Morrowind graphics guide
- 1 Part 1: The basics
- 1.1 Engine upgrades
- 1.2 Mesh and texture replacements
- 2 Part 2: Further enhancements
- 2.1 Immersion
- 2.2 Architecture
- 2.2.1 [Aesthesia Hlaalu textures]
- 2.2.2 [Apel's Lighthouse Retexture]
- 2.2.3 [Imperial Houses and Forts Retexture - Arkitektora of Vvardenfell]
- 2.2.4 [Vanilla-Friendly Retexture without any bump-maps]
- 2.2.5 [Shacks Docks and Ships - Arkitektora of Vvardenfell]
- 2.2.6 [Telvanni Bump Maps]
- 2.2.7 [Velothi Retexture]
- 2.2.8 [Aesthesia - Stronghold textures]
- 2.2.9 [Redoran - Arkitektora of Vvardenfell]
- 2.2.10 [Full Dwemer Retexture]
- 2.2.11 [Ashlander textures]
- 2.2.12 [Articus Mournhold 2K Retexture]
- 2.2.13 [Articus Old Mournhold and Sewers Retexture 2K]
- 2.2.14 [Articus Clockwork City of Sotha Sil 2K]
- 2.2.15 [Lazys Grand Solstheim]
- 2.2.16 [Raven Rock HD]
- 2.2.17 [Guar Skin Banners]
- 2.2.18 [Daedric Intervention - 2K retexture]
- 2.3 Clutter
- 2.3.1 [Dunmer Lanterns Replacer]
- 2.3.2 [Ultimate Textures - Wood and Metal]
- 2.3.3 [HD Clutter]
- 2.3.4 [Septim Gold and Dwemer Dumac]
- 2.3.5 [Long live the limeware]
- 2.3.6 [Long live the plates]
- 2.3.7 [Ket's potions and beverages retexture]
- 2.3.8 [Ket's Swirlwood Furniture Retextrue]
- 2.3.9 [Ket's Paper Lanterns retexture]
- 2.3.10 [HQ Bug Shells]
- 2.3.11 [Soulgem Replacer]
- 2.3.12 [Dunmeri Urns - Aestetika of Vvardenfell]
- 2.3.13 [Better Crates]
- 2.3.14 [Articus 6th House Dagoth]
- 2.3.15 [FM - Unique items compilation]
- 2.4 Enviroment
- 2.4.1 [Vanilla Land]
- 2.4.2 [Epic Plants]
- 2.4.3 [Pherim's Fire Fern]
- 2.4.4 [Hackle-lo Fixed]
- 2.4.5 [Comberry Bush and Ingredient Replacer]
- 2.4.6 [Scum Retexture]
- 2.4.7 [Bitter Coast Sounds]
- 2.4.8 [Scummy Scum]
- 2.4.9 [Lily Pad Replacer]
- 2.4.10 [Apel's Asura Coast and Sheogorath replacer]
- 2.4.11 [Apel's Rain Replacer]
- 2.4.12 [Vurt's Solstheim Tree Replacer II]
- 2.5 Creatures
- 2.5.1 [Guars Replacers - Aendemika of Vvardenfell]
- 2.5.2 [Kagouti Replacer - Aendemika of Vvardenfell]
- 2.5.3 [Alit Replacer - Aendemika of Vvardenfell]
- 2.5.4 [Cliffracer Replacer]
- 2.5.5 [Nix-hound Replacer]
- 2.5.6 [Clannfear Replacer]
- 2.5.7 [Correct UV Mudcrab]
- 2.5.8 [Netch Bump Mapped]
- 2.5.9 [Spriggan Bump Mapped]
- 2.5.10 [Kwama forager bump mapped]
- 2.5.11 [Divine Dagoths]
- 2.5.12 [Pluginless Rat Replacer]
- 2.5.13 [Repleyser Silt-striderov]
- 2.6 Armor
- 2.6.1 [Daedric Lord Armor Morrowind Edition]
- 2.6.2 [Armors Retexture - Outlander Styles]
- 2.6.3 [Dwemer Armoury textured and updated]
- 2.6.4 [More Realisitc Dwemer Armor]
- 2.6.5 [Orcish Retexture v1.2]
- 2.6.6 [Royalguard better armor]
- 2.6.7 [Bonemold Armor Replacer]
- 2.6.8 [Improved Nordic Iron Helm Mesh]
- 2.6.9 [Nordic Trollbone Helm Replacer]
- 2.6.10 [Redoran Watchman's Helm Replacer]
- 2.6.11 [Bear Armor Replacer]
- 2.6.12 [Glass Glowset]
- 2.7 Weapons
Part 1: The basics
The Morrowind Graphics Guide (MGG for short) is all about improving the game's visuals while still maintainting the vanilla game's aesthetics. In this first part you will find a list of mods that enhance the graphics with the least amount of effort. There are also necessary engine refinements and bug fixes included. Using a mod manager, such as Mod Organizer, is recommended for speeding up the process. Mods are listed in the best order of installation, mods overwriting each other is by design. Should you have any questions, then you're welcome to join the discord channel found here!
Some common questions:
Question: Why isn't there detailed instructions for all the mods?
Answer: While some of the mods require some extra step, most mods are installed the default way, which is covered by all mod managers.
If a mod have optionals and they're not mentioned here, then you are free to choose yourself.
Question: Where can I learn more about installing mods?
Answer: Youtuber Gopher has an excellent video series about modding with MO which is a good place to start.
Question: Why isn't mod X included in the guide?
Answer: MGG strives to be vanilla-friendly, and that means a replacer straying too far from the original might not make it into the guide.
In other cases more testing or even tweaks needs to be done before a mod can be added.
Question: Should I install shaders via MO or another mod manager?
Answer: No, MGG shaders only needs to be drag & dropped into your Morrowind folder. MGG shaders is an all-one shader pack customized for the guide,
not unlike how an ENB works. Try playing with them first before doing changes.
Question: Is MGG compatible with Rebirth or Tamriel rebuilt?
Answer: You can play with TR without any compatibility issues, Rebirth will require removing Patch for purists and .esps from this guide.
Answer: There's no major issues using OpenMW instead of the engine upgrades listed here.
You have to pick the non-bump mapped versions of mod and keep the grass plugin enabled.
MO will require an extra plugin to use it though.
As these modify the Morrowind engine, it's advised that you install these without a mod manager according to each mods' instructions.
Mesh and texture replacements
Mesh and texture replacers are usually quite safe and easy to install. The only thing to be careful with is the packing of the mod. Sometimes there's an extra layer or two of folders. That means that you can't auto-install them, you have to use the "set data folder" feature of mod organizer to get many of these mods installed right. Mods that can't be downloaded via Mod Organizer should still be installed with it by dragging the archive to the "downloads" tab. Luckily this doesn't take much time. You can see how it's done here.
Part 2: Further enhancements
It's strongly suggested you play a bit with part one before starting on this part, as that can be enough of an improvement for many players.
Under construction. A lot of these have been integrated in Morrowind Enhanced from part 1.