patches

Description: The aim of this mod is to fix the bugs existing in the official mods released by Bethesda.
Special Instructions: Reminder! Notice the Bash tags suggestion listed on both BOSS and LOOT
Bash Tag suggestion(s):

DLCThievesDen - Unofficial Patch.esp ADD: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev
Knights - Unofficial Patch.esp ADD: Relev

From this point forward, compare all Bash suggestions and be certain to follow them.

[A Champions Death]

A Champions Death - v1.4 - by migck

Main Files

  • A Champions Death

Description: Prevents the player's death through the OnHealthDamage handler from OBSE. The player will have to search for his corpse to get his items back after resurrecting... unless they have become a (mad?)God.
Special Instructions: This mod is considered essential because it solves CTDs and save corruption. However, Oooiii reports in the forum that "This mod is bugged with death in the Shivering Isles. Guards will treat you as Sheogorath even if you haven't done any quests. You will be unable to move after they take you to the graveyard." It will also require some workarounds with other mods, notably Enhanced Economy.
Alternate Download: Lynges Unlimited Death Reload Time delays, indefinitely, the time when load screen pops up when your character dies.

[Better Saves]

Better Saves - v1.6.4 - by CakeeMaster

Main Files

  • Better Saves

Description: Replaces the vanilla auto save and quick save features.

When playing a modded Oblivion it's important to follow some best practices when it comes to saving:
- Do not use quick saves, even with the Better Saves mod above it is recommended to make full saves.
- Do not overwrite your old saves, use a new slot instead.
- Avoid reloading too many times while in-game or when you die, some scripts from an old save can still run in the background. The best (if you have the patience) is to completely quit the game and start it again.

[Floating weapons Fix (Enemies keep weapons in inventory)]

Floating weapons Fix (Enemies keep weapons in inventory) - v1.0 - by mastergunforyou

Main Files

  • Enemies keep weapons in inventory

Description: Enemies don´t drop weapons to the ground anymore, the shields and weapons stay in their inventory. With this it´s save that you´ll get the gear you´ve earned by killing the target and they won´t glitch away and without searching.
Special Instructions: Engine Bug Fixes fixes the floating Weapon bug. This mod expands and improves with no dripped equipment.
There are two other alternatives to this mod:

No More Weapon Litter
Less Annoying Horses - Optional files - NPCs Don't Drop Weapons

[Oblivion DLC Delayers]

Oblivion DLC Delayers - v1.0.2 - by Arthmoor

Main Files

  • Oblivion DLC Delayers

Description: This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started.
Special Instructions: An alternative for users who prefer individual DLC Delayer plugins: SM Plugin Refurbish.

[Summon Dremora lord Saved]

Summon Dremora lord Saved - v1.00 - by DemonLord7654

Main Files

  • Summon Dremora Lord Saved

Description: Some of you may know some may not know that Volanaro of the Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. Later in the Mages Guild quest his store becomes inaccessible thus you can\'t ever buy the spell if you haven\'t already.

[Morroblivion Unofficial Patch 2017-Dec-18]

Off Site
Morroblivion Unofficial Patch 2017-Dec-18 - v2017-Dec-18 - by ponyrider0

Main Files

Description: This unofficial patch is a mod-compilation of many bug-fixes and patches that have been posted to since the release of Morroblivion v064.
Special Instructions: Read ponyrider0's forum topic before installing the mods listed. NOTE: You MUST start a new game when using this patch.

Morroblivion Unofficial Patch Special Instructions

Morroblivion Unofficial Patch_BAIN

Sub-Packages: Check:
Reminder: Oblivion Magic Extender is required for Morroblivion Unofficial Patch Magic Addon. If you do not wish to install OBME, do not install the Morroblivion_Unofficial_Patch_Magic_Addon.esp.
01 INI Tweaks ;
02 Optional, Fast Travel Cheat ;
02 Optional, Firemoth Enemy Mage Rebalance ;
02 Optional, No Havok Bottles and Clutter ;

TES4Edit Cleaning Required:


Edit BOSS userlist.txt:

OVERRIDE: Morroblivion_Unofficial_Patch.esp
BOTTOM: Morroblivion


ADD: MOB_FastTravel_Cheat.esp
BOTTOM: Morroblivion


ADD: MOB_Firemoth_Enemy_Mage_Rebalance.esp
BOTTOM: Morroblivion


ADD: MOB_NoHavok_Bottles_and_Cluter.esp
BOTTOM: Morroblivion


ADD: Morroblivion_Unofficial_Patch_multiskill_trainerfix.esp
BOTTOM: Morroblivion


ADD: Morroblivion_Unofficial_Patch_Redoran_Hortator_QuestFixes.esp
BOTTOM: Morroblivion


ADD: Morroblivion_Unofficial_Patch_Telvanni_ArchMagister_hotfix.esp
BOTTOM: Morroblivion


ADD: 2018-july-bloodmoon-fixes.esp
BOTTOM: Morroblivion

ADD: 2018-july-tribunal-fixes.esp BOTTOM: Morroblivion

OVERRIDE: Morroblivion_Unofficial_Patch_Magic_Addon.esp
BOTTOM: Post Bashed Patch


ADD: Morroblivion_Unofficial_Patch_defaultmap_fix.esp
BOTTOM: Post Bashed Patch

[Morroblivion Improved]

Morroblivion Improved - v0.1.0 - by DaggerfallTeam

Main Files

  • Morroblivion Improved

Description: Morroblivion Improvement Project, shortened to MIP is designed to Expand and Improve Morroblivion.
Special Instructions: Edit BOSS userlist.txt:

ADD: Morroblivion Improved.esp
BOTTOM: Morroblivion

[Ebonheart Improved (Path Grids) (Morroblivion v64)]

Ebonheart Improved (Path Grids) (Morroblivion v64) - v1.0 - by DaggerfallTeam

Main Files

  • Improved Path Grids for Ebonheart

Description: Improves the AI Path Grids in Ebonheart (Path grids are the Paths which NPC's walk.
Special Instructions: Edit BOSS userlist.txt:

ADD: Ebonheart Path Grids Improved.esp
BOTTOM: Post Bashed Patch

[Seyda Neen Improved (Path Grids) (Morroblivion v64)]

Seyda Neen Improved (Path Grids) (Morroblivion v64) - v1.0 - by DaggerfallTeam

Main Files

  • Improved Path Grids for Seyda Need

Description: Improves the Path Grids in Seyda Neen.
Special Instructions: Edit BOSS userlist.txt:

ADD: Morroblivion_Seyda Neen Improved Path Grids.esp
BOTTOM: Post Bashed Patch

07. Early Loaders

Mods that enhance/overhaul large parts of the game with minimal or no overlap.
:Post UOP Fixes: Mods that directly edit fixes found in the UOP. -> 
:Non-English Language Fixes: Fixes for non-english versions of Oblivion. -> 
:VWalk Post-UOP Files -> 
:BSA Tricks: Dummy files which are used to activate BSA content. -> 
:Initial Fran's Files for FCOM 

07.1 Character Appearance Vanilla Flavor

One of the biggest complaints I hear from users who have attempted to play Oblivion is that they simply can't tolerate the appearance of the NPCs. Oblivion mods have come a long way since 2006 to improve character appeareance. Take a look at the mods most recommended.

NOTICE: Skip this section if you intend to install Oblivion Character Overhaul version 2

[Beautiful Arena Spectator]

Beautiful Arena Spectator - v1.0 - by amnes

Main Files

  • BAS

Description: Enhance arena spectator's texture.

[Elaborate Eyes Simplified]

Elaborate Eyes Simplified - v1.0 - by Brumbek

Main Files

  • Elaborate_Eyes_Simplified_1dot0

Description: This takes the Elaborate Eyes textures and replaces the default Oblivion eyes for each race. This means it is 100% compatible with everything.

[Emperors Face Redone]

Emperors Face Redone - v1.0 - by jamessph

Main Files

  • Emperors Face Redone

Description: This mod changes the Emperor's face to look more like the intro's version and to look less urk'ish.
Special Instructions: Run TES4EditQuickClean and select emperorface.esp to clean.

[IAFT Improved Argonian Facial Textures]

IAFT Improved Argonian Facial Textures - v1.1 - by ShadyTradesman

Main Files

  • IAFT Improved Argonian Facial Textures

Description: This is a mod designed to make the Argonian faces look very good in oblivion. This mod completely overhauls the textures of the argonian faces into 1024x1024 textures (for the high res version) or 512x512 textures (for the low-res version).
Special Instructions: Recommend to install the IAFT11highres option.

[IFT Improved Facial Textures]

IFT Improved Facial Textures - v2.1 - by ShadyTradesman

Main Files

  • IFT Improved Facial Textures

Description: This increases the resolution of all facial textures through a complete facial texture overhaul. No longer will you notice discolored squares on people's faces or jaggedy wrinkles.

[Improved Vanilla Hairs]

Improved Vanilla Hairs - v1.0 - by Author Name

Old Files

  • 2k Hair Textures Replacer

Description: Hair textures remodeled in 2k.

[Lifelike Eye Normalmaps]

Lifelike Eye Normalmaps - v1.1.1 - by T3alrose

Main Files

  • Lifelike Eyes Vanilla

Description: This mod adds normalmaps to all vanilla/SI eye textures except Argonians and Dremora.

[Natural Faces]

Natural Faces - v0.95 - by MaboroshiDaikon

Main Files

  • Natural_Faces_v95

Description: Adds a 512x512 resolution base texture for Breton, High Elf, Imperial, Nord, Redguard and Wood Elf, Dark Elf and Orc (up from 128x128).

08. Gameplay - User Interface

Mods which add or modify user interface components. Oblivion's UI Menu has one of the most undesirable gaming UI that I ever played. It's a combination of wasted space, improper scaling, and inappropriate controls. Several mods are available that attempt to correct some of this. I will list my own preferences below, however, I recommend all users research what will best suit you. Remember, if you decide not to mimic my list, make certain it is compatible with mods you choose to install. Try to install only UI mods that are still being actively supported by either the author or the modding community.

08.1 Gameplay UI – CORE

Menus define the layout and style of the UI. This may include the HUD with remodeled textures, etc...

[MajorJims UI Updated]

Highly Suggested
MajorJims UI Updated - v1.1 - by MajorJim and aitch-zed

Main Files

  • MajorJims UI Updated

Description: Improves vanilla UI usability while still staying close to vanilla look. So for example in inventory and other list-type menus you'll get increased amount of items shown per page - but with original icon size, so you can still appreciate icon art unlike as with mods that make items in list too small (and it's easier to visually search by icon / mouse over wider items).
Another example is the HUD - while base elements like compass and hp/mp/fp bars remain unchanged, you'll get smaller fonts and centered activation/item info along with some other neat little tweaks, so HUD will be more usable without straying too far away from vanilla.
Special Instructions: For those who would prfer an alternative UI, please expand the Alternative User Interaces just below.

Alernate User Interaces

UI Wizard Installer Packages for Wrye Bash - v1.0 - by DarN, Wizard installer packaged and uploaded by lmstearn

Description: This mod gives the Oblivion UI the most extensive facelift yet. Its goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.

Files to download :

  • DarN BAIN wizard
  • DarNifiedUI Additions BAIN Wizard

Special Installation Instructions

1. Copy the DarN BAIN wizard archive into the \Oblivion Mods\Bash Installers directory.
2. Launch Wrye Bash
NOTICE: Mod Organizer Users: Run Wrye Bash through MO2 at your own risk. It will create the files in your Overwrite folder and also in your game directory.
3. Click on the Installers tab, right click on the mod and select Wizard Installer... -> Manual Wizard.
Welcome -> Next >
All or Custom -> Custom: All Selected -> Next >
UI Elements -> User Preference: Leave all checked or uncheck any -> Next >
Even more customizations! -> User Preference -> Next >
Font Selection -> User Preference -> Next >
If the user select Custom Font Selection -> User Preference -> Next >
Font size selection -> User Preference -> Next >
Check: Apply these selections
Check: Install this package
Click Finish
Esp/m Filter:
000 core
001 no_OXP
002 breathmeter
003 hud_info_menu
004 hud_subtitle_menu
005 inventory_menu
006 dialog_menu
007 magic_menu
008 map_menu
009 spell_purchase
010 container_menu
011 repair_menu
012 alchemy
013 persuasion_menu
014 lockpick_menu
015 recharge_menu
016 training_menu
017 spellmaking
018 enchantment
019 system_menus
020 quest_added
021 barter_pack
022 sleep_wait_menu
023 levelup_menu
024 chargen
025 texteditmenu
026 sigilstone
027 skill_perk
028 enchantmentsetting_menu
029 message_menu
030 loading_menu
050 prefabs
100 kcas ;Choose this if you have Kobu's Character Advancement System, AF leveling mod or Realistic Leveling installed. These mods use a different set of menus for the stats and level up menus.
101 trollf ;Choose this option if you're using any of the mods listed below.
Loading Screens Themed Replacer:
Loading Screens Themed Replacer SI:
Loading Screens Themed AddOn:
Loading Screens Themed Replacer - OOO Compatibility:
Loading Screens Themed Replacer - DarkUI:
102 classic inventory ;This is the 'classic' inventory, as installed by default in v1.2.6 and previous. If the default takes a long time to open, which it can if you have a vast amount of items in it, this one should open much faster. It has none of the advanced features offered by the default however.
103 no quest added popup ;This gets rid of the Quest Added dialog alltogether. Your quest log still updates normally.
200 - 214 ;User Preference, select a custom font if desired, or
215 Default ;Check this even if you select a custom font.
301 DarN_Kingthings_Petrock
303 DarN_LG_Kingthings_Petrock ;User Preference: Leave unchecked for normal font size.

Oblivion INI Tweaks after DarNified UI Installation:


Normal fonts:

SFontFile_1=Data\Fonts\Kingthings_Regular.fnt ;or Insert the name of the desired custom font

Large fonts:

SFontFile_1=Data\Fonts\Kingthings_Regular.fnt ;or Insert the name of the desired custom font

DarNifiedUI Additions BAIN Wizard Special Instructions

1. Copy the DarNifiedUI Additions BAIN Wizard archive into the \Oblivion Mods\Bash Installers directory.
2. Launch Wrye Bash
NOTICE: Mod Organizer Users: Run Wrye Bash through MO2 at your own risk. It will create the files in your Overwrite folder and also in your game directory.
3. Click on the Installers tab, right click on the mod and select Wizard Installer... -> Manual Wizard.
Welcome -> Next >
Options: -> User Preference -> Next >
Esp/m Filter:
00 ReticleCore
20 MapMenu (DarNifiedUI) ;Check only if DarNifiedUI is installed
30 MapMenu (DarkUId DarN) ;Check only if DarkUId DarN is installed

Another Good DarN Alternate UI


OA_Dark Transparent UI - v1.1a - by allexa

Description: A complete overhaul of Oblivion's UI, focused on giving it a more modern feel. The result is a dark, Morrowind-esque user interface retexture with all of the benefits of DarNified UI: smaller inventory icons, a larger and more customizable map, completely configurable UI placement, et al.

Files to download :

  • OA_Dark Transparent UI 1.1a

Special Installation Instructions
Users should carefully read and follow the mod author's instructions.

Note: DarNifiedUI Config Addon should be installed after any DarN UI mod.

DarNifiedUI Config Addon - v1.4 - by kyoma

Description: This is a mod that makes any ingame settings for DarNifiedUI stick. No more writing down the values, making a screenshot and searching for the config files.

Files to download :

  • DarNifiedUI Config Addon v1x4

Special Installation Instructions
Edit BOSS userlist.txt:

OVERRIDE: DarNifiedUI Config Addon.esp
BOTTOM: Post Bashed Patch


DenockArrowToo - v1.00 - by Danny Warren

Main Files

  • DenockArrowToo

Description: Denock a readied arrow by pressing the ready/sheath weapon key (or any other key that you configure).
Special Instructions: This mod is not needed if Cobl is installed.

[Loot Menu]

Loot Menu - v1.2 - by Ersh - original mod by Gribbleshnibit8

Main Files

  • Loot Menu 1.2

Optional Files

  • Smaller font (OPTIONAL)
    (Note: For DarnifiedUI Users)

Description: This mod adds a real-time Loot Menu similar to the one in Fallout 4.

[Spell Delete And Item Remove]

Highly Suggested
Spell Delete And Item Remove - v4.0 - by troybayliss

Main Files

  • Spell Delete And Item Remove 4_0

Description: Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It's possible to delete custom spells and create others with the same name. Also features batch spell deletion.
Special Instructions: With Morroblivion there will be many spells and items to accumulate in your inventory. This is a convenient way to reduce the impact.
Alternate mod is Spell Deletion by skyranger-1.

[Toggleable Quantity Prompt - Updated]

Highly Suggested
Toggleable Quantity Prompt - Updated - v3.2.0 - by Waruddar

Main Files

  • TQP v3-2-0

Description: With this mod, you can auto-confirm the quantity prompt (\"How many?\") and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized.
Special Instructions:

Sub-Packages: Check: 01 Main
Esp/m Filter: Check: Toggleable Auanity Prompt.esp

08.2 Gameplay UI – FONT CHANGES

Mods that alter vanilla fonts.

[Font for You and Me]

Font for You and Me - v1.0 - by monkeyangie

Main Files

  • Fertigo

Optional Files

  • Optional Handwritten

Description: Changes the UI font with the Fertigo font. Compatible with DarN UI mods..
Special Instructions: Oblivion INI Tweaks after Font for You and Me:</span>
Make certain the following tweaks are applied to the Oblivion.ini


Download the Loot Menu Patch file if you intend to install Loot Menu.

Alternate font replacer, UHD Fonts for Darnified UI by cerebii.

Skip to the Next Available Section

08.3 Gameplay UI – LOADING SCREEN

Mods that alter vanilla loading screens. Need to have the Graphics tag or they may be overwritten.

09. Base Mods

Contains several sub-categories (Weather, Water, Sounds, Lighting, and other Base Mods such as Audio Visual - Models & Textures, and rextured Items). Mods that can be overridden in part. Low priority mods. New Items, NPCs & creatures that are not overrides of other mods. 'Library' mods.

09.1 Audiovisual - Weather

Mods which add or modify weather. This may be moved to a lower category in either Gameplay - Immersion & Role-playing or Override Mods - Late Loaders if overwritten by lower mods.

09.2 Audiovisual - Water and Lava

Mods that retexture water and lava. This may be moved to a lower category in either Gameplay - Immersion & Role-playing or Override Mods - Late Loaders if overwritten by lower mods.

09.3 Audiovisual - Sounds & Music

Mods which add or modify sound effects, music, or voice. This may be moved to a lower category in either Gameplay - Immersion & Role-playing or Override Mods - Late Loaders if overwritten by lower mods.

09.4 Audiovisual - Lighting

Mods which add or modify lighting. This may be moved to a lower category in either Gameplay - Immersion & Role-playing or Override Mods - Late Loaders if overwritten by lower mods.

09.5 Audiovisual - Major Texture Packs

Mods that retexure a large portion of the games meshes and textures. Theese mods may be overwritten.

[Mesh Improvement Project]

Mesh Improvement Project - v1.4a - by nsanitySorrow

Main Files

  • Mesh Improvement Project

Description: This project is a large undertaking with the aim of (slowly) fixing or replacing broken/ugly meshes found throughout the game's world.
Special Instructions: For those who prefer more a vanilla flavor, wakkoswami recommends: Download and extract the following files to the appropriate directories: "00 Core\Meshes\Clutter\Stamper.nif" and everything in "00 Core\Textures" except for the "Weapons" folder

09.6 Audiovisual - LOD Resources

Mods that offer include LOD resources.

[Morroblivion - Improved landscape lod and fps - For v064]

Morroblivion - Improved landscape lod and fps - For v064 - v1.0 - by wakkoswami

Main Files

  • Morrowind_ob - Meshes

Description: Improves the landscape lod meshes that came with morroblivion while removing some distant lod objects like rocks/dungeon entrances for an improvement in fps. Vivec's distant lod is left alone for immersion.

Skip to the Next Available Section

09.7 Audiovisual - Grass & Flora Overhaul

Mods that retexture both grass and flora.

09.8 Audiovisual - Tree Overhaul

Mods that retexture trees and shrubs.

09.9 Audiovisual - Landscape & Grass Fixes

Mods that fix landscape and grass anomolies. These may also include mods that claim to increase performance.

09.10 Audiovisual - Landscape

Mods that retextue landscape including dirt, rocks, roads, etc...

09.11 Audiovisual - Architecture

Mods that retexture buildings and other architecture.

09.12 Audiovisual - Caves & Dungeons

Mods that retxture caves, dungeons, forts, ruins, etc...

09.13 Audiovisual - Interiors

Mods that rexture inerior decorations.

09.14 Items - Tools & Clutter

Mods that retexture items that cannot be worn, ingested, or used as a weapon. Any new and unique items belong in a lower category in Gameplay - Quests & Locations.

09.15 Items - Ingestibles

Mods that retexture items you can eat or drink. Any new and unique items belong in a lower category in Gameplay - Quests & Locations.

09.16 Items - Armor, Clothing, & Accessories

Mods that retexture items that can be worn such as armor, clothing, jewelry, cloaks, and bags. Any equipment items that include body replacers belong in a lower catergory in Character Appearance - Equipment.

09.17 Items - Weapons

Mods that rtexture sticks you can stab, squish, or shoot people with. Any new and unique items belong in a lower category in Gameplay - Quests & Locations.

10. Load Order Independent Mods

These mods don't need to go anywhere, they're fully scripted, so load them early. 

[Clean up]

Clean up - v0.56 - by kuertee

Main Files

  • Clean-up 0p56

Description: Prevents saved-game file-size bloating by cleaning the game of actor and item references that are no longer required. (e.g. inactive references created from dropped items that were picked-up by the player.) Cleans long-dead actors that may have been corrupted somehow.
Special Instructions: Add Oblivion.esm as a master:

1. Open TES4Edit.
2. Right click, and click Select None.
3. Check only Oblivion.esm and kuerteeCleanUp.esp then click OK.
4. Once loaded, right click on kuerteeCleanUp.esp, then click Add Masters...
5. Check Oblivion.esm and click OK.
6. Exit TES4Edit by clicking on the X in the red box in the top right corner of the TES4Edit window.
7. In the pop-up window, make sure kuerteeCleanUp.esp is checked as well as Backup Plugins and click OK. This will save the change you made to kuerteeCleanUp.esp.
8. Rebuild your Bash Patch in Wrye Bash.

Edit cleanActors

Open kuerteeCleanUp.ini located at \Oblivion\Data\Ini and change the first line to the following:
set kCUQuest.cleanActors to 0

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11. Late Loaders - Base Mods

Mods which are load order independent that need to be loaded after other base mods to avoid conflit.
:Map Marker Tweaks: Load after OOO to override OOO initial map marker changes, otherwise let OOO remove starting default map markers. ->
:Hotkeys: Load order independent. Use only one unless documentation says otherwise.

11.1 Audiovisual - Post-processing

Mods which perform post processing or include a post-processing preset. These are Graphic Extenders including ENB, ReShade, Sweet FX, TES Reloaded, ect...

11.2 Alternate to Oblivion Reloaded

Extenders and DLL Enhancements

Comparable Graphic Mods

12. Early Quest Add-Ons

Mods that add or alter quests in the game.
:DLC 1: First group of official downloadable content and plugins directly tied to them. ->
DLCHorseArmor.esp -> DLCOrrery.esp -> DLCVileLair.esp -> DLCMehrunesRazor.esp -> DLCSpellTomes.esp 

13. Character Appearance

Mods that modify the appearance of characters or add new options for character creation.

13.1 Character Appearance - Body Mods

Mods that adjust body shapes or textures.

13.2 Character Appearance - Skeletons

Mods that add skeleton meshes for comaptibility with body replacers.

13.3 Character Appearance - Equipment

Mods that add items specific to new body replacer.
:Items (Armor and Weapons): nest category which contains all "Items" headings. Wrye Bash tag all armor replacers need BASH: Graphics to keep their new look. Some items will need to go after overhaul or location altering mods to appear. ->
:Body Replacer Armour & Clothing: Stuff for use with body replacers. Wrye Bash tag all armor replacers need BASH: Graphics to keep their new look. -> :Not For Free Armor ->
:Horse Mods: Mods related to horses and some other types of mounts.

14. Pre Overhaul

Mods  that need to be loaded before magjor overhaul mods to reduce conflict.
:Only Name Changing Files:Tag with names and total compatibility. ->
:DLC 2 -> DLCThievesDen.esp 

15. Overhauls

Major Overhaul mods including: 
:FCOM, Fran's, OOO, MMM, etc -> Francesco's Leveled Creatures-Items Mod -> OOO; FCOM optional and related components; MMM and optional plugins -> OOO Full and Lite -> Post OOO -> MMM & FCOM  -> FCOM/MMM optionals 1 -> FCOM/MMM optionals 2 -> MMM for non-FCOM installs -> OWC New Dimensions -> Tamriel Travellers -> FCOM\MMM optionals 3 -> Overhaul Compatibility -> Additional MMM OOO Patches -> Waalx Animals and Creatures -> Post Overhaul -> CNRP (Cyrodiil NPC Remodelling Project) ->
:Creatures - New:Really needs Wrye Bash or a compatibility patch if using almost any overhaul.

15.1 Gameplay - Crafting

Mods that alter or add items purely through the crafting menu.

15.2 Gameplay - Economy & Item Balance

Mods that alter or change economy and item balance.

16. Morroblivion Mods

Morroblivion: Group for all morroblivion plugins. In the future, Skyblivion and Skywind may also be included in this group.

17. Gameplay - Quests & Stories

Mods which add or modify quests or stories.	
:Quests and Locations 1: All mods that add or change quests, player houses, add or change dungeons, add or change towns, villages, cities and/or landscape. -> Quests Early -> Quests Arena -> DLC 3 -> DLCBattlehornCastle.esp -> Quests and Locations 2 -> Immersive Environments

17.1 Locations - New Dungeons

Mods which add new areas where you can encounter and fight enemies.

17.2 Locations - New Lands

Mods which add completely new lands to explore.

17.3 Locations - New Player Homes

Mods which add new player homes.

17.4 Locations - New Structures & Landmarks

Mods which add new structures or landmarks. These may include ECTV (Expanded Cities, Hamlets, Town, Villages, etc...)

17.5 Gameplay - Immersion & Role-playing

Mods which specifically aid player immersion or role-playing. These may include weather, lighting, and other environmental and visual effect changes.

18. Gameplay - Quests & Locations

Mods which add new quests, locations and/or new inventory items to the game.
:DLC 4 -> DLCFrostcrag.esp -> Knights.esp ->
:ROM -> ROM Revised Oblivion Mod.esp ->
:Quests and Locations 3 -> FCOM Compatibility Section:FCOM optional addon patches. ->
:Quests and Locations 4 

19. Locations - Overhauls

Mods which modify landscape locations ingame.
:Landscape and City Overhauls -> Tamriel Worldspace Modding Project -> Extended Cyrodiil -> Towns and Villages -> HESU Mods and Patches -> CUO Cities -> Unique Landscapes and Compatibility Patches -> HM2 -> Post UL, Pre BC -> Unique Landscapes V2 Compatibility Patches -> Open Better Cities -> Open Cities Classic -> Open Cities Reborn -> Open Cities Patches -> Quests and Locations 5 -> Post City

20. Overrides

Mods that deliberately change specific things about vanilla Oblivion, overhauls or other mods. Some late loading quests and locations in here too.
:Overrides Early -> Lava

20.1 Gameplay - AI & Combat

Mods which modify character behavior, combat mechanics, or enemy strength in general.
:Sexual Stuff -> SPT Diverse Guards -> Overrides Late -> TIE Integration Compatibility -> Alternative Starts -> Realism -> Vampires 

20.2 Gameplay - Magic & Abilities

Mods which add new abilities or spells. including slchemy, enchantment, ect...

20.3 Gameplay - Stealth

Mods that add or modify stealth such as thievery, sneaking and crime.

20.4 Gameplay - Skills, Attributes & Leveling

Mods which add or modify skills or perks, attributes, and leveling.

20.5 Audiovisual - Animations & Physics

Mods which add or modify animations or physics.

20.6 Character - NPC Overhauls

Mods that add new face parts such as hairs, beards, brows, or eyes. They may also add new overlays such as warpaints, tattoos, or freckles.
:Beauty Packs -> Race Changes-Addons: Hair, eyes, race addons & changes and other cosmetics. 

20.7 Character Appearance OCO2 Overhaul

Oblivion Character Overhaul version 2 attemps to modernize characters in the styles of Skyrim and TESO. This affects both player and NPCs. It is a comprehensive NPC overhaul. OCO2 Overhaul is currently the most popular of flavors and most NPC equipment mods provide patches for it where needed, including ponyrider0's Morroblivion-OCO2 Facelift v0.2.s: Hair, eyes, race addons & changes and other cosmetics. 

20.8 New Characters

Mods which add new animals, characters, or creatures to the game.
:Allies & Companions -> Enemies -> Nuetral

20.9 Gameplay - Classes & Races

Mods which modify character classes/races or add new ones
:Race Overrides: Includes birthsign mods. -> Body & Head Changes -> Beauty Packs & Race Changes-Addons -> L.A.M.E. -> Post Magicka Overhaul -> Race Balancing Project 2 -> Bg Integration -> Other Race and Birthsign Mods  

21. Override Mods - Late Loaders

Mods that need to be loaded late for whatever reason or override other mods to avoid conflict.

21.1 MISC - Late Loaders


RefScope - v2.1.2 - by Wyzard

Main Files

  • RefScope 2_1_2

Description: Powerful in-game tool for finding reference and object IDs, and browsing NPC inventory, spells, factions, and more. Also tells you whether containers are safe for storage.
Special Instructions: It is highly recommended to install this mod (or its alternate FormID Finder) as it can be valuable in resolving conflicts, debugging mods, or just keeping track of where your game content is coming from.

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21.2 Landscape And City Overrides

These may include patches created for campatibility with landscape and city overhauls.

22. Pre Bash

Mods that need to be very low in order to override everything else making the same changes. 
:Message Suppression/Changing Overrides:Best loaded late to override possible message additions from other mods. These are mostly covered by the Bashed Patch. -> Respawn & Day Length Overrides -> Shader Mods -> Shader Removers -> Shader Replacers 

23. Fixes - Patches

Fixes and Patches which make mods compatible with each other.

23.1 Merge Patches

Merged plugins output files.

23.2 NPC Retexture Patches

Conflict resolution patches created specifically to correct NPC appearance.

23.3 Utilities - Patchers

Files that are generated after running a patcher utility.

23.4 Conflict Resolution

Conflict Resolution mods consist of specialized edits to resolve game breaking conflicts and issues.

24. Post Bashed Patches

Mods which need to load after the Bashed Patch for whatever reason. 

25. Distant Terrain Output

Files that are generated after running a lod generation utility.

26. Map Mods

Maps should always override any Distant Terrain Output. They should also never be included in a Bashed Patch.

27. Script Extender Output

Files that are generated by the script extender after launching the game.

Related pages

Diana TES GotH is creating Modding Guides and Tutorials Homepage
Morroblivion Overhaul Graphics
Morroblivion Overhaul Enhanced
Morroblivion Overhaul - Appendix


Credits Diana TES GotH is creating Modding Guides and Tutorials: Section 8

Official Games and Add-ons

Morrowind by Bethesda
Oblivion by Bethesda

Oblivion:System Requirements